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Your Shape: Fitness Evolved 2013

by Scott Thompson - November 23, 2012, 10:10 am EST
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Ubisoft's latest fitness foray makes a good first impression.

Based on my tweets or Miiverse posts, you may gather that I volunteered to review Your Shape: Fitness Evolved 2013 in an ironic, “fitness LOL” kind of way. Truth be told, I’ve been on a little bit of a wellness kick the past few months, and I’m actually very much looking forward to messing around with Your Shape and, if it proves sufficient, making it a part of my exercise routine on days when I can’t get to the gym.

I’ve only spent three days in Your Shape thus far, but I’m incredibly impressed with the variety of workouts and activities as well as the game’s online component, which allows you to share your milestones with friends and view theirs, as well. The game features cardio workouts, yoga classes, Zumba-type dance exercises (featuring the music of LMFAO, Lady Gaga, Rihanna, and a few others), strength training programs, and more. In conjunction with what’s unlocked right from the start, the game’s currency (10 coins earned for every calorie burned) can be used to unlock additional workouts.

Your Shape also takes a more personalized approach with its program generator. Essentially, you tell Your Shape what you want to do (lose weight, build muscle, get more flexible, etc.), how many weeks you want to do it for, and how often each week you’d like to do it, and Your Shape develops a program featuring specific exercises to help you reach your goal. After that, it’s up to you to play every other day and complete your workouts. It seems like a promising feature, and I hope to put in a full week before my review in order to see just how effective it is.

The one negative thing that has struck me so far is how the game relies on the Wii Remote to grade your performance of the exercises. The movement of the Wii Remote, held firmly in your right hand, is how Your Shape determines if you nailed an exercise or were simply “OK.” This rating seems to impact how many calories the game thinks you are burning, which, in turn, directly affects the amount of coins you receive. It’s an incredibly imprecise system, especially coming from playing the game with Kinect, which, while still not perfect, was a much fairer judge of performance.

Overall, I’m still impressed with the game’s variety and ability to be personalized. I’m going to spend the next few days burning off this Thanksgiving Tofurky, but you can look forward to my review early next week.

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Your Shape: Fitness Evolved 2013 Box Art

Genre Simulation
Developer Ubisoft

Worldwide Releases

na: Your Shape: Fitness Evolved 2013
Release Nov 18, 2012
PublisherUbisoft
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