Some experts think the quality of games can be raised by coming to a consensus on what makes a game great.
The New York Times has an article about the study of computer and video games as artforms, an emerging profession among academics. The article discusses various difficulties of the medium when approached from a critical point of view, as well as some of the methods being used by students and professors to study games.
One unique methodology is called close gameplay, in which a researcher plays critical scenes of a game repeatedly, analyzing the details, perhaps searching for an anomaly the programmers have buried in the code or simply arriving at some resolution.
One of the reasons for studying games in-depth, say researchers, is that a better understanding of what makes some games fun and others not will help developers raise the quality standards of future titles.
A symposium called "Form, Culture and Video Game Criticism" has been organized by two academics to further discuss these matters. It will take place Saturday, March 6 at Princeton University.
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