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Wolfenstein, Quake, and Doom May Hit the DS

by Zachary Miller - November 15, 2007, 9:00 pm EST
Total comments: 20 Source: Game | Life (Wired)

Genre grandaddies could show up on our beloved handhelds.

In an interview with Chris Kohler, id Software's John Carmack and Anna Kang said that they would like to bring Wolfenstein 3D, Quake Arena, Doom, and a few new intellectual properties to the Nintendo DS. Their primary concern is whether an M-rated game would actually sell on the DS.

Wired News: What do you see as being the audience of the DS right now?

John Carmack: There's a thing that's under debate right now, where we've seen statistics saying that half of them are over 16. The Game Boy was always stigmatized as being strictly a kids' platform, and it was uneducated consumers where the games were usually bought by Mommy for little Johnny without looking at reviews or anything like that. So we looked at getting into the original Game Boy market and decided that it just wouldn't be a good place for id Software, because we thought it was driven mostly by branding, either as a Nintendo title or as a heavily licensed title that ties in with a movie or toy or something. And we didn't think we'd have a whole lot of leverage there.

The DS is selling like gangbusters, has trended a little bit older, and with the Internet covering everything on there we think that the quality of a game will make a bigger difference now

Check out the full Wired interview for more on id Software's thoughts on the cell phone and DS platforms.

Talkback

BlackNMild2k1November 15, 2007

But Nintendo is 4 teh kiddiez!!11! of corse M rated titles don;t sell to kiddeez11!

Make it Wifi with single cart play of some sort or another and I'm sure it will sell.
But you have to actually advertise it and in places that people will look and take notice.

GoldenPhoenixNovember 15, 2007

I can't wait until we get such a generic crop of games!

The subject of Quake Arena on the DS has come up before, with Carmack saying they'd probably dumb it down to Doom/Wolfenstein 3D level with no aiming up and down.

Why did Nintendo stop packing in a thumb stylus strap with the DS? I've been able to save the one from my launch DS and kept it with me over the course of my 3 lites, but people who started with the lite don't have the best way to play FPS games on the DS without ordering one from Nintendo's online store.

GoldenPhoenixNovember 15, 2007

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Originally posted by: insanolord
The subject of Quake Arena on the DS has come up before, with Carmack saying they'd probably dumb it down to Doom/Wolfenstein 3D level with no aiming up and down.

Why did Nintendo stop packing in a thumb stylus strap with the DS? I've been able to save the one from my launch DS and kept it with me over the course of my 3 lites, but people who started with the lite don't have the best way to play FPS games on the DS without ordering one from Nintendo's online store.


I actually forgot all about the thumb strap,I never really liked it anyway.

Infernal MonkeyNovember 15, 2007

Trust id to show their creativity with the DS by porting over Wolf 3D and Doom. Again! If they're going to port something, it should be a Commander Keen collection. face-icon-small-cool.gif

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we looked at getting into the original Game Boy market and decided that it just wouldn't be a good place for id Software


This must explain why Wolf 3D, Doom and Doom II are on GBA. Oh wait.

KDR_11kNovember 15, 2007

They don't have the rights to Commander Keen anymore and don't know who has it. The CEO said he'd love to make a Keen sequel if he could get the rights.

I'd TOTALLY buy a Wolfenstein 3D remake just for nostalgia.

GoldenPhoenixNovember 15, 2007

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Originally posted by: Kairon
I'd TOTALLY buy a Wolfenstein 3D remake just for nostalgia.


I feel bad for Wolfenstein 3D because it was the first real FPS, and set the groundwork for games like Doom, yet the Doom series gets all the credit!

Infernal MonkeyNovember 15, 2007

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Originally posted by: KDR_11k
They don't have the rights to Commander Keen anymore and don't know who has it. The CEO said he'd love to make a Keen sequel if he could get the rights.


Oh man, that's depressing. The whole not having the rights thing. The sequel part isn't. Unless they make it a FPS.

UncleBobRichard Cook, Guest ContributorNovember 16, 2007

I wonder if they'd have to remove the Nazi references to Wolf3D this time around...

Anywhoo, give me Raven's Heretic/Hexen series. I loved those games..

LuigiHannNovember 16, 2007

They were able to rerelease Keen on Steam, so I don't know how they could not have the rights... are you sure that's still accurate?

Also, I've played homebrew versions of Wolfenstein and Doom on DS, and they're a pretty good fit for the system. It'll be interesting to see how official versions compare.

Ian SaneNovember 16, 2007

"I feel bad for Wolfenstein 3D because it was the first real FPS, and set the groundwork for games like Doom, yet the Doom series gets all the credit!"

