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MAX Drive Released for GameCube

October 12, 2004, 8:53 am EDT
Total comments: 8

Datel releases their 64Mb memory-card-on-steroids for your favorite console.

MAX DRIVE FOR GAMECUBE IS UNLEASHED

A massive 64Mb memory card with easy-to-use PC connectivity

October 11th, 2004 - MAX Drive, the most powerful memory management device in console gaming history, is now available for the Nintendo GameCube. At last, GameCube owners can transfer the latest sports rosters, unlocked levels and Action Replay cheat codes between their console and PC, quickly and easily.

MAX Drive is a massive 64 Megabit GameCube memory card with a difference. It connects to your internet-enabled PC via a USB cable (supplied), allowing you to transfer the latest game saves and Action Replay cheat codes direct to your Cube. Want to prove that you're a pro gamer? Using MAX Drive you can also upload your own GameCube saves to your PC, making them available for others to download via email or the web.

The system consists of the MAX Drive cartridge, USB cable, and PC and GameCube versions of the MAX Drive software. Also included is a special bonus disc packed with Power Saves - GameCube game save files that blast your games wide open with cheats such as unlock all characters and levels.

From the makers of Action Replay, the world's most powerful videogame cheat code system, MAX Drive is the ultimate game save solution for GameCube.

Summary of features:

  • A massive 64Mb GameCube memory card with built-in USB connectivity

  • Over 1000 blocks of game save data - 16 times the size of a standard GameCube memory card

  • Download the latest Action Replay cheat codes (Action Replay required) - no more manual code entry!

  • Download GameCube game saves to your PC, then transfer them to your console - quickly and easily

  • Grab the latest sports rosters and saves that unlock characters, vehicles, levels and more - all for free (internet connection required)

  • Trade game saves with your friends via email and the web

  • User friendly graphic interface

  • Be part of the MAX Drive community at www.codejunkies.com

"MAX Drive has already been a huge hit on PlayStation 2 and Xbox," said Datel's managing director, Michael Connors. "Now GameCube owners can unleash the power of their consoles with exclusive, custom-made content from the internet."

Talkback

31 FlavasOctober 12, 2004

Does it work with existing memory cards? I want to move my Animal Crossing data, Pokemon Colosseum data, and F-zero GX data from my MemoryCard 251 to my 1019. Would this let me do it? Or is there something else I can use to do this?

JBOctober 12, 2004

Quote

Originally posted by: 31 Flavas
Does it work with existing memory cards? I want to move my Animal Crossing data, Pokemon Colosseum data, and F-zero GX data from my MemoryCard 251 to my 1019. Would this let me do it? Or is there something else I can use to do this?


Datel's memory card has a USB-connector on it, so it wouldn't work with any other memory cards.



Hopefully they will release the MAX Drive Pro soon as well.

vuduOctober 13, 2004

i believe you can just put both memory cards into your gamecube (one in slot a, the other in slot b) and boot up your cube without a game disc in. you should be able to move/copy from one memory card to another.

Ian SaneOctober 13, 2004

"i believe you can just put both memory cards into your gamecube (one in slot a, the other in slot b) and boot up your cube without a game disc in. you should be able to move/copy from one memory card to another."

Some games like F-Zero GX for whatever retarded reason don't let you copy saves. I assume 31 Flavas is looking for a way around that.

PaleMike Gamin, Contributing EditorOctober 13, 2004

They don't let you copy saves, but they do let you move saves. There are two different functions.

And it isn't a retarded reason. Its to prevent things like pokemon cloning and what have you. Too bad there is an action replay...

Damn cheaters.

RennyOctober 13, 2004

You can't "MOVE" the F-Zero save either.

KDR_11kOctober 14, 2004

Yeah, perhaps some idiot at Sega determined that there's a possible exploit if you shut down the system before it gets to delete the original save... But it's perfectly save to allow for unchecked remote code injection, RIGHT SEGA???

JBOctober 14, 2004

Quote

Originally posted by: KDR_11k
Yeah, perhaps some idiot at Sega determined that there's a possible exploit if you shut down the system before it gets to delete the original save... But it's perfectly save to allow for unchecked remote code injection, RIGHT SEGA???


It is very stupid on Sega's part to allow this bug into PSO, especially since it is so easy to prevent. Sign the code with a private encryption key and put the corresponding public key in the game. The public key can then be used to verify that the code originates from Sega. What's more stupid is that all PSO games have this "bug". PSO 1&2+ and PSO3 both have this bug even though they were released long after it was discovered.

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