The latest Mailbag is coming atcha with the latest on racing games, European delays, 2nd party developer status, GameCube vs. PCs, and game prices.
johnnyboy asks, Are there any really good racing
games coming to the GameCube, like Spy Hunter, or Mario Kart, SOON?
Jonathan Says: It looks like Spy Hunter will be
out around March, although whether that counts as a racing game just depends on your
definition. Don't expect Mario Kart on GameCube before Q1 2003, although it'll probably be
online. Donkey Kong Racing looks great on paper and may, MAY, make it out by this
Christmas...but don't hold your breath. There's also the mysterious F-Zero for GameCube
that we spotted back at E3, but who knows what has happened to it since then. Nintendo
never even acknowledged what that footage was. And, of course, you've got 1080
Snowboarding 2, which supposedly is still in development, but who knows where. That's not
even including third-party stuff; off the top of my head, Need for Speed: Hot Pursuit 2
will probably go multi-platform, and Sega's Amusement Vision likely has plans for a
Daytona title on GameCube eventually. Overall I'd say racing is one of the least worrisome
genres for GameCube, if only because the N64 was SO strong in that category. You're
probably still going to see far more kart- and arcade-style racers on GameCube
though...truly realistic racing games are fairly rare, and most of them suck horribly to
boot (Gran Turismo notwithstanding, although I personally find it 100% unentertaining).
TYP Says: Many (possibly most) Nintendophiles love
the kart-style racer, and Nintendo's systems have ALWAYS been the place for this. If
Jonny's right about the 2003 Mario Kart prediction (as I think he is) there is probably someone
out there trying to fill the gap in as best possible. I have no idea who it is, but there
is BOUND to be someone... I'm sure you'll see a few "realistic" (Hah) racers
come out in 2002 for GameCube.
Billy Says: Well XG3 is already out, and we'll see
Smashing Drive and Spy Hunter in the month or so. Yes, there will be plenty of Racing type
games (arcade/cart) coming to the GameCube.
As far as when Mario Kart will make it's debut, I'm hoping Jonathan's wrong. I think we'll
get DK Racing or Mario Kart before the end of 2002. If the Mario Kart is online as we
predict (for the love of god), I do doubt well see it this year. It's rather unfortunate.
E3 could hold the key to our Mario Kart needs. Keep them fingers crossed boy!
Y2Jeremy asks, With the PS2, the release date difference in America and Europe are very
minimal. Do you know any reasons why the GameCube games WON'T follow the same kind of
schedule? It was terrible with the N64. U.S. got Banjo Tooie in November 2000 and we had
to wait until about April 2002!
Jonathan Says: Probably more than anything, it's a
matter of production speed. Most PAL versions aren't even started until after the NTSC
releases. Although PAL conversion doesn't take very long (usually less than two weeks from
what I've heard), production of the PAL games can't start until that task is complete.
With N64, cartridge production schedules were always planned out many weeks in advance,
and there was often a long waiting list for each title's next print run. The America to
Europe time gap should, in theory, be a lot shorter now that Nintendo is using a disc
format. Let's hope, eh?
TYP Says: The gap has been closing between Japan
and US...I don't see why a similar pattern would develop between US and European releases.
If the downtime doesn't decrease, I'm sure Mr. Pants will be giving Ken Lobb a kick in the
trousers.
Billy Says: It truly is a shame how Europe and
other countries get games so much later. It makes our complaining about game delays rather
trivial in comparison. Regardless if Europe does get games like Kuru...Europe, and many
other countries get screwed time and time again. It's understandable why many import
hardware and games.
Zosha Says: Wait for Milia. 5 March isn't so far
away.
JConrad asks, For years now, we've heard rumors that Nintendo has several 2nd party
developers that they've yet to announce. IGN has even ran articles and rumor reports
acting like they know something about it. I know that Camelot, Flagship, and Factor 5 have
been the main candidates talked about, I was hoping you might share your insight on the
subject. Beyond what you are hoping for, do you know any info on this, or of any other
possible companies in the running?
I thought of asking IGN about this (since they pretend to know something), but getting a
straight answer to a question from them is even rarer than them updating their site on
time.
Jonathan Says: Camelot is technically not a
second-party, but lately they've been acting like one and many people think the deal will
probably be formalized in the near future. Let's put it this way: Nintendo let Camelot use
Mario, so the two companies are obviously VERY close.
Factor 5, although very instrumental in the GameCube hardware's development, has expressed
some interest in Xbox development lately. In addition, they obviously have a very
lucrative publishing relationship with LucasArts that would be difficult to maintain if
too much of Nintendo's money entered the situation. Becoming a second-party offers great
financial stability, but there are downsides as well; for now, Factor 5 seems to value
their freedom too much to be controlled by Nintendo.
As for Flagship: I won't pretend to know a great deal about this small company (though I'm
sure Dragona can fill in the gaps), but as I understand it, Flagship is a wholly-owned
subsidiary of Capcom. In other words, they aren't even for sale. The reason Flagship got
to handle one of Nintendo's most beloved franchises for the recent GBC Zelda games is that
ol' Shigeru Miyamoto apparently is very good friends with the guy in charge. It wouldn't
surprise me to see several Flagship employees end up at Nintendo, but I don't think the
company as a whole is going anywhere.
