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Line Rider Coming to Wii and DS

by Evan Burchfield - December 19, 2006, 11:59 pm EST
Total comments: 6 Source: Press Release

Popular internet flash game will utilize stylus and Wii Remote's drawing potential.

INXILE ENTERTAINMENT AQUIRES CONSOLE RIGHTS TO HIT INTERNET GAME LINE RIDER™!

Nintendo DS & Nintendo Wii Games Scheduled For Spring 2007

NEWPORT BEACH, Calif. – Dec. 19, 2006 – Having already amassed a worldwide cult following on the internet, inXile entertainment announced today that it has acquired the rights to the hugely addictive ‘toy’ Line Rider™ and that the popular game will soon be available for both the Nintendo DS™ and Nintendo Wii™. Since its first appearance on the Web (www.official-linerider.com) on September 23, 2006, Line Rider has attracted over 15 million viewers to date and has spawned over 11,000 video posts on YouTube.com. Anticipated to ship in Spring 2007, Line

Rider for the Nintendo DS™ and Nintendo Wii™ from inXile entertainment will retain all the fun and thrills of the addictive Web version, but will also include new added features.

Line Rider has received accolades from media worldwide. Time.com commented, ‘Line Rider is becoming one of the most popular flash games on the web’, and The Wall Street Journal called Line Rider ‘Online gamers’ new addiction’. The Toronto Star noted that Line Rider was ‘a deceptively simple online game’ and stated that it has become “the latest Internet addiction".

“I have been around the interactive entertainment industry long enough to have seen similar phenomenon like Tetris and Bejeweled become massive international hits, and Line Rider has all the elements to do the same," said Brian Fargo, chief executive officer of inXile entertainment. “Line Rider is like a fully animated Etch-A-Sketch® and will be perfect for the Nintendo DS and Wii."

Fargo continued, “The amazing thing is that it has appeal to almost everyone. I’ve watched 6 year-olds and adults play Line Rider and both were thoroughly entertained and captivated. Easy to pick up and play, and highly addictive, we are very pleased to be bringing Line Rider to video game players."

Described as a ‘toy’ by its creator Bostjan Cadez, Line Rider allows players to construct their own track filled with as many ramps, hills, and jumps as they can imagine utilizing a pencil tool. Once the player is done creating their course, they can send a virtual sledder down the route until he wipes out. The possibilities in Line Rider are only limited by physics and the player’s imagination with an almost endless number of variations and replay.

"Line Rider began its life as a project I did for illustration class," commented Bostjan Cadez, who created Line Rider in his native Slovenia. “As much as people see it as a game I think of it as a toy because there is no score and no one wins or loses while playing Line Rider. I’m looking forward to working with inXile entertainment on the new Nintendo DS and Nintendo Wii versions as they will bring added gameplay and features."

Talkback

Nintendo fans everywhere now have a new control-scheme based issue to duke it out over:

Line_Rider for the DS and Wii... Which will be the definitive version?!?!?

Brought to you by Nintendo's Zelda: TP game for the Wii and GC and the "REAL FANS BUY BOTH" campaign.

~Carmine M. Red
Kairon@aol.com

couchmonkeyDecember 20, 2006

The big question is, will it be worth my money? I checked out the Flash version and it's fun and cool, but when I can play it for free, what's the appeal of buying it? Flashier graphics? Save and trade with other players? Maybe this could be an appealing VC game. Dress it up enough and it might even be worth 1000 points. But that's obviously not what they have in mind for DS, and I'm not sure how they will make this game worth $30.

Good luck though, because it is a cool idea.

nitsu niflheimDecember 20, 2006

I tired this, but my sled person kept crashing

UltimatePartyBearDecember 20, 2006

I've been playing it a lot since yesterday, and it can be a lot of fun. I've seen it do some crazy things, like big jumps, loops, and flips, but it's awfully buggy. If I save a course and leave, there's a good chance that it won't work anymore when I go back and load it. If they don't get that fixed before porting it, it won't be worth any price.

BlackNMild2k1December 20, 2006
TJ SpykeDecember 20, 2006

I've played the flash game, it was fun for about 30 seconds. I think I will pass on this, cool of them to bring different games like this to the Wii.

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