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Chrono Trigger Coming to Europe in 2009

by Greg Leahy - August 6, 2008, 10:05 am EDT
Total comments: 9 Source: Press Release

The legendary time-travelling RPG will make its belated debut in PAL territories on DS in the early part of next year.

Square Enix has announced that Chrono Trigger will launch across Europe and other PAL territories for Nintendo DS in early 2009, marking the end of a fourteen year wait for the Super NES classic to make an appearance in those regions.

The DS version promises to be extremely faithful to the original 16-bit time-travelling RPG epic that was denied to PAL gamers in the mid-1990s, maintaining the same audio-visual presentation while adding some new features such as touch screen functionality, a new dungeon, and an as yet unspecified wireless play mode.


London (6th August 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that CHRONO TRIGGER® will be released across PAL territories in early 2009 exclusively on the Nintendo DS™ handheld system.

They say that "time is money" but for our hero, Crono it is much more than that! Get ready to travel through time to avoid the destruction of the world as we know it. With CHRONO TRIGGER, your notion of time will be turned upside down as you race against it like you've never done before, while all the decisions you make along the way will affect past, present and future!

Originally released in 1995 for the Super NES® CHRONO TRIGGER is regarded as a classic that was sadly never released in the PAL territories. We may not have a time machine to rectify the past, but thankfully CHRONO TRIGGER is about to change history. This all-new edition of CHRONO TRIGGER contains all the classic essence of the original while introducing the portability, dual-screen presentation and Touch-Screen functionality of the Nintendo DS.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, "It gives me great pleasure to see CHRONO TRIGGER being released in Europe and the PAL territories. With its ground breaking story and gameplay, this epic RPG with multiple endings has already won the hearts of many fans and I hope it delights a whole new audience of players into revisiting the CHRONO TRIGGER world time and again."



When a newly developed teleportation device malfunctions at the Millennial Fair, young Crono must travel through time to rescue his misfortunate companion from an intricate web of past and present perils. The swashbuckling adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.


  • A masterpiece with an engaging and unparalleled storyline, leading to the discovery of multiple epic conclusions to a journey that transcends time.
  • An unprecedented and inspiring musical score created by Yasunori Mitsuda.
  • Intriguing battle system made possible by the unique combination of the Active Time Battle system and Tech skills.
  • Famed character designer Akira Toriyama lends his signature art style to create the vibrant world that has captivated gamers around the world.
  • Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality.
  • A brand new dungeon and a DS Wireless Play mode adds exciting new dimensions to this timeless classic
  • Talkback

    DjunknownAugust 06, 2008

    Damn, I didn't know that Chrono Trigger never made a legal European release. Not even the PS1 port? That's just criminal.

    EDIT: Spoiler tags were on the fritz.  :-\

    KhushrenadaAugust 07, 2008

    2009? Too soon.

    RABicleAugust 07, 2008

    Could they please fucking drop the bullshit about the multiple endings? If I recall correctly, different endings were enabled simply by defeating Lavos at different times. It wasn't based on skill or decisions made by your character but rather how much time you spent level grinding to be able to beat him at a low level. Fuckoff Square.

    MarioIsFrenchAugust 07, 2008

    actually, no it's not a matter of how high your level is. I've replayed it recently and i know for a fact that completing/ignoring sidequests trigger different endings... only completing all sidequests can you get the "true" ending...

    RABicleAugust 07, 2008

    But couldn't you argue that any quest, after you gain access to Lavos, is in effect a sidequest? Yet you can't beat Lavos prior to doing these sidequests because your level isn't high enough.

    MarioIsFrenchAugust 10, 2008

    i don't know how to do spoiler masking so i'll try to answer as best as i can without giving any spoilers. so here goes:

    well, i don't have concrete evidence but i'd bet it is possible to do it even before you beat the sidequests. I think that beating it before the sidequest is a challenge for those hardcore RPG players who bitch and complain about it not being challenging enough. The good thing is that it's linear in that it might be possible to see all endings in one save file. I haven't actually tried it myself because i don't do that. I'm a grinder when it comes to RPGs. But yes i would agree with your first statement.

    That was actually pretty hard. I'll get back to you on that as soon as i figure out how to mask spoilers.

    Infernal MonkeyAugust 10, 2008

    Quote from: RABicle

    Could they please fucking drop the bullshit about the multiple endings? If I recall correctly, different endings were enabled simply by defeating Lavos at different times. It wasn't based on skill or decisions made by your character but rather how much time you spent level grinding to be able to beat him at a low level. Fuckoff Square.

    It's Squaresoft, the same idiots that claimed Final Fantasy 7 had like 10 hours of FMV on the box even though it's about half an hour all up.

    Quote from: RABicle

    Could they please ****ing drop the bull**** about the multiple endings?

    Have you actually played Chrono Trigger?  There are about 20 different endings, some of them totally bizarre and some of them quite moving.  They are triggered in a variety of ways.  Some involve doing certain sidequests, and some involve New Game + mode.  Finding them adds a ton of replay value to the game, and having beaten it six or seven times on the same save file, I can personally attest to that.  If you don't care about all the alternate endings, you can take the standard one or play some of the sidequests (which are amazing, some of the best in any RPG) and get a really good ending.

    Bill AurionAugust 11, 2008

    Neat, now Squenix should release Terranigma in the U.S. and everything will be full-circle!

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