Billy Says: I would have to agree with J00ny on Camelot. If they get to touch
Mario, they're pretty damn close. Nintendo should nab them while they can.
Who's a second party is a very interesting game you can play with Nintendo. There's
obviously third party companies like Factor 5 or Camelot that aren't second party, but
they seem to get second party attention.
TYP Says: If Camelot becomes 2nd party, a new
venture in the Shining Force series will become little more likely than a Mario &
Sonic game.... And we wouldn't want that, now, would we?
Rize Says: TYP, you do know that there is a new
Shining title coming to the Game Boy Advance? It's not a strategy RPG like Shining Force
though. It's more of an action-adventure game. Perhaps we'll see more of that at E3.
Zosha Says: Heh, Camelot might have
"gotten" Mario, but Capcom/Flagship got Zelda. So why isn't Capcom a second
party, eh? Heheh.
Seriously though, NCL tends to gloss over these things, never really letting the outside
world know of its internal second party dealings. Groups like Quest (creators of the Ogre
Battle Saga) and Camelot may not be "officially" 2nd parties but you damn
well know they're NCL partners and for all intents and purposes, as good as a "2nd
party". The games are exclusive. Hell, Nintendo published TO: Gaiden. That gives a
pretty clear indication.
As for Flagship, they're partially owned by Sega/Nintendo but Capcom has the majority
stake. (I believe Sega and Nintendo both have something around 10% ownership.) It was
founded by Okamoto, a big Nintendo supporter.
So you see, it's not very cut and dry.
John asks, I want to hear an informed opinion or as factual as can be, on the Cube's
gaming abilities against the PC. It sounds to me from what little pieces I have gathered,
the Cube is actually more tailored for gaming, and the power (specs) is not an issue. From
what I've seen in Eternal Darkness so far, there are no better textures out there, and the
detail and and effects are top notch.
We have seen many comparisons on the consoles, I want a break down on the PC side. Higher
specs on a PC, but bottlenecks and not tailored for games. Cube is lower in specs, but
made for easier programming and streamlined for it. There has to be somebody who can give
fair comparisons even if every little thing is not known, all I know is they seem really
close, despite the specs.
Mike S. Says: When it comes down
to Console vs. PC it's quite simple. For the PC, developers have to guess at what kind of
hardware the many different users of their products have. For consoles, the hardware is
uniform. The uniform nature of consoles makes them MUCH easier to develop for, and the
developer can tailor a game to work at it's best on a console.
As for specs, you really cannot judge them against each other. They are two totally
different beasts. The PCs have monster specs today. Consoles are spec'ed much lower but
offer equal or more performance in most cases because of the uniform hardware.
But really, in the end it all comes down to the games. Games are important in the end.
Games like Worms most certainly do NOT have mind-blowing graphics but they have managed to
capture millions of rabid fans because they are flat-out awesome.
Mike H. Says: All of the consoles are more
tailored for gaming... well, obviously. To take the other Mike's comments a step
further... what PC do you have in mind? A 600MHz Celeron? 2.2GHz Pentium4? 800MHz Apple
G4? 64 megs of RAM? 128? 256?
A lot of developers aim low with their system requirements (thus lowering the capabilities
of their games) to attract as many people as possible. There are literally millions of
different setups out there. Comparing GameCube to any one setup wouldn't come close to
answering your question. Not an issue with console platforms. However, there's no question
a 2.2GHz Pentium4 or an Athlon XP 2000+ with a Geforce TI card would have killer gaming
power over any of the current consoles... If you have $1500+ (U.S.) to spend for mostly
less than stellar games (IMO).
If you care, developers have compared the power of the GameCube to that along the lines of
an 800MHz PC. What that means, spec-wise, I don't know (RAM, graphics card, etc). It was
too vague a comment. They might just be referring to the CPU, which leaves out the Flipper
altogether, and means even less.
In more general terms, PCs aren't built from the ground up as game boxes. They just happen
to do be able to play them. They generally don't come out of the box with controllers,
much less more than one controller, or even more than one controller PORT (unless you
consider USB ports or something). Many think the keyboard is great for their PC gaming...
I say, err, whatever, more power to ya. No, I don't believe PCs are the least bit
gamer-friendly. It's just one of the many functions a PC can do.
If PCs could be tailored to games specifically, you could remove the current import
devices, create more uniform imports, strip the cards out, sell it grossly under cost and
call it an Xbox... and I just made that name up, too.
Jonathan Says: Comparing the GameCube's
performance to PC performance is like trying to compare the 1982 Ford Thunderbird's
performance to Chevrolet's performance. It simply doesn't make sense. I'll stick my neck
out and make a ballpark estimate here...GameCube is probably slightly more capable than
the average stock $2000 consumer PC from Dell or Gateway, including an OEM graphics
accelerator. Sure, you can easily build a PC that is considerably more powerful than
GameCube, PS2, and Xbox all put together...it just depends on how much you want to spend.
