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UPDATED: Aladdin And The Lion King To Get Rerelease And Remaster In October

by Donald Theriault - August 28, 2019, 8:39 pm EDT
Total comments: 9 Source: GameXplain, Twitter

Will Aladdin be good, or Genesis?

UPDATE: Nighthawk Interactive announced they will be publishing the game today, with development handled by Digital Eclipse (Mega Man Legacy Collection, SNK 40th Anniversary Collection). The collection will feature the Genesis, Super Nintendo, Game Boy, and Super Game Boy versions of The Lion King, but only the Genesis/GB/SGB versions of Aladdin as published by Virgin Interactive. The Capcom Aladdin SNES game will not be included.

The release will retail for $29.99 US on October 29, and will include rewind functions, save states, the ability to watch a playthrough and take over, and two special versions of Aladdin: a "Final Cut" and a "Trade Show" version.

Original story follows.

A compilation of games based on mid-1990s Disney classics has been revealed at a GameStop manager's conference.

First reported by Twitter user @WolverineFactor and confirmed by a picture sent to GameXplain, a compilation of the Lion King (multiplatform) and Aladdin (Super Nintendo and Genesis) games will release in October.

According to the Twitter source, the original soundtracks will be included in addition to an unspecified remastering of the graphics for high definition. It isn't known who will serve as the publisher, as the Super Nintendo Aladdin game was developed and published by Capcom while the other games in the collection were published by Virgin Interactive.

More details are expected to emerge when the game is opened up for preorder tomorrow at GameStop locations.

Talkback

pokepal148Spencer Johnson, Contributing WriterAugust 27, 2019

Watch as all the graphics are based on the live action remakes.

The first video game I ever owned was The Lion King for Genesis, and I look forward to seeing just how bad that game is by modern standards.

Spak-SpangAugust 28, 2019

Sega Genesis had several awesome movie license games that were beautiful to look at but not that playable.  Aladdin, Lion King, and Jurassic Park were examples of Sega Genesis games that should be amazing just looking at the game, but then played awful. 

I love the 16 bit era of gaming.  The graphics were topnotch sprites and the designs of games were getting more sophisticated, but they just weren't at the level of polish and game design that we have now a days. 

StratosAugust 28, 2019

Really glad that it was confirmed that both Aladdin's are in the set. I adored the SNES one growing up, and never got to try the Genesis one, so it will be great to experience both. I only ever rented Lion King and never got very far, and hated how difficult it was at the time.

Hopefully we also get that Disney Afternoon Collection soon (I thought it was semi confirmed as coming months back?)

Quote from: Spak-Spang

Sega Genesis had several awesome movie license games that were beautiful to look at but not that playable.  Aladdin, Lion King, and Jurassic Park were examples of Sega Genesis games that should be amazing just looking at the game, but then played awful. 

The SNES Jurassic Park game was awesome, and blended several different gameplay styles together (top-down shooter and Doom/Wolfenstein FPS primarily). It was ambitious and rather fun, even on later replays, but I am sure it has aged somewhat. Would love to try it again and see if it was just nostalgia talking or not.

Spak-SpangAugust 29, 2019

I played and beat the Jurassic Park SNES game as a child.  It was one of my favorite accomplishments because there is no save feature in that game, and I beat it without a guide.  I had to pause the game for dinner and lunch and made my parents wait until I beat the game...they were kinda frustrated, but I spend 8 hours playing that game and I needed to beat it. 

Unfortunately, the ending is really dumb.  Nothing special at all, and it was very frustrating.

broodwarsAugust 29, 2019

Yeah, I'm not buying this without the SNES Aladdin. They can throw as much trash around the SNES version of The Lion King and the Genesis version of Aladdin as they like, but the lack of that version is a dealbreaker.

Ian SaneAugust 29, 2019

Bummer there's no SNES Aladdin but I get why that's the case.  All of the other games were made by Virgin.  Including Capcom in the mix requires negotiating with a third company.  It may just be as simple as wanting to keep these compilations to only one videogame company.  The Disney Afternoon Collection was just Capcom games.  The Sega Genesis Mini has some Disney games but they're only the ones originally made by Sega - no third party titles like Mickey Mania or Aladdin.  Capcom's Aladdin would fit a Capcom Disney SNES compilation containing it, Goof Troop and the Magical Quest games.  That wouldn't be a bad sequel to the Disney Afternoon.

StratosAugust 29, 2019

Quote from: Ian

Capcom's Aladdin would fit a Capcom Disney SNES compilation containing it, Goof Troop and the Magical Quest games.  That wouldn't be a bad sequel to the Disney Afternoon.

Hopefully, this gives them incentive to look into a Capcom Disney Collection #2, as those were classics.

I'll probably still pick this up on sale, but for sure I will be breaking out my old Disney Capcom games on the SNES in the near future.

Luigi DudeAugust 29, 2019

I hope the Switch version sells good enough that Capcom finally releases the Disney Afternoon Collection on Switch and then a sequel like mentioned above with all their SNES games.

I get the feeling the only reason we haven't gotten the Disney Afternoon Collection on Switch is because Capcom doesn't want to renegotiate the original deal with Disney to include another system.  Hell, if Aladdin and Lion King do well enough, maybe Disney themselves might contact Capcom and be like, "why the hell have you guys not released the Afternoon Collection on Switch by now?"


On the topic if this collection, yeah it's pretty rough.  Now I would say I found the Lion King to be decent for the Young Simba levels since it's more of a platformer and your character is smaller, easier to control and your main attack is jumping so you have a better idea on actually hurting your enemies.  The Adult Simba levels is where the game goes to shit since now you have a slower character, with a much larger hitbox, and you attack enemies with a swipe attack that has terrible hitbox detection.  The same problem with Aladdin where your sword is worthless since the hitbox detection is so crappy, you can't even tell if your hurting enemies and have to be so close to them to use it, resulting in so many hits that are almost impossible predict because of how terrible and wonky the hitbox detection is in these games.

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