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Wii

Mario Galaxy 2 Announced

by Jon Lindemann - June 2, 2009, 10:33 am EDT
Total comments: 56 Source: Nintendo

Mega-sequel is on its way.

Today's Nintendo Press Conference revealed that a sequel to Super Mario Galaxy is on the way. Mario Galaxy 2 will feature Yoshi as a playable character, and he will be able to be inflated in order to access new areas. Footage shown at the press conference was graphically stunning. Nintendo's teleprompter labeled the video as "Beyond Galaxy," so the name may not be finalized. Look for more information as it becomes available.

Talkback

ThomasOJune 02, 2009

Trailer shows that the Purple Comet will also make a return... but what are the new Shadow Marios there?

GoldenPhoenixJune 02, 2009

Mr. Lindy Luthor should be on his honeymoon!

vuduJune 02, 2009

Mario Galaxy 2 is more important than his new bride.   :-*

Ian SaneJune 02, 2009

Wow, the new Mario game actually IS a real Mario game! :)

ThomasOJune 02, 2009

I saw a Grinder from SMW... and one level looks like a throwback to Huge Island from SMB3. When riding Yoshi, the Wii Pointer controls his licks. And a planet that is Luigi's head!

RizeDavid Trammell, Staff AlumnusJune 02, 2009

I'd be more excited if I had actually loved Galaxy.  While I recognize its greatness, I put forth a minimal effort quitting after I got enough stars to challenge the last boss.  That said, I'm sure I'll get it and maybe even put forth more of an effort this time.

That other Mario game looks more interesting, although I don't know who I'm going to co-op with.

KDR_11kJune 02, 2009

Doesn't seem terribly imaginative but hey, SMG was good, this'll probably be good too.

broodwarsJune 02, 2009

It's a Mario Galaxy expansion pack with Yoshi levels.  Whatever.  I'm happy for those that loved Mario Galaxy and just wanted more, but so far that looks...exactly...like what this is.

Quote from: GoldenPhoenix

Mr. Lindy Luthor should be on his honeymoon!

And he is!  But that doesn't mean he doesn't get internet.  My wife was taking a nap, so I pitched in where I could.

GoldenPhoenixJune 02, 2009

Quote from: broodwars

It's a Mario Galaxy expansion pack with Yoshi levels.  Whatever.  I'm happy for those that loved Mario Galaxy and just wanted more, but so far that looks...exactly...like what this is.

Expansion pack? Ok.

A 2.5-3 year in development expansion pack (By the time it comes out). Must be the greatest expansion pack EVER. I also am interested in playing that God of War 1.3 expansion pack!

BlackNMild2k1June 02, 2009

Quote from: Lindy

Quote from: GoldenPhoenix

Mr. Lindy Luthor should be on his honeymoon!

And he is!  But that doesn't mean he doesn't get internet.  My wife was taking a nap, so I pitched in where I could.

The new wife was taking a nap at 10:30am*?
you naughty man you. :high fives:

*or was that 11:30am? the time of the first post is an hour after the first reply and the forums are usually 1hr behind local time so now I'm a little confused

broodwarsJune 02, 2009

Quote from: GoldenPhoenix

Quote from: broodwars

It's a Mario Galaxy expansion pack with Yoshi levels.  Whatever.  I'm happy for those that loved Mario Galaxy and just wanted more, but so far that looks...exactly...like what this is.

Expansion pack? Ok.

A 2.5-3 year in development expansion pack (By the time it comes out). Must be the greatest expansion pack EVER. I also am interested in playing that God of War 1.3 expansion pack!

I don't like God of War, so I don't see why you made that comparison.  In any case, yes it is an expansion pack.  From the trailer it looks like it uses the same engine and has a handful (1-3) of new powers.  If they had any more than that, they'd have shown it off in the video.  The only really new thing about this game is Yoshi, which looks like a fun addition but not necessary a major change.

BeautifulShyJune 02, 2009

Super News!!!

Mop it upJune 02, 2009

As great as Super Mario Galaxy is, there is still more which can be done with its concepts so I'm quite hyped that there is a sequel in the works. Yoshi may also add another dimension to the game... we will see.

EXCITEMENT. IT GROWS.

