The Sims franchise takes on a new direction with the introduction of The URBZ.
EA ANNOUNCES PLANS FOR THE URBZ
Sims In The City!
Chertsey, UK. April 21, 2004 - Electronic Arts today announced that The URBZ (*working title) is in development for the
PlayStation®2 computer entertainment system, the Xbox® video game system
from Microsoft, the Nintendo GameCubeTM, and the Nintendo Game Boy® Advance.
For the first time, Sims are living in the city where reputation (rep) is
everything. Players will custom-create these new Sims, called Urbz, by
customizing their unique style and building their status to become the
biggest "player" in the city.
The URBZ will be unveiled to industry insiders on May 12-14 at the
Electronic Entertainment Exposition in Los Angeles. The URBZ is scheduled to
be released simultaneously on all platforms in late 2004.
"We're taking The Sims on console franchise in a dramatic new direction. Now
that Sims are in the city they are now known as Urbz, they have a bold new
look and style," said Sinjin Bain, Vice President and Executive Producer of
the game at EA's Maxis studio. "For the first time, players will control
Urbz at every moment of gameplay, while they are on the job, earning their
street rep, or exploring a city that is alive 24/7."
About the console versions
Players will take their Urbz to work and be challenged by bosses at
locations like the Sushi Bar, Chop Shop, or Bootleg Fireworks, Inc. Success
brings the player well-earned promotions and gets them access to power
socials to help them influence other Urbz. The fast-paced lifestyles in The
URBZ is evident in gameplay including job challenges based on a
direct-control mechanic for job objects, skill-building objects, and power
social interactions.
The URBZ is built on an all-new graphics engine that recreates the essence
of living in a vibrant city with distinct districts inhabited by Urbz with
unique lifestyles. The game's style captures the pulse of the action-packed
downtown, ritzy shopping districts, Bohemian artist workshops, and a gritty
subway station. Players create their Urbz using a new character
customisation engine to show off attitude and unique style, as well as
signature "bling" such as tattoos and nose rings.
Players build relationships to increase their rep, influence other Urbz, and
gain access to city districts, jobs, and lifestyles. Gaining access to all
districts in the city, being able to live in any district, live any
lifestyle, and become the biggest "player" in the city is the ultimate goal.
The URBZ will support the Sony EyeToyTM. Players will download their image
into the game with the Sony EyeToy and as their rep grows; their image or
their Urbz image will begin to be reflected in the game.
About the Game Boy® Advance version
The Game Boy Advance version of The URBZ is the sequel to EA's #1 GameBoy
Advance game of 2003 and is being developed by EA's MaxisTM studio in
conjunction with Griptonite Games, an Amaze Entertainment Studio. Players
will hit the big city and work to increase the reputation of their Urbz to
gain access to the hottest spots in town. Players start out in a city on the
brink of ruin. After getting fired from their job, they'll stumble upon
Daddy BigBucks' devious plot to take over the city. Players are challenged
to thwart his evil schemes, while building their rep to become the biggest
"player" in the city.
Players gain access to new vehicles like a hover craft to explore 25 brand
new locations including Urbania, Sim Quarter, and the Bayou where they will
interact with residents, master eight lively mini-games such as Moogoo
Monkey Madness and Motocross Mayhem, unlock new Xizzle motive power ups, and
collect over 120 new objects. Players will link two GameBoy Advance systems
together in the Multiplayer Café and play head-to-head mini-games, unlock
new features, and trade rare items.