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GC

North America

James Bond 007: NightFire

by Jeff Shirley - October 26, 2002, 6:08 am PDT

What is with Bond titles and the words "fire", "gold", and "die"?

I got to play this game a little at the Cube Club, and unfortunately, for the most part my experience with it was multiplayer. I only got to play single-player for a minute.

Anyhoo, first off, the multiplayer is fast, no slowdown with just 4 people. I don’t know if it was just the lighting in the club or the background, but the game looked kinda dark.... almost too dark to see. However, I was able to shoot things because of a handy little option where you can see then players’ names above the character. In the single player, the backgrounds looked nice and so did the enemy models. One things remedied in Nightfire from Agent Under Fire is that sometimes the enemies actually appear to receive pain instead of AUF’s “twitching”.

The controls are very similar to AUF’s setup, with R being shoot and L being aim and such. I didn’t get to see if there was a customizable control option.

One thing I did notice about the game’s guns is that the normal pistol is way overpowered. I hammered my opponents with the Walther-type gun. Whenever I picked up another gun I would just switch back to the pistol. I just jammed on R and the pistol shot really fast. I was rarely killed, and I even shot down 5 people before they teamed up on me.

Very promising, just a few things needed to tweak and this game could really turn some heads.

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Genre Shooter
Developer Eurocom
Players1 - 4

Worldwide Releases

na: James Bond 007: NightFire
Release Nov 18, 2002
PublisherElectronic Arts
RatingTeen
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