StratosJune 03, 2009

Quote from: BlackNMild2k1

Quote from: Lindy

Quote from: GoldenPhoenix

Mr. Lindy Luthor should be on his honeymoon!

And he is!  But that doesn't mean he doesn't get internet.  My wife was taking a nap, so I pitched in where I could.

The new wife was taking a nap at 10:30am*?
you naughty man you. :high fives:

*or was that 11:30am? the time of the first post is an hour after the first reply and the forums are usually 1hr behind local time so now I'm a little confused

Quote from: Maxi

Super News!!!

Quote from: Halbred

EXCITEMENT. IT GROWS.

Just sayin... ;D


Anyways, I'm glad they are giving Yoshi due justice in this game. Maybe we can get a new Yoshi game after this. It's been too long.

You know, I never understood why Nintendo made these incredible game engines for their Mario games and only used them once in a generation.  I'm glad the Mario Galaxy engine is being re-used, because it's still the best one on the system.  I always thought it'd be a shame to use it for only one game.

When I posted this it was 1:30pm local time (Eastern).  We had just went out for a late breakfast and were full and sleepy.  She napped, I scoped the Nintendo press conference news.  We all have our vices!

Not saying there isn't any reason to high five.  Oh, no.

NWR_pap64Pedro Hernandez, Contributing WriterJune 03, 2009

You know, some fans will complain that this is "more of the same". I'm sorry but when more of the same means more amazing levels, polished gameplay, amazing graphics, incredible music, some great story (I hope Rosalina returns to this game) and on top on that brand new additions can you blame me for being excited?

Besides, the other companies showed sequel after sequel. Nintendo shows off ONE direct sequel and people complain its more of the same?

I'm not the biggest fan of Super Mario Galaxy, but seriously, there's nothing negative about more of what that game has to offer.  It's quite likely the best 3D platformer ever.

The only people I expect to hear complaining about Mario Galaxy 2 are the ones who complained about Majora's Mask.

Mop it upJune 04, 2009

I am so hyped for this game. I actually didn't buy Super Mario Galaxy until last October and I don't know why I waited so long.

This game is probably being created because Nintendo feel there is more they can do with the concepts used in Galaxy. How can this not be good?

Quote from: Kairon

The only people I expect to hear complaining about Mario Galaxy 2 are the ones who complained about Majora's Mask.

I complained about Majora's Mask. That game actually greatly changed the formula but this is sticking with it. It's more likely the people who will complain are those who complained about Super Mario World being a step back from Super Mario Brothers 3.

Actually, I complained about Majora's mask too! Or, well, had internal and not loudly-voiced complaints.

And WHAT?!?! People complained about Super Mario World? T_T How could they?

King of TwitchJune 04, 2009

I hope SMG2 also has a time limit to keep babies from playing it.

Quote from: Mop_it_up

I am so hyped for this game. I actually didn't buy Super Mario Galaxy until last October and I don't know why I waited so long.

This game is probably being created because Nintendo feel there is more they can do with the concepts used in Galaxy. How can this not be good?

Quote from: Kairon

The only people I expect to hear complaining about Mario Galaxy 2 are the ones who complained about Majora's Mask.

I complained about Majora's Mask. That game actually greatly changed the formula but this is sticking with it. It's more likely the people who will complain are those who complained about Super Mario World being a step back from Super Mario Brothers 3.

I thought Super Mario World was several steps back from Super Mario Brothers 3 and I can't wait for this game.

StratosJune 04, 2009

I don't see it. Could someone explain how World was a step back from 3? World had more secrets, Yoshi, new crazy powerups, a connected over world you could easily backtrack and was just a larger and more epic game. The only thing that 3 might have over World is general difficulty. But those last super secret World levels were pretty darned tough. Oh, and I guess the moving enemy brothers and boss ships.

Not a big step back in my mind.

Also note I favor 3 over World on a personal preference level. So it's not Mario World Nostalgia Monster controlling my opinion here.

King of TwitchJune 04, 2009

"new crazy powerups"

> I think the feather was the only new one, the rest were from SMB1. One could say that's streamlining the gameplay but I can see how a lot of good powerups are missed. But I agree, Yoshi and longer levels make up the difference

NWR_pap64Pedro Hernandez, Contributing WriterJune 04, 2009

There will never be a "best" Mario game. That's always been my philosophy. All games are great in their own way and brings new ideas to the table. Trying to claim that X Mario game is the best is like trying to claim that Rap music reigns over every other genre; its just foolish and impossible due to the emotional responses music creates in people. The same can be said about Mario.

