The sequel will feature more words, D-pad controls, and new puzzles. UPDATED with official press release.
5th Cell is readying a sequel to Scribblenauts for a fall release, according to an article from next month's Nintendo Power.
Once again exclusive for DS, Scribblenauts 2 will feature improved controls, which were a big issue with the first title. There will now be D-pad controls for the on-screen avatar, as well as improved stylus controls. The developers also promise that the camera will be better.
10,000 new words will also be added, but instead of new objects, the majority of the added words will be adjectives. You can now string adjectives together, as well.
The levels will be deeper and no longer feature a stable of answers that solve everything. The par system has been removed, and there will be more merits, which were the achievement system from the original.
Lastly, the hint and physics system will see improvement.
The original Scribblenauts sold more than one million copies, and also won a slew of awards at D.I.C.E. last month.
Scribblenauts 2, developed by 5th Cell and published by Warner Bros., is coming out this fall for Nintendo DS.
Thanks to BlackNMild2K1 for the tip!
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES THE NEXT SCRIBBLENAUTS GAME IS ON THE WAY!
FOLLOW-UP TO GROUNDBREAKING GAME FOR NINTENDO DS WILL TAKE PLAYERS' IMAGINATIONS TO THE NEXT LEVEL WITH FURTHER INNOVATIONS
Creativity abounds with a new adjectives system for even more ways to play!
March 8, 2010 - Warner Bros. Interactive Entertainment announces plans to create the next Scribblenauts for Nintendo DS, a follow-up to the revolutionary hit videogame where players use their imagination to write any word, bring that object to life and use it to solve puzzles. Available in fall 2010, the follow-up game expands the innovative elements from the acclaimed first title with many inventive new features, including an adjectives system that allows players to push the limits of their imagination to create their own experience.
In this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game's hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in each level. Adjectives can change the colour, size, elements, behaviours and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, allowing the player's imagination to run wild for a truly unique and individualistic experience.
"The Scribblenauts sequel gives all players an enhanced game experience they will love and new challenges where they can use their imaginations even more," said Samantha Ryan, Senior Vice President, Development and Production, Warner Bros. Interactive Entertainment. "5TH Cell is a very talented and creative developer and we are excited to add to the Scribblenauts franchise with this new game."
"The next Scribblenauts broadens the players' experience from the first Scribblenauts through more creativity, innovation and in-depth gameplay," said Jeremiah Slaczka, Creative Director and Co-Founder of 5TH Cell. "All of these enhancements give players even greater control over how they want to play the game."
The new Scribblenauts game will offer more words, more creativity and limitless possibilities for gamers of all ages.