NST talks about Dolphin and its other upcoming projects...
Nintendo of America's internal development studio, NST [Nintendo Software Technology Corporation], the boys behind the upcomming Ridge Racer 64, which may be the Nintendo 64's best racer to date. IGN64 sat down with the chairman and co-founder of NST, Claude Comair, and asked various questions about the company its relationships with Nintendo and of course its plans for the Dolphin.
Q: How did NST come together? And why did Nintendo finally decide to create an internal studios in the US?
Claude Comair: Nintendo decided to create such a game company, I can tell you, because they thought it would be wonderful [laughs]. How did it come to be? It's actually the brainchild of Mr. Arakawa. He invited myself and Scott Tsumura [president, NST] to dinner at his place. He asked if we could be compatible together. Mr. Arakawa proposed the idea of this wonderful adventure and as you can imagine we accepted. We are here today.
Q: How big is NST employee wise?
Claude Comair: We are roughly about 75 people. We have enough people to make four or five titles at this point of time.
Q: Being a Nintendo company, does that mean Mr. Miyamoto keeps an eye on the games you do? Does he have input on your products?
Claude Comair: We are owned by NCL, which is our Japanese mother company. It would be a wonderful opportunity if we could tap into his mind and I do believe that we have the possibility to present our ideas to him. He comes here. He has come several times to NST to check us out and give us advice. He's a wonderful man to work with and very pleasant. I would say yes, but it's not his mandate to give us advice. But if we want it, it's a phone call away.
Q: So how many Dolphin titles did you say you were working on again?
Claude Comair: [laughs] We're working on one Dolphin title now. That doesn't mean that other ones will not come. Someone asked me if our technology is up to snuff on Dolphin and I believe that our technologies are. We're waiting for the ideas to become mature now. We just started the game a few months ago and it's very early. But the technology itself is pretty much there.
Q: Are you working on anything for Game Boy Advance?
Claude Comair: We are not doing anything at this time for Game Boy Advance.