StratosJune 04, 2009

Quote from: Zap

"new crazy powerups"

> I think the feather was the only new one, the rest were from SMB1. One could say that's streamlining the gameplay but I can see how a lot of good powerups are missed. But I agree, Yoshi and longer levels make up the difference

What about the balloon that inflates Mario? Plus Yoshi gets power ups depending on the color of turtle he has in his mouth. I'm sure there were one or two other new ones in World as well.

Quote from: Stratos

I don't see it. Could someone explain how World was a step back from 3? World had more secrets, Yoshi, new crazy powerups, a connected over world you could easily backtrack and was just a larger and more epic game. The only thing that 3 might have over World is general difficulty. But those last super secret World levels were pretty darned tough. Oh, and I guess the moving enemy brothers and boss ships.

Not a big step back in my mind.

Also note I favor 3 over World on a personal preference level. So it's not Mario World Nostalgia Monster controlling my opinion here.

I don't care about secrets in a Mario game, I didn't particularly like the implementation of Yoshi in World even though Yoshi's Island is top 10 for me, you can't seriously be saying the powerups in World are anywhere near as good as the ones in 3, I don't want backtracking in a platformer. Maybe it's just because I've beaten Mario 3 a few dozen times and I've only played through World a couple times but I don't think 3 is harder than World.

EDIT: This is at least the third thread I've derailed by expressing my dislike of Super Mario World.

Mop it upJune 04, 2009

Quote from: insanolord

I thought Super Mario World was several steps back from Super Mario Brothers 3 and I can't wait for this game.

Something tells me you would have anticipated the release of Super Mario World during its development, especially since it was titled Super Mario Brothers 4 (and I think that stuck in Japan). Things might change when you actually play this.

Quote from: insanolord

EDIT: This is at least the third thread I've derailed by expressing my dislike of Super Mario World.

Meh, who cares? All we have is a 2-minute trailer to go on so there's not really much to talk about concerning Galaxy 2. Might as well discuss previous games now because there will be plenty of time to discuss this game once some solid details are revealed.

Quote from: insanolord

I don't care about secrets in a Mario game, I didn't particularly like the implementation of Yoshi in World even though Yoshi's Island is top 10 for me, you can't seriously be saying the powerups in World are anywhere near as good as the ones in 3, I don't want backtracking in a platformer. Maybe it's just because I've beaten Mario 3 a few dozen times and I've only played through World a couple times but I don't think 3 is harder than World.

By what you are describing, it sounds like the game was just different than what you wanted. I can see how you would be disappointed in it but I'm not sure if it is fair to say it is a step back just because it is something different.

The powerups in Super Mario Brothers 3 were underutilized so I did want to see them return, but everything in World just seems more refined than SMB3. I still find SMB3 to be the best 2D Mario game, but World is also something special to me.

Pap64 wins the thread though. Twice.

Quote from: Mop_it_up

Quote from: insanolord

I thought Super Mario World was several steps back from Super Mario Brothers 3 and I can't wait for this game.

Something tells me you would have anticipated the release of Super Mario World during its development, especially since it was titled Super Mario Brothers 4 (and I think that stuck in Japan). Things might change when you actually play this.

I'm sure I would have been hugely excited for World. I guess I should subdue my excitement for Galaxy 2 in case it turns out that way again.

Quote from: Mop_it_up

Quote from: insanolord

I don't care about secrets in a Mario game, I didn't particularly like the implementation of Yoshi in World even though Yoshi's Island is top 10 for me, you can't seriously be saying the powerups in World are anywhere near as good as the ones in 3, I don't want backtracking in a platformer. Maybe it's just because I've beaten Mario 3 a few dozen times and I've only played through World a couple times but I don't think 3 is harder than World.

By what you are describing, it sounds like the game was just different than what you wanted. I can see how you would be disappointed in it but I'm not sure if it is fair to say it is a step back just because it is something different.

Well there's no factual way to say something like that, it's all opinions, and in my opinion the game was worse and a step back because it did things differently.

