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Datel To Release Memory Cards Soon

May 3, 2004, 5:51 pm EDT
Total comments: 8

Datel announces its own line of 128 Megabit memory cards, available this month!

DATEL ELECTRONICS ANNOUNCES HIGH-CAPACITY MAX MEMORY CARDS FOR XBOX AND

GAMECUBE

Clearwater, FL - May 03, 2004 - Datel Electronics, the world's leading

developer and manufacturer of video game enhancement products, has

announced the release of Max Memory for both the Xbox(tm) and

GameCube(tm) consoles.

With the release of Max Memory for Xbox and GameCube, Datel's flagship

memory product is now available on all next-generation consoles. Max

Memory for Xbox is a 16MB memory card, the largest Memory Card currently

available for the Xbox. Max Memory for GameCube also boasts the most

storage space available for the GameCube console, with 128 Megabits of

storage and the capacity to store over 2000 blocks of game saves; over

32 times the storage capacity of the original GameCube memory card. Both

of these cards eclipse all other memory cards in terms of size by

offering twice the storage capacity of the largest cards currently

available.

In addition to providing massive storage space, Max Memory for GameCube

will also come bundled with a GameCube readable bonus disc containing a

large variety of game saves specially created by Datel's experienced

in-house code hacking team for use with many of today's hottest GameCube

games.

"Datel is proud to be the innovator in large-capacity memory cards for

the Xbox and GameCube consoles," says Doug Parsons, Managing Editor of

Datel Design & Development, Inc. "Sports gamers will love the ability to

store seasons worth of data for all their favorite games, and families

will enjoy

the value of being able to store their entire library of saves on a

single card."

Max Memory for GameCube and Xbox are fully plug and play compatible,

requiring no software installation or pre-game disc swapping. Both cards

also feature high-quality memory for guaranteed high speed and data

security.

Both Max Memory for GameCube and Max Memory for Xbox will be available

later this month with an MSRP of $29.99 each.

Talkback

Tuxedo.BondMay 03, 2004

That card is 16 megabytes, The same as Nintendo's is going to be I think, If I am correct then that would mean that there just compressing the data more to be able to hold twice as much as other 16 meg cards.

joeamisMay 03, 2004

I know that there were always problems with 3rd party memory cards
during the PS1 era, where they would lose the saves because
they used a different type of memory device.
Has there been any similar problems at all in this generation?

KnowsNothingMay 03, 2004

The main problems this gen have been with the memory cards overheating because people leave them in their Gamecube too long......... and of course that causes bundles of touble like deleting files or not beeing able to save or load and whatnot.........

bubba23May 03, 2004

Quote

Originally posted by: joeamis
I know that there were always problems with 3rd party memory cards
during the PS1 era, where they would lose the saves because
they used a different type of memory device.
Has there been any similar problems at all in this generation?


Well I've been using the Interact Mega Memory 16X card for over a year and I've had no problems with it at all. It's nice to see there's going to be more manufacturers like Datel and Nintendo themselves releasing 1000 block or more memory cards, because for many of the more hardcore GC fans, 59 or 251 blocks just isn't enough.

nickmitchMay 03, 2004

Man, and to think I probably paid more on a 16x!
But come to think of it I probably would neve even need that much space.

ruby_onixMay 03, 2004

The original MC-59 (which they don't make anymore) was 4 megabits (1/2 of a megabyte). It would be "64 blocks", but it needs a 5-block index of some sort, in case you're trying to follow the math on these.

The MC-251 (really a 256, get it?) is 16 megabits (2 megabytes), which is four times as big.

The MC-1019 (coming out on June 7 for $29.99, according to Nintendo Power) appears to be four times as big again, which would make it 64 megabits (or 8 megabytes), which is the same size as the PS2's standard-since-launch 8MB card, which is currently $25, or two-for-$40.

This new Datel card appears to be twice as big as the MC-1019 (128 megabits, and claiming to store "over 2000" blocks).

KDR_11kMay 04, 2004

Who in hell needs 2043 blocks if you can have only 128 files per card anyway?

Also, my 251 still isn't full, even with Harvest Moon.

YenRugMay 06, 2004

Quote

Originally posted by: bubba23Well I've been using the Interact Mega Memory 16X card for over a year and I've had no problems with it at all. It's nice to see there's going to be more manufacturers like Datel and Nintendo themselves releasing 1000 block or more memory cards, because for many of the more hardcore GC fans, 59 or 251 blocks just isn't enough.


Just like to point out, the Interact Mega Memory 16X card was made by Datel in the first place. I've been using one since they came out and I've never lost any files, it has the same capacity as the 1024 Memory Card that Nintendo are just about to release. This new card is twice the size of the previous Mega Memory.

The reason most 3rd party memory cards fail is because they use smaller memory chips and compression routines to achieve their claimed capacity; Datel, on the other hand, always use full size memory chips without compression. Quite simply, other 3rd party card makers are trying to screw you out of every penny they can make in profit, whereas Datel are commited to providing a reliable and reasonably priced product. No, I don't work for Datel, I just know that they're someone you can rely on.

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