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Conduit A.S.E. Trailer Looks Fantastic

by Lukasz Balicki - April 8, 2009, 6:22 pm EDT
Total comments: 28 Source: Sega

The All-Seeing Eye uncovers a lot of secrets of The Conduit.

Sega and High Voltage Software released a new trailer that shows gamers how the A.S.E. uncovers the many secrets that The Conduit has to offer.

Talkback

The more I see of this game, the more I want it.

BlackNMild2k1April 08, 2009

It does look good.
Will definitely be part of my collection

StratosApril 08, 2009

I'm still not convinced the ASE isn't something completely new to FPF games. It scans things and looks like it has attack capabilities. Sounds like a mix of the visors from Metroid Prime and some explosive triggers.

Mop it upApril 08, 2009

Quote from: Stratos

I'm still not convinced the ASE is something completely new to FPF games. It scans things and looks like it has attack capabilities. Sounds like a mix of the visors from Metroid Prime and some explosive triggers.

The Wiimote is a mixture of existing technologies, does that mean it isn't something new? What does it matter anyway? If it's something which works well and provides a little twist on the gameplay then I'm all for it.

Dirk TemporoApril 08, 2009

Who said that the ASE was completely new? It's obviously just a generic all-purpose device for unlocking doors and getting information from whatever you come across.

Anyway, the music sounds pretty awesome. I'm excited.

StratosApril 08, 2009

I got the impression that it would be a groundbreaking new dynamic to FPS'. I'm not upset that it's not but I was curious if it would turn out to be something completely new and different.

Must just be Sega's marketing generating hype.

broodwarsApril 08, 2009

Well, it's nice to get a trailer for the A.S.E., though after watching the trailer I'm still confused as to what exactly the thing does.  In the video you see it make marks appear on the wall and in the air, and it fires energy blasts at enemies.  That trailer could have stood having a bit more exposition and less standard FPS warfare, because I know barely more about it now than I did before watching the video.

StogiApril 08, 2009

Well, I'm hyped.

EnnerApril 09, 2009

Quote from: broodwars

Well, it's nice to get a trailer for the A.S.E., though after watching the trailer I'm still confused as to what exactly the thing does.  In the video you see it make marks appear on the wall and in the air, and it fires energy blasts at enemies.  That trailer could have stood having a bit more exposition and less standard FPS warfare, because I know barely more about it now than I did before watching the video.

Most likely it's a glorified key card, hacking module, cloak flashlight, and whatever interface dongle it needs to be.

broodwarsApril 09, 2009

Quote from: Enner

Quote from: broodwars

Well, it's nice to get a trailer for the A.S.E., though after watching the trailer I'm still confused as to what exactly the thing does.  In the video you see it make marks appear on the wall and in the air, and it fires energy blasts at enemies.  That trailer could have stood having a bit more exposition and less standard FPS warfare, because I know barely more about it now than I did before watching the video.

Most likely it's a glorified key card, hacking module, cloak flashlight, and whatever interface dongle it needs to be.

*yawn*

Whatever.  If that's as original as this game's only original feature is going to get, then count me out.

StratosApril 09, 2009

You aren't interested in having a quality Wii FPS with good online support? That's what I'm most interested in from this game.

ShyGuyApril 09, 2009

I like the fact that NWR has become more multi-media enhanced, now if only the hotness extended to the front page.

Lindy's first 100 days: CHANGE YOU CAN BELIEVE IN

StratosApril 09, 2009

He still has two more days 'till his 100 days are up. My how time flies. Are these videos coming from a NWR Youtube account?

Quote from: Stratos

Are these videos coming from a NWR Youtube account?

Yes.

Hopefully this output will keep up. Give a big thanks to flames and pap (Lukasz and Pedro) for the recent news boost.

MoronSonOfBoronGarnet Red, Contributing WriterApril 09, 2009

It looks to me like the symbols on the wall were originally in alien lettering; the ASE magically scientifically translated them.

I wonder what it does when you use it on those grunt enemies... can you hear their thoughts?

Dirk TemporoApril 09, 2009

Quote from: broodwars

Whatever.  If that's as original as this game's only original feature is going to get, then count me out.

You obviously hate first-person shooters, so why bother?

broodwarsApril 09, 2009

Quote from: Dirk

Quote from: broodwars

Whatever.  If that's as original as this game's only original feature is going to get, then count me out.

You obviously hate first-person shooters, so why bother?

I don't hate the genre.  Back in the day I loved Goldenye; Perfect Dark; both Timesplitters GameCube games; etc., and I still love Bioshock.  I'm just increasingly weary of assembly-line FPSs, just as I am growing increasingly critical of the J-RPG despite it being my favorite gaming genre. 

Also, Bioshock set the bar for the FPS, showing that you can still do new things in an old genre.  Once you've played one of the best the genre has to offer, I find it nearly impossible to play lesser games now.  It's just like how I can't play standard-issue Adventure games anymore after playing the Zelda series, or standard-issue Platformers after playing the Mario series.  If the game doesn't seem to do anything new anymore, I'm not going to waste the 2-3 hours of free time (if I'm lucky...yesterday I pulled a 14-hour work shift) I have these days for gaming on it.  That doesn't necessarily mean the game sucks, just that I have better things to do with my time.