ATimsonJune 04, 2009

Quote from: Lindy

You know, I never understood why Nintendo made these incredible game engines for their Mario games and only used them once in a generation.

I don't know about Sunshine, but the Super Mario 64 engine served as the basis for the Ocarina of Time engine.

Mop it upJune 04, 2009

Quote from: ATimson

Quote from: Lindy

You know, I never understood why Nintendo made these incredible game engines for their Mario games and only used them once in a generation.

I don't know about Sunshine, but the Super Mario 64 engine served as the basis for the Ocarina of Time engine.

I would imagine they would transform a lot of their existing engines into other games, that's probably just not something they talk about in interviews or anything. Super Mario Sunshine was probably enhanced from the Super Mario 64 engine and I'm pretty sure Wind Waker was also derived from the N64 Zeldas engine.

NinGurl69 *hugglesJune 04, 2009

Parts of the Sunshine engine were utilized in 1080* Avalanche, mainly snow effects.  And I'd imagine the knowledge gained from making Wave Race Blue Storm helped the development of Sunshine.

StratosJune 05, 2009

Quote from: Mop_it_up

Quote from: ATimson

Quote from: Lindy

You know, I never understood why Nintendo made these incredible game engines for their Mario games and only used them once in a generation.

I don't know about Sunshine, but the Super Mario 64 engine served as the basis for the Ocarina of Time engine.

I would imagine they would transform a lot of their existing engines into other games, that's probably just not something they talk about in interviews or anything. Super Mario Sunshine was probably enhanced from the Super Mario 64 engine and I'm pretty sure Wind Waker was also derived from the N64 Zeldas engine.

I doubt that Sunshine and Mario 64's engines have little to anything left in common. Different systems with vastly different achitechtures. Sure, engines can be ported around and what have you, but that kind of jump would require a lot more of an engine than SM64 could ever offer.

Mop it upJune 05, 2009

Quote from: Stratos

Quote from: Mop_it_up

Quote from: ATimson

Quote from: Lindy

You know, I never understood why Nintendo made these incredible game engines for their Mario games and only used them once in a generation.

I don't know about Sunshine, but the Super Mario 64 engine served as the basis for the Ocarina of Time engine.

I would imagine they would transform a lot of their existing engines into other games, that's probably just not something they talk about in interviews or anything. Super Mario Sunshine was probably enhanced from the Super Mario 64 engine and I'm pretty sure Wind Waker was also derived from the N64 Zeldas engine.

I doubt that Sunshine and Mario 64's engines have little to anything left in common. Different systems with vastly different achitechtures. Sure, engines can be ported around and what have you, but that kind of jump would require a lot more of an engine than SM64 could ever offer.

Super Mario 64's engine was probably the starting point for Super Mario Sunshine's engine. There's no point coding a game engine from scratch when you don't have to.

StratosJune 05, 2009

In my limited understanding/rememberance of programming I'm pretty sure most, if not all of the code made specificaly for Super Mario 64's engine would not be used in Sunshine.

The N64 and the Gamecube were very different systems. The chips were different, the achitecture was different and I would imagine these differences would require a very different mode of communication between the game and the system.

Mop it upJune 05, 2009

The N64 and GameCube have always seemed very similar to me especially since both are 64-bit systems but this is really one of those things where there's no way we could ever know, so it's all speculation. Unlike how awesome Super Mario Galaxy 2 will be, since deep down we all know it to be true.

DAaaMan64June 05, 2009

Quote from: Stratos

In my limited understanding/rememberance of programming I'm pretty sure most, if not all of the code made specificaly for Super Mario 64's engine would not be used in Sunshine.

The N64 and the Gamecube were very different systems. The chips were different, the achitecture was different and I would imagine these differences would require a very different mode of communication between the game and the system.

Unless they are coding in assembly(which they weren't), what kind of code you use wouldn't matter. However, they probably have to re-write all their hardware communication functions. So no they would probably only have to rewrite about 20% of it. Plus, they have learned so much from their first engine, most of the logic is in place.

