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Wii

Iwata Discusses the Next Nintendo Portable and Zelda

by Jared Rosenberg - January 6, 2010, 5:22 am EST
Total comments: 31 Source: Asahi Shimbun

Nintendo President speaks about the successor to the Nintendo DS, the Wii Vitality Sensor, and the release of the next Legend of Zelda.

CEO and President of Nintendo Satoru Iwata recently let loose the first details about the portable console to follow the Nintendo DS. In a recent interview with Japan's second most circulated paper, the Asahi Shimbun, Iwata stated that the "requirements for the [next Nintendo handheld] will be higher resolution screens and sensors that will be able to read the player's movement."

While development appears to be underway on the new portable device, Iwata was not willing to divulge a release date. "Being that the DS just broke sales records in the US, a launch date for its successor is not something to talk about," Iwata explained.

In the interview, Iwata also stressed Nintendo's reluctance to deliver content through cellular networks in a similar fashion to the iPhone. Iwata summed up his position on the matter by saying, "monthly payment systems don't sync well with gaming." However, Iwata does believes that, "connecting to the net [increases] one's enjoyment of the DS," and explained that Nintendo is actively seeking additional partners throughout Japan to offer free Wi-Fi hotspots.

Along with discussing the next Nintendo portable, Iwata revealed that the next entry in the Legend of Zelda series would be available before the end of 2010. Nintendo also plans to unveil the first titles using the Wii Vitality Sensor in July, and hopes to have the peripheral hit the marketplace as soon as possible.

Special thanks to Japan Correspondent Matthew Walker for translating the Iwata interview.

Talkback

steveyJanuary 06, 2010

Quote:

Iwata revealed that the next entry in the Legend of Zelda series would be delayed to the end of 2012

fixed

CalibanJanuary 06, 2010

2011 for new home console Zelda, I say.

NinGurl69 *hugglesJanuary 06, 2010

I'd love to see it this year, see what kind of rush-job Nintendo tries to pull on us this time.

"Link's Kendo Training," a series of on-rails stick fights.

King of TwitchJanuary 06, 2010

"Nintendo also plans to unveil the first titles using the Wii Vitality Sensor in July,"

Plural, titles?? HOW ABOUT SOME SHOWING OFF SOME MOTION PLUS TITLES AUGHHH

Chozo GhostJanuary 06, 2010

All this new gaming potential makes me depressed the world will end in 2012. *cry*

PeachylalaJanuary 06, 2010

Sony's magic wand has the potential to be nothing.

360's camera...thing has the potential to be...something.

WiiMotion + has the potential already. Third excuse makers just can't wrap their heads around it.

NWR_pap64Pedro Hernandez, Contributing WriterJanuary 06, 2010

Nintendo isn't doing a lot with MP either. So far there are three Nintendo games confirmed for it: Dynamic Slash (Regein whatever the game is), Span Smasher and Zelda Wii.

PeachylalaJanuary 06, 2010

MP does have it's use though. I find that it makes the motion controls a bit less jittery... but that's just me.

MP sounds too much like Metroid Prime. Let's use M+ for what I think you're talking about.

KDR_11kJanuary 07, 2010

Quote from: NinGurl69

"Link's Kendo Training," a series of on-rails stick fights.

Get a Link Mii and you can play that already.

NinGurl69 *hugglesJanuary 07, 2010

You're right.  Nintendo's probably just repackaging that and slapping a Legend of Zelda title on the box.

Ian SaneJanuary 07, 2010

I am both surprised and not surprised that Nintendo is talking about motion sensors.  I'm surprised in the sense that I didn't really think about motion control in a new Nintendo portable.  But I probably SHOULD have thought of that and now that the idea has been brought up it seems like such a no-brainer that Nintendo would want to do that.

My concern though is how well will it work.  Waving your arms around is very doable in your living room but you can't be doing that on a bus.  Tilting is probably the best one can do practically on a handheld.  There also is a major change to the dynamic of motion control when your screen is attached to the controller.

I sincerely doubt that Zelda, Metroid and Mario will all be released for the Wii in 2010.  It will not happen.

How many people here have used iPhone/Android/etc.?  The motion control there is not necessarily used in the same manner as the Wii.  Mostly it's for tilting/orientation, and small jerks (like NSMBW).  Given the logical and pervasive uses there, it was almost a given that the next handheld would have to have it.

KDR_11kJanuary 07, 2010

I don't really see it as that useful, it's mostly used as a replacement for an analog stick and hampered by the limited mobility of your hands (can't do a 90° upwards turn because the thing still has to face you).