Me too but since Doom was made by the same company it doens't bother me as much as say Guitar Hero getting credit over Guitar Freaks. The right people are getting the credit, just for the wrong game.

I don't get where all the Doom credit comes from though because in my personal experience Wolf3D was huge. Everyone at my school played it. When Doom came out we were all excited because it was another Wolf3D style game made by the same guys. It was like a sequel so we loved it but with us Wolfenstein was the beginning. Hell a few years later in Grade 8 someone installed Wolf3D on the computer lab at school. That was an awesome couple of weeks! face-icon-small-smile.gif

I wonder if all the "Doom started the FPS genre" stuff is just the gaming media being dumbasses. It blatantly obvious that a lot of those involved didn't even play games when Doom came out. Or maybe the credit is on a technicality because Doom II was released in stores but Wolf3D and Doom were shareware titles so they didn't have the same level of popularity. That would be weak though since EVERYONE I knew who owned a PC back then was familiar with shareware. It wasn't like now where everyone has a PC. In 1993 if you had a PC you kinda knew your sh!t or you didn't have one at all.

Also, Dune II*. Not friggin' Command & Conquer. GAR.

*yeah, technically not the first, but the first mature iteration of its genre, much like Wolfenstein 3D

Infernal MonkeyNovember 16, 2007

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Originally posted by: UncleBob
I wonder if they'd have to remove the Nazi references to Wolf3D this time around...


Seeing as Spanish For Everyone managed to slip through both Nintendo AND the ESRB, I think anything could make it to the DS unharmed. Coming soon!

- Postal: Let's Get Busy
- BMX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
- Dr. Dick's Sex Training
- ~Rapelay Portable~

DjunknownNovember 16, 2007

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I don't get where all the Doom credit comes from though because in my personal experience Wolf3D was huge


Wolf3D did it first, Doom did it better. Wolf3D was essentially a bunch of square rooms, go through, kill the Nazi, get to the end of the level. It was more like a 3d maze.

Doom made the quantum leap forward. Things we take for granted like going up and down the stairs happened with Doom. You could ride lifts. There were two sided textures where you could see the other side. There were a lot of textures, from the brick and mortar, to animated flesh colored walls. There was the illusion of outdoor environments.

There were some platforming elements too. Hit a switch, get on the lift before the time runs out. This game introduced scripted events. Grab a weapon, the lights go out, and monsters come out of hidden doors. Speaking of lighting, this game introduced various of lighting. From sun bright, to pitch black.

There was weapon for every occasion. The shotgun was the all-around weapon. The Rocket Launcher for when enemies, absolutely, positively had to die (not to mention the 'realistic' consequence of using it to close a range), and the BFG which was the room-clearer. The pistol and Gatling gun were introduced in Wolf3D, but were re imagined. Lets not forget the chainsaw...

The visuals for its time were considered damn near realistic. This also made you want to get a sound card back when they weren't a standard on PC's. Also, this game introduced co-op mode via modem, and deathmatch, albeit it was a bit rough. You had to deal with monsters as well as your opponents if you didn't turn the monsters off.

I could gush all day about Doom, but to close, think Pitfall vs Super Mario Bros. Pitfall may have been the first platformer (I'm not forgetting Donkey Kong or Mario Bros which came after), but its Super Mario Bros that took the quantum leap.

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Actually, before the PSP, we'd love to do the Wii. The Wii, with the Orcs and Elves game, there are a lot of things we wanted to bring into the game that we just couldn't… it would be a much better match, but while doing a Wii game it would make sense to consider doing a PSP,


C'mon id, make it happen!

KDR_11kNovember 16, 2007

Due to the laws I didn't play Doom, Quake or Wolfenstein when they came out (the first two were adults only, the last one banned IIRC), I played Catacomb 3D and Descent though.

Bartman3010November 17, 2007

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Originally posted by: insanolord
Why did Nintendo stop packing in a thumb stylus strap with the DS? I've been able to save the one from my launch DS and kept it with me over the course of my 3 lites, but people who started with the lite don't have the best way to play FPS games on the DS without ordering one from Nintendo's online store.


Its the only way I can ever play Super Mario 64 DS. I cant imagine playing it any other way.

KnowsNothingNovember 17, 2007

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Commander Keen collection

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Commander Keen collection

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Commander Keen collection

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Commander Keen collection

UncleBobRichard Cook, Guest ContributorNovember 17, 2007

Quote

Originally posted by: KDR_11k
Due to the laws I didn't play Doom, Quake or Wolfenstein when they came out (the first two were adults only, the last one banned IIRC), I played Catacomb 3D and Descent though.


Are they banned from being sold, or could you get in trouble if you imported them?

KDR_11kNovember 17, 2007

I was about 10-12 years old, my parents were already displeased that I played Command & Conquer.

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