BwrJim!April 09, 2009

my first impression, the second i saw it and goldeneye popped into my head (just from a starting glance) and then... i was hyped...  before not so much, but now.. my brain has wired itself into the goldeneye standards.

BwrJim!April 09, 2009

Final destiny of the gods
Heimdall holds the Gjallarhorn into the air and blows deeply into it, and Odin converses with Mím's head. The world tree Yggdrasil shudders and groans, and the road to Hel is consumed in flames. The jötunn Hrym comes from the east, his shield before him. The Midgard serpent Jörmungandr furiously writhes, causing waves to crash. "The eagle shrieks, pale-beaked he tears the corpse", and the ship Naglfar breaks free and sets sail from the east, containing the fire jötunn inhabitants of Muspelheim as Loki steers.

The Völva continues that all of Jötunheimr, the land of the jötunn, groans, and that the Æsir hold an assembly, and that the dwarves howl outside of their stony mountain walls. Leading the fire jötunn, Surtr advances from the south, his bright sword shining. Rocky cliffs open and the giant women sink. People walk the road to Hel and heavens split apart.

The gods then do battle with the invaders: Odin dies fighting the wolf, causing his wife Frigg her second great sorrow (the first being the death of her son, the god Baldr). The god Freyr is described as fighting Surtr. Odin's son Víðarr avenges his father by stabbing Fenrir in the heart, killing the wolf. The serpent Jörmungandr opens its gaping maw, yawning widely in the air, and is met in combat by Thor. Thor, also a son of Odin and described here as protector of the earth, furiously fights the serpent, defeating it, but only able to take nine steps afterwards before collapsing. After this, people flee their homes, and the sun becomes black while the earth sinks into the sea, the stars vanish, steam rises, and flames touch the heavens.

and another take

In Norse mythology, Ragnarök (IPA: /ragnarɔk/, Old Norse "Final destiny of the gods") is a series of major events, including a great battle foretold to ultimately result in the death of a number of major figures (including the gods Odin, Thor, Freyr, Heimdall, and the jötunn Loki), the occurrence of various natural disasters, and the subsequent submersion of the world in water. Afterward, the world resurfaces anew and fertile, the surviving gods meet, and the world is repopulated by two human survivors. Ragnarök is an important event in the Norse canon, and has been the subject of scholarly discourse and theory.

The event is attested primarily in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda, written in the 13th century by Snorri Sturluson. In the Prose Edda, and a single poem in the Poetic Edda, the event is referred to as Ragnarökr or Ragnarökkr (Old Norse "Twilight of the Gods"), a usage popularized by 19th century composer Richard Wagner with the title of the last of his Der Ring des Nibelungen operas; Götterdämmerung.

from wikipedia.org

PlugabugzApril 09, 2009

It can't be an assembly line FPS on a platform that has a grand total of ONE POINT FIVE good FPS's.

NinGurl69 *hugglesApril 09, 2009

1.6 when you include Monkey Wars.

GoldenPhoenixApril 09, 2009

I see Bioshock vs Conduit as being comparable to a more traditional game vs a casual game. They both have their place. Conduit is obviously trying to be an all around fun title that will (Hopefully) have a great online multiplayer mode. There is still a place for that kind of game, ESPECIALLY on Wii and for someone like me that finds FPS games that use the gamepad to be a pain, it is really something to look forward to. It is a game that doesn't do a ton of new things (Though I do find the ASE to still have potential) but will hopefully do what it has now WELL. That is all I want from the Conduit, a fun game that I can enjoy not only for the single player campaign but for a fun time online with friends.

Let me be clear though, I will NOT attack Bioshock, it is an amazing title but at the same time I think it can coexist with something like the Conduit.

ShyGuyApril 09, 2009

I'm going to have to take Bioshock down a peg someday.

Bioshock is a great single player experience. I don't think it set the bar for first-person shooters, but rather set the bar for story telling in a first-person game. I enjoyed the game immensely, but it's not a perfect game. Every fault with the game (like how it directs you one way and then puts a bull**** obstacle in your way and then requires to go back and find some way to remove the obstacle) can easily be overlooked because of its spectacular presentation.

That being said, I don't expect The Conduit to be like Bioshock. They're not really comparable. I think GP has it right.

Quote:

That is all I want from the Conduit, a fun game that I can enjoy not only for the single player campaign but for a fun time online with friends.

Quote from: Enner

Most likely it's a glorified key card, hacking module, cloak flashlight, and whatever interface dongle it needs to be.

The masks in Zelda:OoT and MM were glorified keycards.

broodwarsApril 10, 2009

Quote from: Kairon

Quote from: Enner

Most likely it's a glorified key card, hacking module, cloak flashlight, and whatever interface dongle it needs to be.

The masks in Zelda:OoT and MM were glorified keycards.

Some were, yes.  However, in Majora's Mask several of them (Deku, Goron, Zora, Fierce Deity) radically changed how you played the game.  There's the difference.

NinGurl69 *hugglesApril 10, 2009

It's basically MacGuyver in a ball.  Or Kit.  Or Jarvis.

~~~~~

I recently realized there's a SUBWAY TRAIN in this game.

We can relive Sapphire's vaporware old-gen-next-gen Rainbow Six demo!

The CondomUnit brings redemption to Project Dolphin and IGN64!

NinGurl69 *hugglesApril 10, 2009

>> The Conduit * 480p
April All Seeing Eye (A.S.E.) trailer

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