Also, they could do their walking training without needing another peripheral, as well as Kirby Tilt-n-tumble and Wario Ware Twisted-like games.  Accelerometers have come down to next to nothing in price thanks to stuff like the Wii.

BlackNMild2k1January 07, 2010

I assume motion controls of the DS2/HDS would mean tilting like an iPhone, and with using the camera for orientation .
But I'm also open to motion controls meaning some Natal like software using the camera. Recognizing facial expressions and hand movements/signals.

Sign Language Training is one of the first things that come to mind.

So like Face Training (Japan only) or DSi (WarioWare Snapped, etc)-- but with better resolution and software.

BlackNMild2k1January 07, 2010

I've never played either of those games (but I did think of Face Training while typing that), but sure. I don't know how either of those games work, but if Nintendo has already Natal'd on a the DS before Natal has Natal'd on the 360, that would be pretty funny.

Well the concept is the same, but Natal uses infrared to enhance the body shapes and Bayesian training for feature matching (much like software to handle the Remote and Motion Plus -- I'm not sure what the DSi uses).  Infrared would be an interesting addition, though Microsoft might have that patented.

King of TwitchJanuary 07, 2010

This could open up some interesting possibilities for porting New Super Mario Brothers DS as a launch title.

BlackNMild2k1January 07, 2010

Quote from: Zap

This could open up some interesting possibilities for porting New Super Mario Brothers DS as a launch title.

huh? Why would they want to do that?
NSMB is already on the DS, why would they want to port the DS game to the new and very likely BC DS2?

Chozo GhostJanuary 07, 2010

Quote from: Ian

There also is a major change to the dynamic of motion control when your screen is attached to the controller.

Why does it necessarily have to be built into the DS itself? Nintendo could create a blue-tooth stylus that would operate like a wii-mote to some extent. You couldn't have many buttons (if any), but you could shake it or swing it or move it around independently of the DS system, and that could have lots of potential for the games.

Chozo GhostJanuary 07, 2010

Quote from: Zap

This could open up some interesting possibilities for porting New Super Mario Brothers DS as a launch title.

Terrible idea.

However, it might work to port SM Galaxy to the DS2. If Nintendo follows what I'm envisioning of a stylus that can work as a tiny wiimote, that would easily be very doable provided the system can handle the graphics and all that. Basically, the DS2 would be a pocket version of the Wii.

BlackNMild2k1January 08, 2010

I doubt there would be a wiimote stylus for the DS2.
too much computer stuff in too small of a space.
not to mention too expensive to replace if you lose it.

Chozo GhostJanuary 08, 2010

Well, it couldn't be as tiny as the current DS Styluses are, but I'm sure it could be done in a stylus the size of a Sharpie. You need something big enough to hold a battery (or batteries), but it wouldn't need to have buttons like the Wiimote, so that could be stripped out to make it smaller. As could the speaker and the rumble capability.

Actually, I believe PDP is working on such a stylus.  Their current version supports rumble, but the next version is supposed to have motion control.

Ian SaneJanuary 08, 2010

Quote:

Why does it necessarily have to be built into the DS itself? Nintendo could create a blue-tooth stylus that would operate like a wii-mote to some extent. You couldn't have many buttons (if any), but you could shake it or swing it or move it around independently of the DS system, and that could have lots of potential for the games.


Didn't think of it that way.  But could you get the tech down to a small enough size to make it both portable and comfortable to use at the same time?

D_AverageJanuary 08, 2010

I just hope it has a Twitter app. That'd make it a day one purchase fo sure.

Chozo GhostJanuary 08, 2010

Quote from: Ian

Quote:

Why does it necessarily have to be built into the DS itself? Nintendo could create a blue-tooth stylus that would operate like a wii-mote to some extent. You couldn't have many buttons (if any), but you could shake it or swing it or move it around independently of the DS system, and that could have lots of potential for the games.


Didn't think of it that way.  But could you get the tech down to a small enough size to make it both portable and comfortable to use at the same time?

I'm sure it would have to be larger than the DS styluses of today are. Imagine it being the size of a good sized pen. Pens are comfortable enough to use, right? And being that large would make it a bit less likely for it to get lost (although, I have to say I've never lost a single stylus because I always put mine back in the slot when I'm done).

Accelerometer chips are about the size of a grain of rice.  The only thing that would take up space is the power (and the motor for ones with rumble).  I wonder if in the future, that could be mitigated by all of the wireless power technologies that are getting popular now.

KDR_11kJanuary 09, 2010

Quote from: Chozo

You need something big enough to hold a battery (or batteries)

The problem is that batteries weight quite a bit. That's why graphics tablets from Wacom are so popular, the pen is passive and you don't need the additional weight of the battery in there.

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