KDR_11kJune 05, 2009

Quote from: broodwars

From the trailer it looks like it uses the same engine

Stop getting so damn hung up about the engine, people! Engines are back-end stuff. Did you know that Megaman 6 used a different engine than 1-5? It really doesn't matter to users what engine gets used, an engine is primarily in charge of getting the data loaded and displayed/sounded, interpreting inputs, etc. Engines are technical stuff that is of no concern to the user.

IceColdJune 06, 2009

Quote from: Kairon

The only people I expect to hear complaining about Mario Galaxy 2 are the ones who complained about Majora's Mask.

Nope. This is different because Majora's Mask was significantly different from OoT.. SMG2 looks almost exactly the same, and I really dislike that. All Mario games before this one have been distinct from their predecessors - not so much here.

EDIT: I know this will be an incredible game. There's no way it won't. But I'm saddened by the lack of originality, especially from the best game studio in the world.

Quote from: IceCold

Quote from: Kairon

The only people I expect to hear complaining about Mario Galaxy 2 are the ones who complained about Majora's Mask.

Nope. This is different because Majora's Mask was significantly different from OoT.. SMG2 looks almost exactly the same, and I really dislike that. All Mario games before this one have been distinct from their predecessors - not so much here.

EDIT: I know this will be an incredible game. There's no way it won't. But I'm saddened by the lack of originality, especially from the best game studio in the world.

Well, actually, I personally didn't like MM. I really thought it was "more of the same" from Nintendo, and was a little miffed that it was the first Zelda that was so similar to a predecessor.

*shrug* I know I'm in the minority in that. But with the Majora's Mask retread so clearly beloved by so many Nintendo fans, I simply don't understand the cautious sentiment towards SMG2.

But ANYWAYS, what about Miyamoto's comment that SMG2 will be 90-95% "New?"

Mop it upJune 06, 2009

Quote from: Kairon

But ANYWAYS, what about Miyamoto's comment that SMG2 will be 90-95% "New?"

That could mean anything really. The bulk of the content is the worlds so having all-new levels could be considered 90-95% new. I expect to see a lot of recycled graphics and sound but I don't really care about that.

NinGurl69 *hugglesJune 08, 2009

EVERYONE, STOP THINKING

People, it's called "Galaxy 2," therefore it's the second Galaxy game.  And since there's no Doki Doki Panic Revolution EX that took place after Super Mario Galaxy, we shouldn't be expecting major departures based on sequel numbers.  If you want something new and exciting, I recommend Tenchu 4: Shadow Assassins to all you Mario fans.  Unlike Galaxy, Tenchu 4 uses waggle in more interesting, useful ways.

And people were grateful for Majora's Mask cuz it gave a 3D Zelda fix in only 2 years and not 4 or 5 years.

I don't see the smoldering idiots yet complaining how the three Metroid Prime games were very similar.

broodwarsJune 08, 2009

Quote from: NinGurl69

EVERYONE, STOP THINKING

People, it's called "Galaxy 2," therefore it's the second Galaxy game.  And since there's no Doki Doki Panic Revolution EX that took place after Super Mario Galaxy, we shouldn't be expecting major departures based on sequel numbers.  If you want something new and exciting, I recommend Tenchu 4: Shadow Assassins to all you Mario fans.  Unlike Galaxy, Tenchu 4 uses waggle in more interesting, useful ways.

And people were grateful for Majora's Mask cuz it gave a 3D Zelda fix in only 2 years and not 4 or 5 years.

I don't see the smoldering idiots yet complaining how the three Metroid Prime games were very similar.

Majora's Mask may have used the same engine as Ocarina of Time, but it was a drastically different game that was pretty obvious early on.  Far more than Galaxy 2 seems to be.  As for the Metroid Prime Trilogy, all 3 bring something different to the table (not all of which are good, but they are all different).  Prime 1 took the series 2D formula and revolutionized it into something I actually liked (I never did care much for Super Metroid) with full 3D exploration and the 1st person perspective.  Prime 2 took what Prime 1 did and tried to badly knock-off Link to the Past with the dual-world concept and added a limited ammo system.  Prime 3 scrapped what didn't work in Prime 2 and added multiple planets; limited control over your gunship; and motion control.  What's Mario Galaxy 2 doing that's new?  So far, all we've been shown is Yoshi and a drill item.  Still holding out hope that this game will be awesome, though, even if I didn't care much for the monotony of Galaxy 1.

