The status of Metroid IV, 5.1 Surround Sound, Nintendo's success thus far, Nintendo's gameplan, Slot B woes, and E3 video murmurs.
The Avatar asks, Everybody has been lamenting
about the lack of information from Nintendo regarding the status of Metroid Prime. In all
that mess, we've forgotten about one game that staying true to the 2D roots of the series:
Metroid IV! What's the word on that game?
Dragona Says: As of now, there isn't.
Nintendo hasn't actually commented on the game officially... not even to say just who is
developing it! I imagine we'll hear more at E3.
Jonathan Says: Dragona is exactly right. Nintendo
wouldn't even talk about Metroid IV last E3... I asked a dozen employees of NOA, their PR
company, and various second-parties, and no one would even tell me who is developing
Metroid IV. (I think it's probably Intelligent Systems or Nintendo Software Technology,
for what it's worth. NST has a lot of people with great handheld experience on GBC, and
presumably not all of those folks have moved on to GameCube projects...)
But anyway, E3 is the place to be for Metroid IV info. Expect Metroid IV to be playable
and much prettier than it was last year. ;-)
Mark asks, Do you know of any other games coming out that are going to utilize the 5.1
surround sound technology that Factor 5 made?
Max Says: I've actually heard a few developers
express interest in it, but no one has announced concrete plans to use it in any upcoming
games as of yet. Maybe this will change at E3.
WindyMan Says: Let's just clear something up
before we continue. Factor 5 didn't "make" this technology. Dolby Pro Logic II
has been around for some time now, even if it's still fairly new technology. Of course,
the audiophiles at Dolby Labs are responsible for this, it's just that F5 made it work on
GameCube.
As for who else could utilize it, I expect all EA Sports games to use it, as well as
future Rare games (because it's a bit unlikely DP will have it, as it's still an early
game). Basically, if developers took the time to make Dolby Surround games on the N64,
they'll probably do DLPII 5.1 sound with their GameCube games.
TYP Says: Windy: Factor 5 may not have made Pro
Logic II, but they made the utilities to encode it on the GameCube.
Jonathan Says: Well, here's the deal. Dolby Pro
Logic II support, as far as I know, was NOT included in the original GameCube dev kit
sound package. Factor 5 finished up the tools fairly well into Rogue Leader's development
and actually didn't announce the technology until right before the GameCube's launch.
Other developers won't be able to encode DPL2 into their own GameCube titles until Factor
5 and Nintendo can get the newest sound tools out to everyone else...and we don't even
know if that has happened yet, although I assume it will eventually if it hasn't already.
But regardless, we probably won't see anymore DLP2 games until late 2002 or early next
year because of the time it takes to ship new sound tools out to developers.
Atkar asks, Nintendo has stated that summer 2002 would be the "real" launch of
the Cube. If this is the case, do you think Nintendo has done better than the sales show?
They haven't released Mario, Zelda, Metroid Prime, RE, StarFox, or Eternal Darkness, but
they've already sold 1.5 million in the US. And since they and third parties had to rush
the software, releasing good-to-great games like Rogue Leader, Pikmin, SSB:M, THPS3, Super
Monkey Ball, SSX Tricky etc. is pretty impressive.
Now, what do you guy's think? Has Nintendo done a great job considering they released the
console before they wanted, and haven't even released a Mario game yet?
TYP Says: This is a very good question. I hate
predicted sales figures because they are pointless. But from what I've seen, I think
Nintendo has done pretty well. It's not GREAT, and right now they're in 3rd place...but it
is hardly a distant third. If most of these belated games are killer apps, Nintendo could
be in a very good position. On the other hand, if games like Star Fox, Eternal Darkness,
Resident Evil and Metroid fail to deliver (either in content or in hype/awareness)
Nintendo could be in trouble. Mario and Zelda are sure to sell Cubes, but one has to
wonder how many have already been "pre-sold" before the "real" launch,
as you put it.
Mike H. Says: Yeah, I suppose I'd day Nintendo's been successful, but by their own
admission they haven't exactly been blown away by GameCube's results either.
Someone in the Forums recently brought up a great point. In retrospect, holding off on the
number of franchises that Nintendo has to work with may be to their advantage. The early
adopters crowd garnered Nintendo, at the very least, solid success thus far. When Mario is
launched this year, especially in Japan where Mario IS Nintendo, it will be like launching
the GameCube twice. The seed will be planted for another mad rush and bang-up holiday
season. And it won't be anything less than that.
Zelda will contribute to that success as well, whenever it's finally released. The others
will be icing on the cake.
Jonathan Says: Nintendo is the MASTER of creating
post-launch holiday software frenzy. See Diddy Kong Racing, Ocarina of Time, Donkey Kong
64, and all the handheld Pokemon games. Regardless of how great PS2 and Xbox software is
this Christmas, Nintendo will absolutely own the holiday game sales because that's what
they do best. Remember that NOA engineered the "Tickle Me Elmo" syndrome over a
decade ago with the NES...actually, they did it multiple times with the NES and SNES.
Dreylem asks, Several of my GC games don't recognize the memory card in slot B. They will
ONLY search Slot A. Do I have a defective Cube? Why the hell are there two memory card
slots if the games will only read the one in slot A?
