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Codemasters to Publish Second Sight

by Jonathan Metts - May 7, 2004, 9:10 am EDT
Total comments: 5 Source: Codemasters Press Release

The British publisher will be handling Free Radical's new stealth game, and (gasp!) will even release the GameCube version.

CODEMASTERS SIGNS SECOND SIGHT —

FREE RADICAL DESIGN’S PSYCHIC STEALTH ACTION EPIC

New York (May 7, 2004) – Codemasters has secured the global publishing rights to Second Sight, the new project from respected developers Free Radical Design, the creative force behind the acclaimed TimeSplitters series.

Due later this year for the PlayStation®2 computer entertainment system, the XboxÒ videogame system from Microsoft and the Nintendo GameCube entertainment system, Second Sight is an original property that redefines the standards for stealth action gameplay. The game will be revealed at next week’s E3 Expo (May 12-14, Los Angeles) at Codemasters’ booth, 646 in the South Hall.

Combining an atmospheric, psychological thriller narrative with stealthy exploration and intense shooter action, Second Sight gives players control of a character endowed with incredible psychic abilities. The game offers multiple approaches to completing levels either via stealth, dramatic gunplay, psychic powers or a combination of all three. The ability to psychically influence characters and remotely manipulate objects and individuals provides for a totally fresh gameplay dynamic.

Second Sight opens with John Vattic, the player-controlled lead character, as he awakens from a coma in a U.S. medical facility where he has been subjected to traumatic surgery and experimentation. He doesn't know his name, he can't remember his past, all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.

Haunted by flashbacks, which are experienced as fully playable episodes within the game, and shocked by the discovery of his own psychic powers, the player takes Vattic on a search for his past and uncovers a fatal chain of events leading to a sinister conspiracy.

As Vattic explores his present and past, the game weaves between these two different time periods, which run through the game as a dual-narrative. The player-controlled actions of the past Vattic have consequences in the present – allowing a unique interaction between the player and the narrative of the game as Vattic’s destiny is changed.

Vattic’s telekinetic powers enable players to shift objects and terrify on-looking guards. As the game progresses and his self-awareness increases, additional abilities develop and existing powers are refined. Basic telekinesis is upgraded beyond simply moving objects, enabling Vattic to lift enemies and smash them against the scenery as they scream for mercy. This revelation of psychic powers makes for a highly compelling journey, and invites experimentation with the newly acquired abilities.

Further psychic powers are revealed through play: Healing (using psychic power to replenish health), Projection (send your spirit out of your body, with the ability to possess another character), Charm (alter the mind of individuals, fooling them you’re not there) and Psi-blast to send a destructive shockwave toward your enemies.

Vattic’s psychic powers can be mixed with an exciting arsenal of weapons – there are 13 weapons in use through the game including pistols and a sniper rifle.

As a new landmark in stealth action and an exceptional new project from Free Radical Design, Codemasters will publish Second Sight later this year for PlayStation 2, Xbox and Nintendo GameCube. See what the future holds on the game’s website at www.codemasters.com/secondsight.

Talkback

Infernal MonkeyMay 10, 2004

Codemasters = Atari = I'll have to import this one when it releases.

Shift KeyMay 10, 2004

Quote

Atari = I'll have to import this one when it releases


= methodical acts of angst against Atari involving deep pits covered with leaves in a blantantly obvious way and monkeys with tazers (GO ACE VENTURA YOU SILLY DUDE)

thecubedcanuckMay 10, 2004

The codemasters games for X-box are flat out outstanding. TOCA 2 and clin mc rae ralley are 2 of the best racing games I have ever played.

DrZoidbergJuan Schwartz, Staff WriterMay 10, 2004

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Originally posted by: thecubedcanuck
The codemasters games for X-box are flat out outstanding. TOCA 2 and clin mc rae ralley are 2 of the best racing games I have ever played.


the best part of this statement is how that Codemasters will have nothing todo with the game it's self faustsmiley.gif

also .

S-U-P-E-RTy Shughart, Staff AlumnusMay 10, 2004

GENERIC VIDEO GAME tells the story of John Vattic, and imprisoned victim of military experimentation who has, unsurprisingly, lost his memory. John must use his strange psychic abilities, and his skill with guns, to uncover his past and reveal a deep, dark conspiracy.

I like the screenshot where he's using someone as a human shield; next, he'll be hiding under a box and have a deep, dark storyline I can't understand because I work in a gas station

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