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The Drawn to Life Adventure Continues on Wii & DS

by Jared Rosenberg - May 26, 2009, 9:29 pm EDT
Total comments: 3 Source: Press Release

While this will be the first game in the series on Wii, both versions of Drawn to Life: The Next Chapter will share the same colorful universe and the new Action Drawing tool that can be used to create useful objects out of thin air.

In February, THQ CEO Brian Farrell stated that the company wished to "extend [the Drawn to Life] brand to Wii in the future" because of the robust sales demonstrated by the original game.

This dream became a reality today when THQ revealed that Drawn to Life: The Next Chapter will be released this fall on the Wii and DS. Players will once again be able to design their own hero and control them as they solve puzzles and conquer the forces of evil.

A useful new item called the Action Drawing tool will let gamers use either the Wii Remote or the stylus to draw different objects to help complete their quest. Choosing the correct color to draw an object with will be important in the DS version because each color of the rainbow has different properties.

The goal of the Wii version is to find the fabled Artifacts of Power and destroy an unknown enemy who has taken control of the Raposa village. There will be over 100 possible items to draw including many weapons and vehicles. The drawing tools will even be available while playing the multiplayer mini-games, which include basketball, soccer, and football.

Likewise, the DS version will find the player's doodled hero on a quest to help bring color back to the Raposa people and defeat a bad guy named Wilfre. The collection of coins and color drops will unlock new challenges, quests, and abilities. In addition, it is possible to transform into things like a blob or a spider, which can drastically change the gameplay. Those interested in trading the unusual characters they've created with friends will be able to transfer them using the DS's local wireless capabilities.

Both versions will be available this fall.

Draw the Ultimate Hero with a Wii Remote Wave or a Swipe of the Stylus in Drawn to Life: The Next Chapter

Popular Franchise Makes Its Wii Video Game Console Debut

AGOURA HILLS, Calif.--(BUSINESS WIRE)--THQ Inc. (NASDAQ: THQI) today announced the next addition to its incredibly successful Drawn to Life® franchise, Drawn to Life®: The Next Chapter is currently in development exclusively for Wii™ and Nintendo DS™. Featuring an innovative new action drawing feature and enhanced drawing tools, Drawn to Life: The Next Chapter will give players new creative tools and immerse them into new worlds they create and explore. The game is scheduled for release in fall 2009.

"Drawn to Life continues to be tremendously successful because it delivers a creative experience unlike any other game out there. Gamers of all ages love drawing their hero and seeing all of their creations come to life in the game, making it their own unique experience," said Randy Shoemaker, vice president, global brand management. "Drawn to Life: The Next Chapter raises the creative bar with a totally new experience for both Wii and Nintendo DS fans alike."

About Drawn to Life: The Next Chapter

In Drawn to Life: The Next Chapter for Wii, players will draw their own heroes using the Wii Remote™ to find the Artifacts of Power and rid the Raposa village of an evil, shadowy figure that has taken over the land. Throughout the game, players will draw more than 100 unique items from robust drawing tools, such as vehicles, weapons and tools, to conquer their enemies. The all-new Action Drawing tool allows for objects to be drawn directly into the game to help navigate through several environments, including a sky world, a jungle and a shadow city. In addition, the game’s multi-player feature will allow players to draw their team members and equipment to compete against others in a variety of mini-games, such as soccer, hockey and basketball.

In Drawn to Life: The Next Chapter for Nintendo DS, players will be able to draw their own heroes, be it humans, animals or multi-limbed creatures, and will embark on a brand new adventure aboard a Turtle Ship to defeat the evil Wilfre and restore color to the Raposa civilization. Players will have the ability to morph their hero into a blob or a spider, adding more gameplay and allowing for players to play each level a variety of different ways. The game’s Action Drawing Tool gives each color special properties when drawing objects into the game to help solve puzzles and progression through the game. Along the way, they will collect coins and color drops to unlock a variety of content, including challenges and quests, customization options and hero abilities. In addition, the game’s multi-player aspect allows players to trade heroes, weapons, items and accessories with friends.

For more information, visit www.drawntolife.com.


NovaQMay 27, 2009

Interesting news. I always liked the idea of the original game (too bad I still don't have a DS). I wonder how (if) the Wii developer, whoever it may be, manages to make drawing with the Wi remote fun and intuitive. It seems like Drawn to Life can only work with a stylus/mouse, but we'll see if THQ's desire for more money can make it work on Wii.

StratosMay 30, 2009

Planet Moon Games is the dev on the Wii SKU, NovaQ.

Their executive producer helped create the original Earthworm Jim and Aladdin games on the Genesis back in the day. They also worked on the Wii game Smartypants.

Here's a link to an interview they did with IGN.

NovaQMay 30, 2009

Thanks for the link, Stratos. This quote addresses the concerns I had:


If you've ever used the Wii remote without that on there you'll notice that the tiniest little shake of your hand makes it jitter like crazy. So it was very important for us to figure out how to make technology that essentially gives you the felling of airbrushing. You make a motion, and the gesture – with a little bit of lag behind it – makes the line across the screen. It trails a bit, and then sprays and dampens that way. The faster you move the cursor around the less it shades in, so there's all this stuff in the tech that lets you draw lines and circles without having jaggies everywhere just because their hand shook a little bit.

By the sounds of it, Planet Moon Games are utilizing technology that "covers up" all the minor jitters that come up when using the remote. They also mention tools for auto-straight or curved lines, boxes, circles, faces, etc. I imagine that actually drawing a character with the DS stylus would still feel more natural, but if the gameplay of the Wii version is worth it, these assisting tools that PM Games is putting in will make the discomfort overly bearable.

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