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Super Mario Galaxy 2 to Have Cloud Mario, Extended Co-Op

by Karlie Yeung - April 16, 2010, 2:40 pm EDT
Total comments: 12 Source: http://www.nintendo.co.jp/wii/sb4j/

A new power up is revealed and more possibilities are promised in the cooperative mode.

An update on Nintendo's Japanese website for Super Mario Galaxy has revealed a host of screenshots and videos for new features. Exploring the microsite gives you a handful of screenshots of the new enemies, videos of the red, yellow and blue Yoshis and their various interations and some of the new gameplay.

As with the original Super Mario Galaxy, it will be possible for a second person to play cooperatively with an additional remote. The below image, taken from the microsite, seems to show the second player controlling a red Luma to help squash a Goomba. The text describes the two player cooperative mode as even more convenient, with more to do than before.

Super Mario Galaxy 2 Second Player

In addition, Official Nintendo Magazine has revealed artwork of a new power-up, Cloud Mario. This power seems to give him the ability to walk on steps formed from clouds.

Cloud Mario


ShyGuyApril 16, 2010

Interesting power up. How is this better than Yoshi?

BeautifulShyApril 16, 2010

Maybe there are areas that Cloud Mario can reach but Yoshi can't.;)

Ian SaneApril 16, 2010

This new powerup gives Mario a double chin and PARACHUTE PANTS!!  FUCK YEAH!!

broodwarsApril 16, 2010

I like the design of this new power-up, but can't help but feel that it's a really redundant power-up.  I have a feeling it's going to be used just like the old P-block: you grab it, and suddenly whispy clouds turn solid to allow you to run to a secret or whatnot before the timer expires.  Ummm..yay?

Mop it upApril 16, 2010

I hate it when headlines contain spoilers...

Maaaaaaaaaaan....hmmm, this seems interesting.

BlackNMild2k1April 17, 2010

Quote from: Mop

I hate it when headlines contain spoilers...

seriously, is it necessary?

CaterkillerMatthew Osborne, Contributing WriterApril 17, 2010

I guarantee you this is how Co-op Zelda is going to start. Controllable Navi on the way.

This co-op actually has me excited, to have an actual character represented by a well... character is great! Not some silly little cursor.

KDR_11kApril 17, 2010

I don't really care, powerups in 3D Mario don't matter nearly as much as they do in 2D Mario, in 3D they're just a cheap way to change the gameplay style of one level, in 2D a powerup stays with you and can change the whole game.

ControlerFleXApril 17, 2010

Quote from: KDR_11k

I don't really care, powerups in 3D Mario don't matter nearly as much as they do in 2D Mario, in 3D they're just a cheap way to change the gameplay style of one level.....

Yup! you hit it on tha nose..

And like Broodwars said it's a cool design and will look nice on a "Mario Power-up Compilation Poster" for 300 coins in Club Nintendo, but it will be like Boo Mario, cool for those two times you use it but easily forgettable..

Armak88April 17, 2010

Is there any word on how this will work? I think it would be awesome if you were able to create cloud platforms with the pointer. Granted this would work better in 2d, but Galaxy still has some 2d parts. It would create a similar feeling to tilting the platforms with the remote in NSMBWii, especially if the level design forces you to create clouds in mid jump.

BeautifulShyApril 17, 2010

This isn't confirmed but the way it might work is that you point at the screen and press a button and Mario jumps up.

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