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Wii

Wii Message Board Explained

by Steven Rodriguez - September 28, 2006, 10:35 pm EDT
Total comments: 13 Source: http://wii.nintendo.com/iwata_asks_vol3_p3.html

You know the message board in your Animal Crossing world? Think that, but in the real world. And a lot cooler.

Nintendo has been busy translating and posting the on-going "Iwata Asks" feature on the various official Nintendo sites around the world. In the most recent update, the Nintendo president and his band of hardware designers discuss the Wii Message Board/Calendar feature of the console, and how its functionality could work online.

Shinichiro Tamaki of Nintendo R&D 4 simplifies it to "sticking a message on the door of the fridge." Anyone who uses the console can go in and post something, with the thinking that it will help families better communicate to each other in their busy day-to-day lives.

Tamaki starts by explaining how games can post messages to the console's message board:

For example, if you’re playing “Animal Crossing", a message like “Concert next Saturday in town" will automatically be posted on the Message Board. The user doesn’t even have to be playing the game. Or take a game like “Brain Age". You could post your results on the Message Board: “Today, your brain age is 50!", or something like that.

Things start to get interesting as he explains how it would work with the console's online functionality:

Basically, we've designed it so that you can exchange information with your registered friends. I'll give an example of the kind of information that could be exchanged. Let's say someone buys a new game. When they switch on their console, a question could appear on the screen: "Do you want to let your friends know you have bought this game?" If you select "Yes", the message "X has bought the game Y!" will pop up on your friends' Message Boards. You can send messages like that from within the game, or you can make your own message to send to your friends.

(In the next sentence, he states that such a feature hasn't been finalized yet. Bummer.)

But wait, what's this?

On top of that, with the Wii Message Board, users can exchange game data or screenshots. Emails can also be exchanged between mobile phones and Wii.

By the looks of it, the Wii Message Board may be to Wii what Xbox Live is to the Xbox 360. Further along the page of the interview, Wii "Play History" is explained, wherein people can see what games they've previously played and for how long...sort of like how the 360 records games played. Ideas kicked around for this aspect include finding out which Wii game was the most played in a given year, "with users' cooperation," of course.

This summary just scratches the surface of the amount of good info in one page, let alone the entire interview. Do yourself a favor and read it at Nintendo's site, and if you haven't yet, read it from the beginning. It's good stuff.

Talkback

Nick DiMolaNick DiMola, Staff AlumnusSeptember 28, 2006

Wow. I'd say one of my biggest fears with Nintendo's approach to online gaming was that they couldn't possibly come close to the full experience Xbox Live provides for the 360, but now that things are getting finalized, it almost seems as if Nintendo has the potential to top Microsoft in the online for console market. All very exciting news and I can't wait to get my hands dirty and have some fun with Wii Online.

wanderingSeptember 28, 2006

Sounds nice. The decision to keep everything non-private is interesting...any messages you send/receive can be read by anybody with access to the system. Very different from Xbox Live, where you have your own password-protected accont. I wonder how online gaming would work. I guess you'd choose your name from a menu when you start a game (or do anything else that's person specific.)

UltimatePartyBearSeptember 29, 2006

Quote

Originally posted by: wandering
Sounds nice. The decision to keep everything non-private is interesting...any messages you send/receive can be read by anybody with access to the system. Very different from Xbox Live, where you have your own password-protected accont. I wonder how online gaming would work. I guess you'd choose your name from a menu when you start a game (or do anything else that's person specific.)

Maybe it knows which person is playing based on which controller you're using, combined with the Mii channel. I'm thinking your Mii could be your "account login," which you store on your controller so the Wii knows exactly who Yuu (heh, sorry) are when you pick it up. As long as switching them out is fast and easy, that would be pretty cool.

KDR_11kSeptember 29, 2006

That would still require the option of changing it in case a guest uses the controller.

UltimatePartyBearSeptember 29, 2006

I thought I addressed that concern with my last statement. Sorry if it wasn't clear.

No, I think the purpose is that it IS public.

The message board is compared to a refridgerator or message board, it's a place of public communication that lets us realize that other people exist around us. It's not e-mail, it's about extremely easy and clearly visible communication within the family and among people. It's about not being seperated from the people around you, but being more in touch with them.

This is a wonderful example of how Nintendo has taken the concept of "online" and extended it far beyond the conventional wisdom of player-matching and avatars and instead done something completely unique that they have come to believe in.

~Carmine M. Red
Kairon@aol.com

Jin-XSeptember 29, 2006

Now if they would just get the online play documentation to the devs... Seriously, whats the hold up? I haven't heard anybody report why they still haven't told 3rd parties how to do online play, anybody from PGC staff know why? If not, care to guess?

TrueNerdSeptember 29, 2006

So it seems to me that you may have to exchange one, singular friend code with others to play with people online. I personally would like to do away with friend codes altogether, but if they're going to stick around, that is definitely the most manageable way to implement them.

Now if only there were some games that, ya know, went online.

FaithinchaosSeptember 29, 2006

Reguarding online, I'm not really put off that they haven't put anything into motion yet. I mean, having *games* is far more important to me than having games online, and probably to Nintendo, too. That said I'd be shocked to see the first online game come out any later than march.

Jin-XSeptember 29, 2006

It's important when these games have online play on XBX 360 and PS3 (PS3 has online play from the start right?). I have dial-up and won't be able to play online but it's an important selling point. For example, looking how Madden is turning out, it has huge potential as a killer app for casual gamers and online play would just seal the deal. You can sell the difference in graphics for the much greater immersion of the Wiimote in Madden, but it starts getting harder when you have no online.

And lets be real, there is no excuse as to why there isnt online at launch, MS has been doing it with the Xbox 1 now for years.

I really think that Nintendo just isn't ready. *shrug*

This is a monster launch for them, and they've only got so much attention to go around. Even with the first XBox, online didn't come until much later, so there must be a lot of groundwork that Nintendo is still laying out even until now.

Either way, it isn't too worrisome yet because Pokemon Battle Revolution will have simple online functionality in December in Japan (though this is still very simple functionality), and Mario Strikers and BWii are both expected to be online sometime next year, hopefully first half of 2007.

~Carmine M. Red
Kairon@aol.com

EpitaphSeptember 29, 2006

Nintendo is finally realising a dream started in the latter days of the nes and for a very long time. A consol that could aid in communication among friends and familly. With the number of consoles nintendos online plans have travelled and ripened im sure its gonna be brilliant.

FaithinchaosSeptember 30, 2006

Theres a lot of good arguments against Nintendo no being online, and I can't necessarily disagree. That being said, Nintendo has expressed a great deal of concern over the online experience, and I can see where they're coming from as well. Some key scenarios come to mind:
A) you bring home a game and its stale, boring, generic, but by golly its the first one online! For Nintendo to be introducing new people to the gaming experience, you can't just give them "insert racing game name here 2006." It will almost certainly be a first party "killer app" and the online component will no doubt be online and rewarding, even if it ends up emphasizing to 3rd parties how much better Nintendo's own software will sell.
B) you're a parent and your kid is subjected to playing against me online and learns a lot about the english language they've tried so hard to shield them from.
C) EA drops some fatal bugs into the mix, and your forray into online gaming ruins three (videogame) seasons of trading, playbook making, or disables your Wii messageboard entirely.
I know the last one refers to the PSP and not the same kind of robust XBox Live kind of platform, but the point remains; if everything works the way Nintendo has it planned, they'll have the time to get it right.
But I'm a little sad to see no online support early, but its not like I'm missing anything, the only game I still play online after all the new has worn off is Enemy Territory.
Take that for what you will.

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