The upcoming Wii MotionPlus shooter is nearing completion.
Famitsu recently flew out to Ubisoft's offices in France to conduct an interview with multiple members of the Red Steel 2 development team. In the interview, the creative team revealed some interesting new details about the shooter, including the films that influenced the game's creation and why they decided to forego the first game's realistic art style.
The developers explained that 95 percent of the game's content is ready to go. In fact, even with debugging included on the development schedule, the game is 90 percent finished and is currently on target for shipping in March.
One juicy morsel that the team was willing to share is that players will be able to dual-wield guns. Ubisoft Paris has also put a great deal of work into creating a varied group of devious enemies to face off against. In all, players will encounter close to 40 different types of enemies, such as motorcycle-riding clan members and a hammer-carrying boss.
The development team also detailed how they simply used Google for research when fabricating Japanese clan names like "Kusagari" and "Katakara." The main goal when creating clan names was to find suitable Japanese words that were basically gibberish.
Red Steel 2 appears to be one of the first titles to heavily utilize Wii MotionPlus in 2010. Interestingly, the creative team's choice of cel-shading was done because the art style benefited their implementation of Wii MotionPlus.
Fine works of cinema also had on influence on the development of Red Steel 2. The developers were inspired by films like Kim Ji-woon's The Good, the Bad, the Weird and Akira Kurosawa's classic Seven Samurai.