I had some pain killers and I thought the PS2's specs were cool. I was under the influence.
This is NOT a Playstation 2 Site. Why would I point out the PSX2 Specs again? Because if Sony's are this good...what will Nintendo do NEXT? Oh bring it on! I thought Magic Box Gaming News did a great job of explaining Sony's new attempt the best...Check out their PIII comparisons. Could it be real? I want my modchip pre-installed :).


- Sony has officially announced that the Playstation 2 will be released by March 2000 (end of 1999 fiscal year), the system will use the 128-bit Toshiba processor running at 300 MHz, with CG quality real time graphics, full DVD and MPEG-2 support, capable to process data several times faster than Intel's newly announced Pentium III processors, and handle nearly 50 times more 3D image data than Sega Dreamcast. Playstation 2 is fully backward compatible with the existing Playstation software. The retail price of the system will be somewhere between 30000 - 50000 yen ($250 - $400 US). Here are the specs:
-CPU - 128 bit Emotion Engine, 300 MHz, 16KB Cache
-SECONDARY (I/O) PROCESSOR - LSI I/O Processor runs at 33.8 / 37.5 MHz, to provide backward compatibility to the Playstation.
-FPU: 6.2G Flops / Sec, 3DCG 66 Millions / sec
-MEMORY - 32 MB Direct Rambus RDRAM, 48G / sec Bus Bandwidth, 2560 bits Bus Width
-GRAPHIC SYNTHESIZER - 150 MHz, max 75 Millions polygons / sec, 66 Millions polygons / sec with light shading, 20 millions polygons / sec with lighting, textures, z-buffering, and alpha blending, 3D CG Geometric Transformation at 66 Million polygons / sec.
-VIDEO - MPEG2 Decoder, NTSC / PAL / HDTV / VESA compatible
-SOUND - 2MB RAM, SPU2 + CPU, ADPCM 48 channels, 44.1 ~ 48 KHz, AC3 & DTS compatible
-MEDIA: custom format DVD-ROM with 4.7G capacity, can read standard DVD and CD-ROMs
OTHER - IEEE 1394 USB, PCMCIA Support
-DEVELOPMENT PLATFORM: Linux