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Episode 124: Holographic Idols

by Alex Culafi, Daan Koopman, Zachary Miller, Neal Ronaghan, Mike Sklens, and Scott Thompson - March 9, 2014, 3:44 pm EDT
Total comments: 5

If you lose us, we'll float away in a bubble.

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Hi again folks. We're back with yet another episode of Connectivity for you to listen to while ignoring your girlfriend! Well good, because that's exactly what I have for you right here.

First up, we've got a double-header of a segment. We start with a rundown of what we've been playing lately, and boy have we been playing alot. After that, we flow into some listener mail. In our second segment, we focus in on Yoshi's New Island for the 3DS.

We actually have so much that we couldn't cover it all in this episode, which is awesome! We intend to answer more questions in a future episode, so be sure to keep sending your questions by clicking here. Please also rate and review our little show on iTunes!

This week's episode edited by Mike Sklens.

Talkback

I still wanna call them "Mega Mendoza" after Iwata trying to pronounce it on Nintendo Direct.

I guess I ultimately owe Yoshi's New Island a try. Super Mario World 2 is my favorite game bar none. The news of grating music is bad news though, because I think the moment where I turned off Yoshi's Island DS was the moment I grabbed a star with Baby Mario and I got https://www.youtube.com/watch?v=bpJBy7dPki0 insipid xylophone tat instead of https://www.youtube.com/watch?v=BvfvqRXkDKs anything resembling my favorite piece of music out of Super Mario 64.

Or https://www.youtube.com/watch?v=aqMAhVltrKo whatever the hell the snorefest here is supposed to be. Seriously, this piece invokes imagery of Baby Wario breaking into a McDonald's after they've closed to steal a few Big Macs. There's no menace or foreboding like there is with https://www.youtube.com/watch?v=ifvxBt7tmA8 possibly another one of my favorite pieces of video game music of all time.

Still, if it's passable, I'm willing to play it. Even if I wish that all the developers who worked for Artoon were working at a bottling plant for Oronamin C instead of trying to make video games.

Re: Club Nintendo surveys - unfortunately, the surveys were from the Japanese audience, I'm not sure how much they pay attention to the rest of the surveys.

Otherwise, I wouldn't have to keep putting down "Extremely dissatisfied" with Virtual Console every friggin' time.

yoshi1001March 11, 2014

I wanted to offer my own advice on video game capture, as there are other options out there, and I wanted to give some advice on capturing retro game systems.


HDMI: I've never used one, but I assume the device Daan is talking about is this.


Component: Can be used for 480i, 480p, 720p or 1080i, but not 1080p. Wii U, Wii, and GameCube (good luck getting a component cable for the last one) all support this. The box I use is a Hauppauge device.


Video/S-Video: For older consoles, this is generally what you'll be using. Capture cards for these standard-def connections are fairly cheap, but you'll have to worry about deinterlacing the video. Here's a video I made a while back that explains the process:


https://www.youtube.com/watch?v=IrmeL3A_B6o


Using the techniques described in the video, you can achieve results that rival emulator-captured video.


RF: Some very old consoles only supported hooking up to your TV's antenna/coax jack and tuning to channel 3 or 4. I've never done this one, but you should be able to get it to work with any capture device with a TV tuner.


As far as recording commentary, since neither of the devices I have support a second audio stream, I use a digital personal voice recorder with a headset microphone, then sync the audio by matching up my voice to what's happening on the screen, then move the audio back a few frames (you wouldn't want a reaction to come before it actually happens on screen).

yoshi1001March 12, 2014

One other thing I should mention is that if your device doesn't support pass-through (most HDMI and component devices do, most standard definition devices don't), you'll need to invest in some sort of splitting device (technically, you can use the video preview on your computer, but that generally has at least a few frames of lag). Whatever capture device you use, you'll need to buy some additional cords.

azekeMarch 12, 2014

I think Daan was talking about 3DS streaming options specifically.

Streaming from home consoles and especially PC is trivial compared to it, considering 3DS has no HDMI or any video-output really.

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