We store cookies, you can get more info from our privacy policy.
Wii

Sakurai Still Smashing on Revolution

by Michael Cole - November 16, 2005, 11:37 pm EST
Total comments: 20 Source: IGN/Famitsu

Masahiro Sakurai is heading up the next-generation entry in the popular Nintendo mascot fighting game.

Smash Bros. fans, have no fear! IGN reports that Kirby and Smash Bros. father Masahiro Sakurai has allied with his former employers for Super Smash Bros. on the Revolution.

This relieving news was disclosed by Sakurai himself in the latest Famitsu Magazine. The seasoned creator reveals that upon his departure from Nintendo, his boss and long-time colleague Satoru Iwata expressed interest in collaborating down the road if HAL made another Super Smash Bros. game. Iwata followed up on his proposal and promptly approached him after the sequel's announcement during E3 2005. Sakurai accepted Iwata's offer, and is now director and lead game designer for the Revolution game. (Actual game production had not commenced when the project was publicly announced.)

Sakurai is famous for his attention to detail, and his involvement almost certainly ensures a worthy sequel with a comprehensive online mode.

Talkback

RobageejamminNovember 16, 2005

Phew, this makes me feel so much better. I was pretty worried about Smash Bros, not only because its gonna be on a totally different platform but because it lost its creator at the same time. Now I have complete faith that it will be nothing less than amazing.

Actually, I'm just glad to hear somebody mentioning anything about the game since E3

ArbokNovember 16, 2005

Quote

Originally posted by: Robageejammin
Phew, this makes me feel so much better. I was pretty worried about Smash Bros, not only because its gonna be on a totally different platform but because it lost its creator at the same time. Now I have complete faith that it will be nothing less than amazing.


Same, I almost jumped for joy when I heard this. I can't wait for the next entry in the series now, well more so then before face-icon-small-wink.gif, and Sakurai being on board is a huge relief for me.

MarioNovember 17, 2005

FANTASTIC! I want TONS OF STATS in the new SSB! This is the guy who said he had even -more- he wanted to put into SSBM but they had to "rush" it out.

GoldenPhoenixNovember 17, 2005

Great news, though I wasn't really worried about SSB Revolution before the news. Nintendo has some of the best game designers around, and I'm sure they could have created a stellar game regardless. But this is still a bonus face-icon-small-smile.gif.

mantidorNovember 17, 2005

what? but.. but... Iwata said that Smash Bros development was already in progress when he announced it at E3 T_T, didnt he?

Bill AurionNovember 17, 2005

I think it's silly to think that they hadn't been putting together ideas and things such as character models before E3...If anything he means actual game programming...

KDR_11kNovember 17, 2005

They could pretty much finish the game and only have Sakurai in there when it comes to making the game balance work.

cubistNovember 17, 2005

I think another aspect of this story that we have to consider is Iwata's ability to reconnect with Sakurai. It is probably a strength that the current NCL president has coming from a programming background. It doesn't hurt that he was a part of HAL in the first place. I hope this continues to transcend to other development houses as well.

JonLeungNovember 17, 2005

Not to downplay Sakurai's involvement, which sounds like a good thing, but it's nice enough to hear any kind of news about the next Smash Bros.

I've actually been tired of Melee for a while, but I'm looking forward to the next game. Aside from likely more characters and stages, I'm hoping there are more outfits, more stats, more trophies, online play, and as many other things as you can shake a stick at.

Or shake a Revolution controller at.

Saturn2888November 17, 2005

It'd be best if there was some changed form of gameplay. It's gotten a bit boring. More moves would be more like it, or more things you can do. This would heighten the need to sit down and use a more strategic approach. To tell you the truth, since he's up there again, borrowing the same exact gameplay will make this boring quicker than the last game and the game before that (which in the other two are around a couple years).

ArbokNovember 17, 2005

Quote

Originally posted by: Saturn2888
This would heighten the need to sit down and use a more strategic approach.


This is Smash Bros, not Street Fighter. Adding quarter circle moves, or other such nonsense, would only add to the learning curve, and SSB is strategic enough that a veteran will always smoke a beginner without problem. So I don't see a need to make it more complicated. There are tons of 2D fighters that just use that angle anyway, that's not saying that I don't love a lot of those games (Marvel vs. Capcom 2 being one of my favorites), but that's not what Smash Bros is about at all.

Tuxedo.BondNovember 17, 2005

Heck yeah! That is all I have to say.


I like SSB/M the simple way it is. It seems like on a lot of fighters noobies can just button smash and win against more seasoned players at times, while you can't do that against a pro player in Smash Bros. face-icon-small-smile.gif Simpler can be better.

Quote

Originally posted by: Arbok
Quote

Originally posted by: Saturn2888
This would heighten the need to sit down and use a more strategic approach.


This is Smash Bros, not Street Fighter. Adding quarter circle moves, or other such nonsense, would only add to the learning curve, and SSB is strategic enough that a veteran will always smoke a beginner without problem. So I don't see a need to make it more complicated. There are tons of 2D fighters that just use that angle anyway, that's not saying that I don't love a lot of those games (Marvel vs. Capcom 2 being one of my favorites), but that's not what Smash Bros is about at all.


Quoted For Truth.

~Carmine M. Red
Kairon@aol.com

vuduNovember 18, 2005

The only way the game could possible get boring if is you always play with the same character. It's not our fault if you're a Roy-whore.

PaleMike Gamin, Contributing EditorNovember 18, 2005

I'm resisting the urge to start what happened in the last thread...

I just thought you all should know that...

face-icon-small-wink.gif

Bill AurionNovember 18, 2005

Quote

Originally posted by: vudu
The only way the game could possible get boring if is you always play with the same character. It's not our fault if you're a Roy-whore.

I'm a Roy (and Fox) whore and the game's still fun for me! tpg.gif

KDR_11kNovember 18, 2005

The game also gets boring if your opponent constantly uses the same character (the one guy I know that's good at the game always uses Pikachu or Samus, I easily trash those two with Falco and Yoshi but I wish he played others more frequently).

The game gets boring real fast if your friends use camera mode for 5 hours and then spend the next 15 minutes spurting milk out their noses at the pikachu-banging-pikachu pic they've just perfected.

~Carmine M. Red
Kairon@aol.com

Michael8983November 19, 2005

Sounds like development of the game isn't as far along as we thought. I hope this doesn't mean the game will miss the launch or, worse, be rushed.

Saturn2888November 24, 2006

Quote

Originally posted by: Kairon
The game gets boring real fast if your friends use camera mode for 5 hours and then spend the next 15 minutes spurting milk out their noses at the pikachu-banging-pikachu pic they've just perfected.

~Carmine M. Red
Kairon@aol.com

I agree with that.

Quote

Originally posted by: Michael8983
Sounds like development of the game isn't as far along as we thought. I hope this doesn't mean the game will miss the launch or, worse, be rushed.

Nintendo said it wasn't gonna be a launch game.
The thing is, while Melee came out 2 weeks after launch, it was only 2 years after the first game, but then SSBB is gonna come out some 6 years after SSBM. With SSBM being such a big seller, I would've thought Nintendo would make a new one to boost GCN sales, but I guess they didn't want to because it would also lower 3rd party sales as most Nintendo games seem to do. The funny thing is, Nintendo can't help it if they make good games, lol!

Got a news tip? Send it in!
Advertisement
Advertisement