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Majesco Launches Blast Works Into Stores

by Neal Ronaghan - June 11, 2008, 11:54 am PDT
Total comments: 6 Source: Press Release

Blast Works: Build, Trade, Destroy brings a good dose of user-generated content to the side-scrolling shooter world.

Majesco announced on Tuesday that their latest Wii game, Blast Works: Build, Trade, Destroy, is in stores. Featuring a huge focus on user-generated content, the game lets users create their own ships, levels, enemies and patterns. They can then interface with the integrated Blast Works Depot website where players can "post and trade custom content worldwide."

The 2D side-scroller features a "sticky" mechanic that allows players to absorb pieces of enemy ships to power up. Based on the original popular online game Tumiki, Blast Works allows players to the game that originally inspired it as well as three other games by the original creator Kenta Cho. Blast Works features a single-player campaign and supports multiplayer for up to four players. It uses the Nintendo Wi-Fi Connection and WiiConnect24 for its online content trading capabilities via the Blast Works Depot website.

Blast Works: Build, Trade, Destroy is available for $39.99.


Side-Scrolling Shooter Featuring User-Generated Content Now Available

EDISON, N.J., June 10, 2008 - Build, trade and destroy, as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today shipped Blast Works: Build, Trade, Destroy for Wii. Developed by Budcat Creations, Blast Works is a side-scrolling 2D shooter based on Kenta Cho's popular online game Tumiki Fighters. Featuring multiple game content editors and the innovative Blast Works Depot website where gamers can post and trade custom content worldwide, Blast Works is now available in retail outlets nationwide.

"Blast Works achieves a new standard in user-created content by allowing players to customize every aspect of gameplay, not just certain elements," said Gui Karyo, Executive Vice President of Operations, Majesco. "Additionally, Blast Works Depot encourages gamers to push the limits of creativity by allowing them to post, trade, and rate custom content in a user-friendly, interactive medium."

Blast Works features classic 2D side-scrolling shooter action with a "sticky" element that allows players to absorb the pieces and attributes of enemy ships to provide extra shields and guns to their own flying arsenal. In addition to 15 missions included in the basic game, multiple Blast Works Editors allow players to construct their own shapes, ships, levels, enemies and bullet patterns. Additionally, players can assign sound FX, movement patterns, and more to their unique creations. Also, for the first time ever on Wii, Blast Works lets gamers trade their unique content directly with friends or share their content globally over BlastWorksDepot.com via the Nintendo Wi-Fi Connection and WiiConnect24. This website allows players to upload and download community-developed content with other users anytime from anywhere for endless gameplay possibilities!

Blast Works features multiplayer gameplay for up to four people and a retro graphic style that gives it wide appeal for classic and brand new shooter fans alike. To top it off, players have the ability to unlock four Kenta Cho games: rRootage, Gunroar, Torus Trooper and Tumiki Fighters.

Blast Works: Build, Trade, Destroy is rated E for Everyone, and is now available for a suggested retail price of $39.99. For additional information, please visit http://www.majescoentertainment.com/. For more information on Blast Works Depot, please visit http://www.blastworksdepot.com/.


So...who's buying this?

I, for one, am not because I've never been a big shooter guy but the customization sounds cool.

Smoke39June 11, 2008

The concept of assimilating downed enemies is pretty cool, but the gameplay video I watched at IGN didn't look too appealing to me.  It looked sort of... haphazard to me.

I think the whole point of this game is to allow a lot of customization.

Smoke39June 11, 2008

I think that's fairly obvious. :b  I would just find the customization more appealing if the underlying shooter gameplay looked more interesting.

Besides the customization, this game looks iffy.

KDR_11kJune 12, 2008

Kenta Cho is a veteran of shmup development. TUMIKI Fighters (BW started out as a port of TF but apparently has 15 levels now whereas TF has only 5) is pretty good, this would probably live or die with its level design and custom levels would allow fixing shortcomings. I wonder if they implemented the other games as datasets for the customization engine or as separate code...

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