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LEGO Pirates of the Caribbean Revealed for Spring 2011 Release

by Neal Ronaghan - November 18, 2010, 11:18 am EST
Total comments: 11 Source: (Press Release)

The latest LEGO game will showcase all four Pirates of the Caribbean movies, including the forthcoming sequel.

Pirates of the Caribbean is getting the LEGO treatment next May, courtesy of Disney Interactive Studios, TT Games, The LEGO Group.

LEGO Pirates of the Caribbean: The Video Game is set to come out on Wii and DS alongside the upcoming fourth film in the franchise, Pirates of the Caribbean: On Stranger Tides. It will feature more than 20 levels that will take players through all four Pirates of the Caribbean movies.

In addition, two players will be able to play cooperatively, choosing from the robust roster of more than 70 characters.

There will also be LEGO-branded Pirates of the Caribbean construction sets coming out at the same time as the game and the movie.

Disney Interactive Studios, TT Games and The LEGO Group Announce LEGO Pirates of the Caribbean: The Video Game

Jack Sparrow and crew to embark on a swashbuckling adventure in LEGO brick form.

BURBANK, Calif.--(BUSINESS WIRE)--Disney Interactive Studios and TT Games today announced that they are joining with The LEGO Group to bring Jack Sparrow and other familiar characters to life in virtual LEGO® adventures with LEGO Pirates of the Caribbean: The Video Game. The video game is being developed by TT Games, the group behind a portfolio of critically acclaimed, best-selling LEGO video games, and will be published by Disney Interactive Studios for the Wii™ console, Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, Games For Windows – LIVE and the Nintendo DS™ family of hand-held systems. The video games will be released simultaneously with the highly anticipated new film “Pirates of the Caribbean: On Stranger Tides” in May 2011.

LEGO Pirates of the Caribbean: The Video Game will be based in the world of the globally successful film franchise, incorporating storylines, locations and characters from the first three films (“Pirates of the Caribbean: The Curse of the Black Pearl,” “Pirates of the Caribbean: Dead Man’s Chest” and “Pirates of the Caribbean: At World’s End”) as well as the upcoming fourth film, “Pirates of the Caribbean: On Stranger Tides.”

LEGO Pirates of the Caribbean: The Video Game will re-create the action, adventure and memorable moments of the Pirates of the Caribbean mythology in LEGO form, incorporating the humor of LEGO minifigures and fantastic worlds built from LEGO bricks and elements for players to explore. Players can take on the roles of more than 70 characters and experience the pirate adventure, irreverent humor and amazing creatures of the Pirates of the Caribbean films, through action-adventure gameplay and hilariously quirky LEGO cut scenes. Throughout the game, players will also have the freedom to explore environments from the highly acclaimed movie series in more than 20 levels. The game features two-player cooperative mode, in which players each control a character to experience the story together, and freeplay mode, which lets players return to levels to discover new items.

“Pirates of the Caribbean is a globally successful franchise based in action, adventure and humor perfectly suited for a LEGO Pirates of the Caribbean: The Video Game adaptation,” said Graham Hopper, executive vice president and general manager, Disney Interactive Studios. “Combining the excitement of playing as Jack Sparrow and other recognizable characters from the franchise will make the game fun for players of all ages throughout the world.”

“The action-packed world of Pirates of the Caribbean is a perfect fit for LEGO video games,” said Tom Stone, Managing Director of TT Games Publishing. “With so many wonderful characters, in such amazing environments, our teams are having great fun – and we’re sure that players will, too.”

To date, the Pirates of the Caribbean movies have generated more than $2.5 billion at the global box office while the multiple Pirates of the Caribbean video games have sold more than 6 million units globally.

In a companion release today, Disney Consumer Products and The LEGO Group announced an upcoming collection of LEGO brand Pirates of the Caribbean construction sets that will launch in conjunction with the video game and film release in Spring 2011.

Talkback

MorariNovember 18, 2010

It really makes me sad to see LEGO further dilute itself with movie tie-ins. I remember when LEGO stood for fun, creative, imaginative output with physical objects. Now it just rehashes already cliche films. :(

Killer_Man_JaroTom Malina, Associate Editor (Europe)November 18, 2010

Quote from: Morari

It really makes me sad to see LEGO further dilute itself with movie tie-ins. I remember when LEGO stood for fun, creative, imaginative output with physical objects. Now it just rehashes already cliche films. :(

Absolutely. I have fond memories of Lego Racers and Lego Island from back in the day. In fact, I did enjoy Lego Star Wars: The Complete Saga, but it was clearly beginning to get stale even within that game. Since then, Traveller's Tales has run it into the ground, essentially re-releasing it with several re-skins. I figure that eventually, as with the equally overpopulated rhythm genre, people will grow bored and these Lego film games will drop out of the regular schedule.

