Now you can discriminate against the letter "C" on your Wii!
While many genres seem like a perfect fit for the Wii remote, fighting games are a bit harder to translate, with their dependency on button combos and precise movement. Ed Boon and Midway are looking to dispel any concerns you have with Mortal Kombat Armageddon, however, and if the final product is as good as Boon’s recent presentation, (seen below) Wii owners can count on a faithful rendition.
First off, if you’re wary of using the Remote + Nunchuck combo, Armageddon will be compatible with GameCube and Classic Controllers. If you’re willing to take the plunge, though, you’ll be in for quite an experience – all of the game’s special moves are now mapped to simple gestures. For example, to perform Scorpion’s signature spear move, you have to flick backwards, and then quickly forwards. Similarly, you’ll only have to flick down, and then up to execute a teleport with various characters.
You can also expect to use gestures in Armageddon’s Kreate-A-Fatality feature. Boon’s example (once again using Scorpion), was composed mostly of short, intuitive motions – it appears easy enough to remember. Through these actions, you’ll be able to do anything from unsheathe a sword to kicking your opponent in his Nether-realm.
Unfortunately, online play was not discussed, so there’s still no telling if the Wii version will include the feature. Stay tuned to Nintendo World Report as more on this game is revealed.