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Wii

Release Dates Set for Skate It

by Francesca DiMola - November 5, 2008, 4:57 pm EST
Total comments: 16 Source: Press Release

Black Box's skateboarding title coming just in time for the holiday season.

EA Montreal and Black Box studios recently announced the release dates of Skate It, for the Wii and DS. The game is set to release on November 19 in North America and in Europe on November 20.

A recent winner of the "Best Wii Game" award at the Leipzig game convention, Skate It was also nominated for the best sports game in "Game Critics Awards: Best of E3 2008".

The game features a skateboarding experience possible through the use of the nunchuck and Wii remote with optional use of the Wii balance board, or through the stylus for those picking up the DS version.

The game is set in San Vanelona, a city left in ruins after it was evacuated due to a series of unexplained events. The player must skate their way to the ultimate goal of becoming "Thrasher Magazine's Skater of the Year". Players will also have the opportunity to create their own skate parks by moving objects in order to suit individual skating styles. The game's multiplayer mode will feature challenges such as Best Trick and Best Line.

Skate It is rated "E" for everyone by the ESRB.

Get on Board with Skate It This November

EA's Award-Winning Videogame Delivers All the Fun and High Energy of Skateboarding This Holiday

REDWOOD CITY, Calif.--(BUSINESS WIRE)--EA Montreal and Black Box, studios of Electronic Arts Inc. (NASDAQ:ERTS), announced today that their award-winning Skate It videogame will hit retail stores starting November 19th in North America and November 20th in Europe for the Wii™ and Nintendo DS™. With intuitive Wii remote, nunchuck and DS stylus controls and the optional use of the Wii Balance Board, Skate It delivers a fun and unique skateboarding experience for skate fans and gamers of all ages.

Skate It brings gamers back to San Vanelona, a city that's been safely evacuated, but left in ruins after being hit by a series of crazy events. Here, players are rediscovering their favourite spots, getting worked in Hall of Meat, and earning the opportunity to travel the world, all on their path to becoming Thrasher Magazine's Skater of the Year. In Skate It, gamers will be able to make skate spots their own by moving objects like ramps, rails, and benches to fit their individual skating styles. The game also boasts a variety of multiplayer challenges, including Best Trick and Best Line, which will have players ripping it up with their friends as they prove their skateboarding prowess.

Skate It recently received the "Best Wii Game" award at the Games Convention tradeshow in Leipzig, Germany. Skate It was also nominated for Best Sports game for the "Game Critics Awards: Best of E3 2008". Skate It is developed by EA Montreal in Montreal, Quebec and Black Box in Vancouver, British Columbia and is rated "E" for Everyone by the ESRB and 7+ by PEGI for Wii and 3+ by PEGI for Nintendo DS.

Talkback

BeautifulShyNovember 06, 2008

Well it is good to know that it coming out soon. I probably won't get it.I think Kairon and Shyguy are interested though.

DAaaMan64November 06, 2008

PLEASE GUYS, PLEASE BE INTERESTED IN THIS.

I played it at PAX and it was AWESOME with the balance board. This AND Shaun White. PLEASE GUYS, PLEASE CHECK IT OUT.

Quote:


Skate It recently received the "Best Wii Game" award at the Games Convention tradeshow in Leipzig, Germany. Skate It was also nominated for Best Sports game for the "Game Critics Awards: Best of E3 2008".

KDR_11kNovember 06, 2008

Meh

DAaaMan64November 06, 2008

NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

BeautifulShyNovember 06, 2008

How are the controls without the balance board DAaaMan?

EasyCureNovember 06, 2008

Quote from: DAaaMan64

NNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

NOooOoo64 WOooRries64 IIiiI'll64 GEeeTtt64 THiiSss64 GAaaMee64!

DAaaMan64November 06, 2008

Quote from: Maxi

How are the controls without the balance board DAaaMan?