For what a console costs, its gaming value is far over and above anything you can get with
a PC... that's simple economics. Of course, the flipside to that argument is that a PC has
many other useful functions that can justify its price. It doesn't really make sense to
spend $2000 or $3000 on a heavily souped-up, hardcore gaming PC though... not when you can
have almost comparable performance and arguable superior software on a console for
one-tenth the cost.
Rize Says: I like to look at the Xbox which has a
souped up GeForce3 chip in it (with 2x the T&L power). Many developers have implied
that the Cube is nearly neck and neck with the Xbox in terms of graphics potential. Now,
with that, you might find it easier to compare the Xbox to a PC current PC. While it's
only got a 733 MHz PIII (with half the cache), the graphics chip can still be considered
top of the line and that doesn't even consider the much better memory architecture that
Xbox and GameCube have over just about all PCs. Add to this the fact that Console games
are tweaked and optimized to take full advantage of the system, and I think it's clear
that the best console games will easily outpace the graphics of any PC game for months to
come.
Daniel Says: I agree with Jonathan and Rize on
this. Since their is such a variety in system set-ups, the X-Box is really the best
example of what a streamlined gaming PC could do.
One of the difficulties that hinders PC games is that developers need to stay compatible
with the lower-range of specs to get decent sales. Most people don't bother to upgrade
their computers unless they have to do work that requires it.
DylTyl asks, Nintendo said their "proprietary discs" were going to be a
lot cheaper than cartridges to make, which is a fact. So why are all the newly released
GameCube games the same price as newly released Nintendo 64 games?
Mike S. Says: Actually, they are cheaper. N64
games usually retailed at about $60. GameCube games are priced at $50. As for why we
aren't seeing a drastic price drop, well that is simple. Companies know they can
charge $50 a game and it will still be sold. Also, if the game prices went down to
something like $30, we would see a LOT less good games. Games cost a lot of money to make
today, the good ones at least. If developers don't make enough money on sales, they simply
won't make expensive games anymore. They will start making bad games that can be sold for
$30 and the market will be flooded with titles like "Army Men."
Mike H. Says: Larger profit margins, silly.
Jonathan Says: I promise you that the average
price of GameCube titles is $10-15 cheaper than the average price of N64 titles back when
they were new. People have a tendency to underestimate the price of games in younger days;
third-party N64 games at $70 were not terribly unusual, and Street Fighter 2 for SNES
originally retailed for $80. Come to think of it, that's also how much I paid for Chrono
Trigger...five years later, the brand new Chrono Cross was only $40. Too bad it
stank...but that's another story.
Billy Says: Yeah, $50 games really aren't bad.
Hell Atari games back in the day we're $35-$40 bucks.
N64 games at launch we're very expensive. I paid 69.99 for both Mario 64 and Pilotwings.
Heh, I paid $89.99 for Shadows of the Empire when that was released. I turned around and
sold it for $95 a week later due to a shortage of the game.
TYP Says: On a related note, Nintendo claimed
production costs (or was that royalties) for GBA carts would be going down sometime this
year. Hopefully we'll see 3rd party titles at the $35 mark soon. And maybe a few of the
1st party games with lower production costs (read short or ports) will come to market at
$25, if Nintendo would be so kind :-)
Rize Says: Final Fantasy III = 90 US dollars at
WAL-MART back in the SNES days. The N64's greatest hits were routinely 40 dollars. I
expect that GameCube hits will be 30 dollars max. I think we have it great right now.
Games haven't been this inexpensive since the NES was popular; especially if you factor
inflation into the mix. Game Boy Advance games are worse than ever though. I almost feel
bad when Nintendo charges 30 bucks for their games while 3rd parties have to charge 35 or
40 (since Nintendo gets a cut). Cartridges are hell.
Zosha Says: Feel sorry for PAL gamers, dammit!
Especially gamers in the UK. Most of the time, companies just pretend USD = Pound
Sterling. Games being 60£! Sixty bloody quid! Take into account that 1£ is the
equivalent of about 2$ USD...
That's right. OUCH.
The GC will probably be 199£ spot on. I dread to think of how many Euros it'll go for the
rest of Europa...
Daniel Says: I don't know where you guys shop, but
I never saw a SNES game over $60 and the only N64 game I ever saw above $70 was Hey You!
Pikachu!
Considering how N64 games eventually dropped down to the $40 - $50 range, I won't be too
surprised if GC games make it into the $30 - $40 range or even less.
TYP Says: £199/€319 (my GCN price guess)
isn't as bad as £299/€479 for Xbox! As far as GCN game pricing goes, I suspect
£45/€69 ($60), as that's what the Xbox games are going for. It's interesting: Xbox
is much cheaper in Japan (well...maybe not for the Japanese thanks to the recession), and
I suspect M$ can get away with the EVEN BIGGER losses because of high European prices! But
at roughly $425 for an Xbox system, you'll see many Europeans holding tight to their PS2s
or going for the $285 GCN instead (once again, my guestimate). It's understandable why the
industry charges more in Europe: the cost of language/format translations and the higher
European prices in general contribute to this... but I'm not sure $10 more a piece is
warranted.