TYP Says: Your system is only
broken if it can't read a card in Slot-B in the system menu (when there is no game in the
Cube). Slot B is primarily for copying files, but I agree: games should read both slots as
a rule. Why most developers don't allow loading from Slot-B is beyond me--it isn't
impossible. Sonic Adventure 2: Battle does it quite easily. In an idea world, all games
would check both slots for saved game info and would offer to save in either slot. People
with two memory cards should never have to take them out.
Rize Says: It's amazing the stuff that developers
won't put into games. Everything from obvious gameplay features to support for the second
memory card slot. I think reviewers should start checking for this and lowering scores
because of it. Then maybe they'll start doing things right! I'd also prefer that games
didn't limit me to a single file per card.
Mike H. Says: Common sense, right? Perhaps now
that the first wave of titles are out the door, developers will keep the obvious in mind
from here on out.
By the way, there is NOTHING wrong with your GameCube or memory cards. Game developers are
at fault for this one.
Daniel Says: TYP's right about Sonic. I've got it
saved to slot B just because I can. I must say that some of the memory card management
bothers me. The fact that many games still don't allow for more than three save files
baffles me.
Ryan asks, What do you guys feel about Nintendo's current game plan? What do you
guys feel they are doing right and wrong so far? Do you feel that Nintendo will return to
the glory days of the NES and SNES?
TYP Says: I'm not sure. I was initially very angry
about the whole June thing, but after talking to a (non-console gamer) friend who was
stating how great Goldeneye was, I'm not so sure. I know how many delays Goldeneye went
through, and if these GameCube delays yield games of such legendary status I suppose it is
worth it. But Nintendo needs to understand how such a draught can be a deterrent for the
common gamer. I'm hoping at least Doshin makes it over to the US, but if Sin &
Punishment didn't I have to question if any "Japanese" Nintendo game will make
the jump...
Rize Says: Nintendo's plan is very simple
actually. They simply want to make a lot of money, but at the same time keep their
reputation for making the world's best games. If this means that GameCube has to launch
without Mario... there's not much we can do about it. I suppose it's a good plan though; I
bought GameCube for Nintendo's games. Anything else is just a bonus to me.
Mike H. Says: I still feel they should be
embracing 3rd party support more than they are. If they want to be picky about the
companies and titles, fine, but I wish they would lighten up a bit.
Their method of "fewer but greater" titles will be enough to keep their system
afloat in the realm of competition, but I don't think a typhoon will strike MS or SCEA
buildings. They build platforms for themselves first. Sony and MS obviously build for 3rd
parties, for better or worse. The difference between their practices is faster
profitability. Somehow or another, Nintendo's methods just seem to work... for themselves.
But is it really better for gamers? I don't speak for anyone but me, but there are
virtually no GameCube titles that interest me until mid year. THAT's not good at all. I
can only tolerate "fewer but greater" so much.
Speaking on the last question, the glory days of NES and SNES will be hard to return to. I
look back on those times fondly. There was a simplicity about 2D games that made them far
more enjoyable for me, and being a kid at the time with no other worldly worries helped a
great deal.
That's why I'm so big on these GBA remakes... nostalgia baby. But I want some more
original content as well. Ahem. Still waiting for that GBA-to-TV adapter.
Daniel Says: I honestly feel that NCL is doing a
much better job managing their release schedule in Japan than NOA has been here. There
still isn't a lot coming out there, but new first and second party games have been getting
released about every four to six weeks. NOA may have brought everything out in time for
the Holidays, but now there isn't much to look forward to until the summer. Plus, we still
don't know the status of Animal Forest or Animal Leader. Both could get more attention in
a time like this than if they have to compete against Mario, Turok, and Zelda later this
year.
Jonathan Says: Well, the GameCube lineup through
May isn't so bad if you don't already own a PS2...I'm about to rent NBA Street, and Spy
Hunter too when it comes out. Word.
Ondr0013 asks, Because this is going to be the biggest and best E3 in video game
history, I would be stupid not to purchase the E3 Video/DVD/CD when you release it. Not
only that, but I know the proceeds serve a good cause. When do you think will be the
earliest day that I can find it in my mailbox? Will you release it in one form or multiple
forms? What will these babies be priced at? How long do you think the video will run?
Mike H. Says: If we do something, it may only be our
second E3 video, but it would be the BEST E3 VIDEO EVAR!!111111
But seriously, we know there is already a buzz. People are getting pumped about the event
and the video possibilities. There are a lot of details still to iron out. However, this
E3 video would not disappoint in quality or launch time because we listen closely to what
people want, and we're surrounding ourselves with great people.
As usual, we'd focus on content you won't find for free on the internet. There would be
tons of game footage and goings-on, but we also suck you into the experience by doing what
those 1984789457089245 movies on the internet don't do. We tell a story. They wouldn't
even compare.
Rize Says: I think we've learned a lot in the
video department. Just comparing the E3 and Space World videos shows that. The Space World
video was completed and sold much quicker than the E3 video for example. I think you can
expect a much quicker production this time around.
Max Says: There were problems galore with our first video project, but we've learned a lot from the experience. This time around, you can definitely expect a more timely and quality production. PGC should also have more contacts than last year, which should make for some great content... Not to mention all the great games we'll be seeing!
Daniel Says: I thought I heard that we weren't
doing a video.
Jonathan Says: To quote Jeffrey Rush of Shakespeare
in Love:
"I don't know; it's a mystery."
Mike H. Backtracks: Oh yeah, uh, what video?
What's E3?