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GC

Do you wear Renderware?

by Billy Berghammer - March 13, 2001, 11:06 am EST
Source: http://www.renderware.com

Well you should! Want to make games for the GameCube? They've got the tools!

I ain't no developer...but Renderware's announcing their tools for building games for the GameCube (and other systems). Looks like a great tool to port one game to many systems. Here's the press release for you...

CRITERION SOFTWARE ANNOUNCES RENDERWARE PLATFORM

Audio and physics are the latest additions to the leading middleware

solution

for the gaming industry

Guildford, UK - 9th March 2001 - Criterion Software today announces its new

RenderWare® Platform - a middleware solution offering game studios a tightly

integrated game development framework incorporating 2D/3D graphics, audio

and physics modules.

"RenderWare Platform is great news for the game development community at

large," said Dennis Harper, Vice President, Product Development, Pacific

Coast Power and Light. "A tightly integrated 2D/3D graphics, audio and

physics middleware solution will have a truly beneficial impact on

development, allowing us to unleash the full potential of our teams by

allowing them to focus their development effort on content and gameplay

rather than the technology itself."

RenderWare Platform builds on Criterion Software's highly successful

RenderWare3, its 2D/3D graphics toolkit, to provide developers with a

powerful, truly multi-platform development environment. Built on an open

and flexible architecture, RenderWare Platform initially incorporates 2D/3D

graphics, audio and physics modules, with additional modules to follow.

"The RenderWare3 middleware toolkit has been wildly successful, with 11

titles shipping in the first year and more than 100 titles now in

development at many of the top developers and publishers around the world,"

said David Lau-Kee, Criterion Software's President. "With RenderWare3 we've

proven that middleware facilitates game development, and because of its

success our customers have asked us to provide additional technology modules

tightly integrated with RenderWare3 - the result is RenderWare Platform."

He added "By using RenderWare Platform, game developers will deliver better

titles on time and within budget, while porting their titles to multiple

platforms quickly and easily, thereby dramatically increasing their ROI."

"Criterion already delivers a powerful and flexible middleware solution.

Broadening this to include other tightly integrated components such as audio

and physics is a natural progression," said Jon Peddie, President, Jon

Peddie Associates. "Game development methodologies have to become more

sophisticated and once again, Criterion Software is at the forefront,

providing tools that will empower game developers to focus on what really

matters to consumers, content and gameplay."

The first three modules of the RenderWare Platform are:

RenderWare Graphics - The world-leading, high performance, totally flexible,

truly multi-platform, 2D/3D graphics toolkit, previously known as

RenderWare3.

RenderWare Audio - An extensible, data-driven, multi-platform interactive

audio engine with Sound Designer tool support. RenderWare Audio has a light

external API used to control the data-driven architecture. RenderWare Audio

includes support for 3D positional audio, which on PlayStation® 2, is

provided by Sensaura™ 3D Positional Audio.

RenderWare Physics - A portfolio of game/genre specific physics effects

built on a common underlying maths library. Some components are being

developed in-house at Criterion and some sourced from third parties.

Criterion Software intends to offer RenderWare Platform for all major game

consoles and PC and it will be demonstrated on Criterion's booth #818 at the

Game Developer Conference - 22nd - 24th March 2001 in San Jose.

For further information on RenderWare Platform, please visit

www.renderware.com. Information on RenderWare Platform pricing and

availability is available on request from rw-sales@csl.com.

ENDS

About RenderWare Platform:

RenderWare Platform is a high performance, multi-platform middleware

solution which offers game studios a tightly integrated game development

framework. Designed with an open and flexible architecture, RenderWare

Platform initially incorporates 2D/3D graphics, audio and physics modules,

with additional modules to follow. RenderWare Platform builds on Criterion

Software's highly successful RenderWare3 2D/3D graphics toolkit.

RenderWare Platform is used extensively among the game development community

world-wide, with more than 250 development studios signing for licenses

since its release (December 1999) including heavyweights such as Activision,

Creations, DMA Design, Interplay, Konami, Sierra-Online, THQ, Titus

Interactive and Ubisoft.

RenderWare Platform will be available for PlayStation®2, Xbox™, NINTENDO

GAMECUBE™, and PC. For the latest information on RenderWare Platform,

please visit http://www.renderware.com

About Criterion Software:

Criterion Software is the undisputed world-leading provider of middleware

solutions for the game development industry. Founded in 1993, Criterion

Software is a rapidly expanding organisation that today employs over 140

people in its software technology and game development divisions and is

headquartered in Guildford UK, with offices in Tokyo, Austin, Paris and

Derby. Criterion Software is a wholly owned subsidiary of Canon Inc.

Further information on Criterion Software can be found at

http://www.csl.com.

Canon and RenderWare are registered trademarks of Canon Inc. Microsoft is a

registered trademark and Xbox is a trademark of Microsoft Corporation.

PlayStation is a registered trademark of Sony Computer Entertainment Inc.

Nintendo is a registered trademark and NINTENDO GAMECUBE a trademark of

Nintendo Co., Ltd. Sensaura is a trademark and/or registered trademark of

Sensaura Ltd. Or CRL Ltd. Konami is a registered trademark of Konami Co.,

Ltd. Pacific Coast Power and Light is a registered trademark of THQ

Incorporated. Sierra is a trademark of Sierra On-Line, Inc. All other

trademarks mentioned herein are the property of their respective companies.

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