Mop it upNovember 18, 2010

Quote from: Killer_Man_Jaro

I figure that eventually, as with the equally overpopulated rhythm genre, people will grow bored and these Lego film games will drop out of the regular schedule.

Is the rhythm game really overpopulated though? If you're just looking at them as videogames as I used to do then sure, I could see how that conclusion is reached. But as music games, there aren't too many at all. Each game has different set lists of music that appeals to different people with different tastes, they aren't really "sequels" to one another as they are different albums. I doubt anyone buys every single game, they buy the ones with the music they want to hear and play. Is the pop music genre overpopulated because there are so many singers and groups out there?

Perhaps these Lego games are the same way. If you look at them all as a series of sequels, sure, there are too many. But if you see each one as a part of its licence, they each appeal to a different fanbase, one of the featured movie(s) and not necessarily the Lego branding.

The LEGO games appeal to kids, selling very well (LEGO HP was in the top 10 NPD for two months, I think) and it's also a good way to get a competent game based off of a popular franchise.

I mean, look at the LEGO Harry Potter game. It got pretty good reviews, sold very well, and was, on all accounts, a good game. It didn't rewrite the franchise, but it was another solid entry in the LEGO Based On A License franchise.
Meanwhile, look at the Harry Potter 7 movie game. It's apparently a steaming pile of crap.

So, in conclusion, these games might not be for us, but it's a fantastic way for fans of these franchises to get a good game based on something they adore.

GoldenPhoenixNovember 18, 2010

Quote from: NWR_Neal

The LEGO games appeal to kids, selling very well (LEGO HP was in the top 10 NPD for two months, I think) and it's also a good way to get a competent game based off of a popular franchise.

I mean, look at the LEGO Harry Potter game. It got pretty good reviews, sold very well, and was, on all accounts, a good game. It didn't rewrite the franchise, but it was another solid entry in the LEGO Based On A License franchise.
Meanwhile, look at the Harry Potter 7 movie game. It's apparently a steaming pile of crap.

So, in conclusion, these games might not be for us, but it's a fantastic way for fans of these franchises to get a good game based on something they adore.

Not to mention these games help the bottom line so they can make more Lego sets. It seems like a win-win to me. The problem isn't the Lego license, it is that the formula in these games need to be shaken up.

They were shaken up a little with Lego HP. It added more of an exploratory element to it.

MorariNovember 18, 2010

Quote from: GoldenPhoenix

Not to mention these games help the bottom line so they can make more Lego sets. It seems like a win-win to me.

Except all of those physical sets are lame movie tie-ins nowadays as well! :(

NWR_pap64Pedro Hernandez, Contributing WriterNovember 19, 2010

I'll be honest with ya'll... I love the Pirates of the Caribbean series, and I am actually excited for this title. Is the Lego franchise being milked so dry that the milk that comes out is powder milk? Hell yes. But finally, the Lego series tackles a franchise I love to death I I will be there day one for this title.

SundoulosNovember 19, 2010

Hey, I don't mind the movie tie-ins continuing, either.  I have a kid that will probably be playing games with me very soon, and I'm sure he'll love it.  My wife and I actually frequently play LEGO versions Star Wars and Indiana Jones when we play together.  We have yet to try Harry Potter.

Honestly, Pirates of the Carribean seems as if it would fit well in the LEGO game universe.

I'm still waiting for LEGO LOTR to tie in with the (eventual?) release of The Hobbit.

GoldenPhoenixNovember 19, 2010

One thing to keep in mind about this licensing is that Lego was struggling a few years back, in order to stay afloat they about have to find other revenue streams which include licensing deals. At one point during the late 90s, early 2000s they were a sinking ship, and there was even fear of them going bankrupt which would be a tragedy. If letting their license be used for video games can keep them a float to create physical lego toys I am all for it. Besides the games help advertise the toys, and vice versa.

MorariNovember 19, 2010

I think that LEGO has largely lost their way however. Their sets aren't what they used to be. There's little imagination in the themes, and too many specialty parts that server no other purpose than to build specific sets. I have tubs and tubs full of LEGOs sitting under my bed. I haven't touched them in about a decade, but they're there. Kids nowadays probably wouldn't know what to do with most of the mundane pieces that I used to create vast cities out of. That saddens me. They're being pigeonholed due to these movie licenses, both in the lack of practical physical pieces, but also in the way that the story has already been laid out for their creations.

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