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Quantum3 Engine in Exclusive Development for Wii

by Nick DiMola - April 18, 2008, 5:35 pm EDT
Total comments: 6 Source: IGN

High Voltage Games is focusing their energy on making poor Wii graphics a thing of the past.

High Voltage Games, the team behind the brand-new title The Conduit is creating the Quantum3 engine to power their new FPS experience. Featuring “real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, [and] morphing,” all purportedly running at a smooth frame rate.

High Voltage says the Quantum3 engine will provide Wii developers a solid system to develop Wii games that are on par with the graphical offerings of the Xbox 360. The company is making it their personal mission to set a trend in the Wii community where games include more than just a unique play experience, but also offer top-notch graphics.


Sweet, I assume these guys are hoping to license this engine out to others though. I wonder if it's flexible enough to be used for a wide range of games?

GoldenPhoenixApril 20, 2008

On par with Xbox 360? Wow, they are shooting for the stars there, I hope they can achieve even SOME of that.

How about looking at it another way GP? They're aiming for Super Mario Galaxy graphics for all games.

Shift KeyApril 20, 2008

Quote from: Kairon

How about looking at it another way GP? They're aiming for Super Mario Galaxy graphics for all games.

So they've found a way to unlock the raw power of that duct tape holding the two gamecubes Wii together?

I'm calling shenanigans on that "on par with the 360" remark. It just reeks of marketing bullshit.

KDR_11kApril 20, 2008

Normalmapping is a huge leap, improvements over that don't make as much of a difference. With proper NMs it'd be close enough.

PlugabugzApril 20, 2008

This is interesting, i'm noticing a trend of lots of engines but not a lot of actual evidence of where they're being used.

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