Excellent, they felt really good. Same goes for Shaun White. It responded just like it should to everything I did.  It was way more fun then I thought it was gonna be.

lol EC

EasyCureNovember 06, 2008

Quote from: DAaaMan64

Quote from: Maxi

How are the controls without the balance board DAaaMan?

Excellent, they felt really good. Same goes for Shaun White. It responded just like it should to everything I did.  It was way more fun then I thought it was gonna be.

lol EC

Thats good to hear. When they announced balance board support i was pretty skeptical (though i loved the idea). I thought they'd half ass it since the balance board is an extra peripheral not everyone would have, and it'd end up being retarded to control like those Sega skateboarding arcade games.. oh god that game sucked.

DAaaMan64November 06, 2008

Quote from: EasyCure

Quote from: DAaaMan64

Quote from: Maxi

How are the controls without the balance board DAaaMan?

Excellent, they felt really good. Same goes for Shaun White. It responded just like it should to everything I did.  It was way more fun then I thought it was gonna be.

lol EC

Thats good to hear. When they announced balance board support i was pretty skeptical (though i loved the idea). I thought they'd half ass it since the balance board is an extra peripheral not everyone would have, and it'd end up being retarded to control like those Sega skateboarding arcade games.. oh god that game sucked.

No it was nothing like that.  I got a total rush playing these at PAX. I absolutely rave about these awesome games!

From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.

But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.

DAaaMan64November 06, 2008

Quote from: Kairon

From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.

But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.

I got hours of play just messing around doing combos and tricks in the Tony Hawk games.

NinGurl69 *hugglesNovember 06, 2008

Quote from: DAaaMan64

Quote from: Kairon

From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.

But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.

I got hours of play just messing around doing combos and tricks in the Tony Hawk games.

Wii Music is that without keeping score, huh.

DAaaMan64November 06, 2008

Quote from: NinGurl69

Quote from: DAaaMan64

Quote from: Kairon

From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.

But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.

I got hours of play just messing around doing combos and tricks in the Tony Hawk games.

Wii Music is that without keeping score, huh.

Sorry I'm just not into that.

EasyCureNovember 07, 2008

Quote from: Kairon

From the very little I got to play at E3, it was a skateboarding game... and the Balance Board worked just fine. I have no complaints there.

But personally, I do have to give the game a closer look since I've never bought a skateboarding game before, and am a little confused with the genre's open-endedness and sort of goal-less play, or at least that's what I perceive since I haven't been exposed to it too much beyond the early days of Tony Hawk.

I didn't realize it till now, because i've never had to explain why i enjoy(ed) the Tony Hawk games, but its a mixture of the old-school beat your high score gameplay, as well as a tiny bit of exploration.

You might think that sounds weird, exploration in a skateboarding game, but its a different kind of exploration. You have these often time huge environments you're thrown in to and (in certain modes) 2 minutes to do as much as you can.  Your first time in a level you don't really know where to start, you just jump off the first kicker you see, or grind on a rail, or hop a gap, and it just leads to more and more. It's fun to come up with a skate route on the fly, to just launch off a ramp and think "oh look, i could land on this rail, oooh then i can hop off and manual to this other rail, oh sweet a half-pipe i can hang in there a while". Its addictive with all the tricks you can pull off and all the possible lines you can skate.

I do have to mention that i've been a fan of skateboarding since i was a kid (thank you Bart Simpson and the TMNTs), i had both Skate or Die titles back in the day and loved games that had a level similar to the hoverboarding levels in the TMNT games. So maybe it's easier for me to get into something like the TH games and now Skate It, but i still say give it a shot if you can, Kai.

MarioNovember 09, 2008

Wow I knew Shaun White was going to be good but never considered this. Can't wait to get some more use from my balance board!

DAaaMan64November 09, 2008

Quote from: Mario

Wow I knew Shaun White was going to be good but never considered this. Can't wait to get some more use from my balance board!

If your being serious, I played this game 3 times at PAX in some sort of free range mode, and with very little instruction I was away. I didn't see any other modes and don't know about the depth, but as far as moving around and just doing tricks, it ruled.

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