We store cookies, you can get more info from our privacy policy.
Wii

Sonic Runs to Wii in North America and Europe

by Daniel Bloodworth - February 23, 2007, 10:44 am EST
Total comments: 4 Source: Press Release

Sonic is so fast, he actually outran the announcement of his game shipping.

Sega Ships Sonic And The Secret Rings For Wii

All-New Adventure Created Specifically for the Wii System

LONDON & SAN FRANCISCO (21st Feb, 2007) - SEGA Europe and SEGA America Inc. today announced that Sonic and the Secret Rings™ hits the streets on 2nd March in Europe (20th Feb in the US) for the popular Nintendo Wii™ system. Built specifically to take full advantage of the revolutionary Wii Remote™, Sonic and the Secret Rings delivers one of the most intuitive and engaging Sonic adventures to date.

The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world.

Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players will use a host of core moves to keep up the blistering pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic’s signature speed. They will jump, perform sliding stops, pull off homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players can hop aboard winged pots and fly with a vigorous shake of the controller, as well as launch themselves from catapults with a whip of the Wii Remote. Surf through rapids on tree trunks and pilot flying carpets in the race to restore this storybook world before all is lost!

With exciting new depth and strategy, players will navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic’s abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic will need every trick in the book to make sure Erazor Djinn stays in the storybook world.

In addition to the engaging single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these hilarious and easy to pick-up-and-play games.

Talkback

KDR_11kFebruary 23, 2007

Sonic has a limited time to deliver Erazor the seven World Rings

So they put Sonic into a completely different setting but he still has to retrieve 7 world-saving items?

Smash_BrotherFebruary 23, 2007

It's been as much a staple of the franchise as Mario jumping on flagpoles.

The first Sonic game required you to collect all 7 chaos emeralds.

KDR_11kFebruary 23, 2007

I know. Mario doesn't use flagpoles in many games, though.

ArbokFebruary 23, 2007

Quote

Originally posted by: Smash_Brother
It's been as much a staple of the franchise as Mario jumping on flagpoles.


Someone needs to go back and fix Super Mario Bros. 2 (USA), Super Mario Bros. 3, Super Mario World, Super Mario 64 and Super Mario Sunshine so they have end stage flagpoles then...

Got a news tip? Send it in!
Advertisement
Advertisement