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3DS

Steel Diver: Sub Wars Update Available Now

by Kimberly Keller - March 19, 2014, 2:37 pm EDT
Total comments: 5 Source: Nintendo

Shorter wait times and new sub specs!

An update is available for Steel Diver: Sub Wars that aims to improve online play reliability and balancing submarines' specs.

Below is the update log for the game released by Nintendo:

  • Morse-code chat has been closed under Internet Mode. Users can continue to enjoy lobbies and Morse-code chat during Random Battles and Matched-Skills Battles.
  • Minor changes to Morse-code chat functionality have been made:
    • The duration of chat in a lobby has been cut from two minutes to one minute
    • A three second time interval has been set for Morse-code signals
  • Overall stability improvements to the online modes have been made to minimize communication errors during online play
  • Fixed an issue where a user’s sequential wins were interrupted due to communication errors during online play
  • Adjustments have been made to the specs of some submarines to further improve the game’s balance

Players in North America or Europe will be prompted to visit the eShop to update their game automatically when the game loads. Have you tried out the new update? Let us know what you think in the comments below!

Talkback

WahMarch 19, 2014

Bit angry about morse code.
But internet battles load like instantly now.

KITT 10KMarch 19, 2014

I'm not up set about the morse code lobby. I was never interested in it, but I can see how some are. I just wish they added some more single play missions. But overall, I'm still extremely happy with this game.

Speeding up the start of matches was definitely needed. I'll give it another shot!

I too am sad about the removal of the Chat. Wish I was smart and quick enough to back up an older version of this game on a spare 3DS of mine for historical purposes.

I wish the update included a way to play online with friends, even if it's just joining a four man team.

EvilMarioMarch 19, 2014

Still received three, or so errors tonight (after matches) while playing for an hour. I noticed lobbies don't always fill up now and you end up 4v3 with a CPU on one team. Seems like it's happening more now thanks to the 1 minute lobby limit, although maybe it's just less people online as well.


I still haven't bought the premium game, but I am considering it. This game is a lot of fun, but there are plenty of odd decisions holding it back. Lack of online friend matchups, random map selection (ie; ending up in fish bowl multiple times in a row, argh..), the disconnects. The game very much is pay to win as well. Some of the premium subs are really monsters compared to the two free ones, even with decent shipmates.

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