StogiJune 08, 2009

If you actually saw the trailer, there are a lot of things that are new.

broodwarsJune 08, 2009

Quote from: Kashogi

If you actually saw the trailer, there are a lot of things that are new.

I did indeed watch the trailer...several times, actually.  I saw 3 new powers, 2 of which are linked to Yoshi: the ability to use the drill item to drill through some surfaces underground or to the other side of the planetoid; the ability to ride Yoshi (with all the eating enemies that entails); and the ability to do...something to make Yoshi fill up like a balloon and float upward a bit.  Nice additions, sure, but I expect more out of Nintendo with one of their biggest franchises.  I can only hope that we do get a repeat of Majora's Mask with this game, because that game was so different; emotional; and dark that I easily prefer that game over Ocarina of Time.

Mop it upJune 08, 2009

Quote from: Kashogi

If you actually saw the trailer, there are a lot of things that are new.

Including an inflatable Yoshi!

http://www.nintendoworldreport.com/media/18635/1/5.jpg

/epic

StogiJune 08, 2009

Quote from: broodwars

Quote from: Kashogi

If you actually saw the trailer, there are a lot of things that are new.

I did indeed watch the trailer...several times, actually.  I saw 3 new powers, 2 of which are linked to Yoshi: the ability to use the drill item to drill through some surfaces underground or to the other side of the planetoid; the ability to ride Yoshi (with all the eating enemies that entails); and the ability to do...something to make Yoshi fill up like a balloon and float upward a bit.  Nice additions, sure, but I expect more out of Nintendo with one of their biggest franchises.  I can only hope that we do get a repeat of Majora's Mask with this game, because that game was so different; emotional; and dark that I easily prefer that game over Ocarina of Time.

I'm sure it will surpass your standards. Calling it a rehash almost guarantees it.

broodwarsJune 08, 2009

Quote from: Kashogi

Quote from: broodwars

Quote from: Kashogi

If you actually saw the trailer, there are a lot of things that are new.

I did indeed watch the trailer...several times, actually.  I saw 3 new powers, 2 of which are linked to Yoshi: the ability to use the drill item to drill through some surfaces underground or to the other side of the planetoid; the ability to ride Yoshi (with all the eating enemies that entails); and the ability to do...something to make Yoshi fill up like a balloon and float upward a bit.  Nice additions, sure, but I expect more out of Nintendo with one of their biggest franchises.  I can only hope that we do get a repeat of Majora's Mask with this game, because that game was so different; emotional; and dark that I easily prefer that game over Ocarina of Time.

I'm sure it will surpass your standards. Calling it a rehash almost guarantees it.

"Expect the Worst, hope for the Best" seems to be a worthy philosophy these days when it comes to the ever-random Nintendo.  One year they release superlative titles like Smash Bros. Brawl or Metroid Prime 3.  The next, they release drek like Wii Music because they think the Wii audience will just buy anything.  You expect the worst of them, it can only go up from there.

Mop it upJune 08, 2009

Quote from: broodwars

they release dreck like Wii Music because they think the Wii audience will just buy anything.

*slap*

broodwarsJune 08, 2009

Quote from: Mop_it_up

Quote from: broodwars

they release dreck like Wii Music because they think the Wii audience will just buy anything.

*slap*

I'm actually really in favor of the idea of Wii Music, as I was a serious vocalist back in High School.  They just poorly implemented the idea with that game.  Frankly, I hope they revisit it in the future and really go all-out on the idea of musical experimentation with proper goals and whatnot to teach people musical theory in a fun way.

My only point with the engine was that I was always surprised that Nintendo didn't re-use the same engine for the Mario series specifically, like what Retro did with Metroid Prime.  The original Metroid Prime engine was so good they had to use it for a sequel...it only made sense.

NinGurl69 *hugglesJune 08, 2009

Seeing Mario's F-Zero theme in Wii Music was pretty damn fun, and somewhat mind-blowing.

BlackNMild2k1June 08, 2009

Quote from: NinGurl69

I don't see the smoldering idiots yet complaining how the three Metroid Prime games were very similar.

Thats because they are too busy complaining about how the new one is different.

NinGurl69 *hugglesJune 08, 2009

Bring them here.

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