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Shin'en Making New Art of Balance for Wii U

by J.P. Corbran - February 7, 2014, 7:51 am EST
Total comments: 8

Prepare your spatial reasoning skills for its launch this spring.

Shin'en is developing a new game in its Art of Balance series that will launch on the Wii U eShop in spring 2014.

The series, which originated on WiiWare in 2010 and then saw an installment on the 3DS eShop two years later, involves puzzle situations in which the goal is to stack a series of items while maintaining their balance. 

The Wii U game will include local multiplayer for up to five players, as well as online play with leaderboards. It can be controlled with the GamePad touch screen, traditional analog controls, or by using the Wii Remote. The developers promise lush HD graphics with more accurate physics than the previous titles and that the game would run at 240 frames per second.

Talkback

ShyGuyFebruary 07, 2014

TWO HUNDRED AND FORTY FRAMES PER SECOND.




Hahahahaha, that is ridiculous.

ShyGuyFebruary 07, 2014

Just to clarify, it appears that the physics calculation are 240fps, not sure what the display rate it going to be. Maybe the same?

Looks gorgeous:

http://i91.photobucket.com/albums/k302/shyguy70/large_zps8325a9e1.jpg

OblivionFebruary 07, 2014

...why? Most people won't be able to take advantage of that framerate with the average television.

azekeFebruary 07, 2014

I have WiiWare version. I wish there was some kind of program to upgrade it to Wii U software.


Don't be fooled by game's somewhat simple and unassuming premise, give it a chance. It has a demo on 3DS (and probably on Wii i think, if anyone cares) -- check it out. It's more fun than it looks like.


Might as well be Shin'en's best game.

CyrianFebruary 07, 2014

There's a flash game with a similar premise called Perfect Balance. At first I thought this was what the article was about.

http://www.kongregate.com/games/ttursas/perfect-balance

CalibanFebruary 07, 2014

It's like Shin'en is making a mockery of less talented/hardworking developers. 240 fps for a game that doesn't really need it? Why the fuck not.

The 240fps is the physics engine ONLY. I assume it'll be 1080p/60FPS for the graphics though because that's how Shin'en rolls (and it's not like a puzzle game would be as complicated as say, a epic RPG.)

nickmitchFebruary 07, 2014

Quote from: Shaymin

The 240fps is the physics engine ONLY. I assume it'll be 1080p/60FPS for the graphics though because that's how Shin'en rolls (and it's not like a puzzle game would be as complicated as say, a epic RPG.)

Sounds like loser talk.

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