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3DS

North America

Mario Kart 7

by Aaron Kaluszka - November 26, 2011, 1:49 pm EST
Total comments: 14

Battle and online modes are the best they've been.

Following my previous run with Mario Kart 7, I had the chance to check out the battle and online modes of Mario Kart 7 at Nintendo's offices. The short version? Both modes see welcome improvements over the Wii iteration.

The three new battle mode courses are quite different from each other. Honey Bee Hive, based on the hive from Mario Galaxy, is made up of interconnected hexagonal rooms. The hive was my least favorite battle course since the design means you can't drive around that freely, and you can't really hide out in a room due to the map on the bottom screen giving away your location. Sherbet Rink is an ice-covered wide-open battlefield full of bumpers. It's the best course for in-your-face craziness and massive numbers of bouncing shells. Wuhu Town is a sprawling map with multiple levels. The old battle maps play a bit differently thanks to the new kart abilities -- you can hover over the lava in Big Donut using your glider, for instance.

Balloon battle is time limited and point based. Losing all your balloons leads to losing two points. The other mode, Coin Runners where players try to collect as many coins as they can while still avoiding attacks, is a bit more strategic. The biggest difference between Mario Kart 7 and Mario Kart Wii's battle modes is that players are no longer forced onto teams, so it's up to eight players for themselves.

The addition of the Leaf and Fire Flower powers are especially nice in battle matches since you can go crazy with a barrage of fireballs or tail swipes. Also, the Bob-ombs now walk around after being tossed. While the lack of survival mode may disappoint some, Mario Kart 7's battle modes are the best battle mode since the original two games. Since they're so fun, the biggest disappointment is simply the limited number of courses (three new and three returning).

Online communities are the major welcome addition to Mario Kart's online infrastructure despite being somewhat limited. Players can setup and join rooms by exchanging group codes, kind of like friend codes, but just for races. Room options include the type of race or battle, and which items, racers, and kart parts are available. The rules for these rooms are made permanent upon setup. There are no moderators -- once you're in, you're in. Chat is limited to predefined phrases, much like in Mario Kart Wii. Outside of communities, players are automatically matched based on skill level.

Mario Kart 7 makes heavy use of StreetPass and SpotPass features, and race ghosts are exchanged in this manner. StreetPassing will also exchange records such as win/loss ratio and the number of coins collected. StreetPassed Miis will appear in Grand Prix mode, and the AI will attempt to mimic their driving style. Specific groups and ghosts will also be highlighted over SpotPass.

I also had a chance to check out the remainder of new race courses. There are a number of daring shortcuts scattered throughout the new designs. One notable track, Neo Bowser City, is an interesting fusion of the city levels and Bowser levels of previous games. Piranha Plant Slide piles on the nostalgia and is like driving through the original Super Mario Bros., but in 3D. Bowser's Castle features lava pouring right through the water potions of the track. Rainbow Road is as gorgeous as ever. This time, the course is a single long lap, broken into three parts like Wuhu Loop. This time, you're not confined to the rainbow, but will drive over a ringed-planet and a moon, complete with low gravity. SNES Rainbow Road also returns, a welcome addition since it is much shorter and more difficult to navigate than its modern kindred.

From everything I've seen, Mario Kart 7's multiplayer experience, both online and offline is possibly the best it has ever been. With Nintendo looking back to earlier games in the series and reviving what worked in the past in addition to making progress in smoothing the online experience, Mario Kart 7 will be the must-own multiplayer game to own on 3DS.

Talkback

AVNovember 26, 2011

i feel that nintendo holds back the multiplayer when you compare this to Smash Brothers.I want ALL THE LEVELS AND NEW ONES, not a few.
I want total and complete control of items, not some.


I'm still very excited for this game, but smash brothers spoiled me when it comes to multiplayer and being able to customize EVERYTHING.

Shorty McNostrilNovember 27, 2011

This is only 3DS isn't it? No Wii version?

Yes, this is a 3DS game.

GaMMaNovember 27, 2011

I can't wait to get my hands on this game. From what I've seen it looks pretty similar to the Wii version, except it's on a handheld. Even the graphics match the Wii's, this isn't a dumbed down version.

Did you get a chance to play online? How is it? Is there still a 0 to 9999 ranking system? I'm glad they were able to do 8 person multiplayer, that'll be fun. 4 player matches aren't as crazy as they should be.

I played online, but it's hard to say how that experience will compare to when the game launches and everybody is on the system. There were some connection glitches, but when it was working, it worked great. The glitches might have been due to how the debug hardware was set up, so I didn't mention that in the impressions.

The ranking system is still there, but I don't know what the range is, though it's probably the same.

I find it odd that you compared the battle mode largely to SMK and MK64, ignoring the spectacular version of it found in Mario Kart DS.

5kytarNovember 27, 2011

I wanted a survival mode! How much would it be just to have the option for it.... Man, I don't like this approach. I didn't like the point system on the wii, and I probably won't like the point system again. It'll mean that I play less of the battle modes unlike I used to before. By the way the Bob-omb blast mode from Double Dash was amazing. Where did that go?

It would be nice to include it as an option for local/friend wifi matches, but for general purposes it makes a lot more sense to do it this way. This way everybody's playing the whole match, and you always have the full complement of players out there, which is important since the maps would be way too big for just 2-3 people who'd be left at the end. Penalizing you for losing all your balloons without booting you out of the game is a good compromise.

Mop it upNovember 28, 2011

Quote:

Since they're so fun, the biggest disappointment is simply the limited number of courses (three new and three returning).

This sums up the whole game for me. It's just lacking in content.

Quote from: Shorty

This is only 3DS isn't it? No Wii version?

Hee hee, I know how you feel. I'd also have liked a Wii version.

KITT 10KNovember 28, 2011

It just seems like that Nintendo didn't put much effort into the battle mode this time around. I mean so few tracks takes away from the enjoyment of it, and, (if I read it right), making battle mode time limited is a pretty stupid idea. But all in all, I'm still looking forward to getting this game and can't wait to start playing the hell out of it.

Have there ever been more than six battle courses? I think that's how many DS had. MK64 only had four of them. And it has to be time limited if they're going to have everyone playing the full game, which is good for the reasons I outlined above.

Killer_Man_JaroTom Malina, Associate Editor (Europe)November 28, 2011

Quote from: NWR_insanolord

Have there ever been more than six battle courses? I think that's how many DS had. MK64 only had four of them. And it has to be time limited if they're going to have everyone playing the full game, which is good for the reasons I outlined above.

To my memory, the Wii game is the only one to have more than 6 battle courses (read: there were 10).

Mop it upNovember 28, 2011

Quote from: NWR_insanolord

Have there ever been more than six battle courses? I think that's how many DS had. MK64 only had four of them. And it has to be time limited if they're going to have everyone playing the full game, which is good for the reasons I outlined above.

The thing is, only three of them are new. Even earlier games like Mario Kart 64 had four new courses. In addition to my feeling that sequels should have more content than their predecessors, I also find the retro tracks to be a lame way to inflate the numbers. But that's just me.

Quote from: Killer_Man_Jaro

Quote from: NWR_insanolord

Have there ever been more than six battle courses? I think that's how many DS had. MK64 only had four of them. And it has to be time limited if they're going to have everyone playing the full game, which is good for the reasons I outlined above.

To my memory, the Wii game is the only one to have more than 6 battle courses (read: there were 10).

Yeah, I thought the Wii one might have had more, but I didn't remember too much from it.

Quote from: Mop

Quote from: NWR_insanolord

Have there ever been more than six battle courses? I think that's how many DS had. MK64 only had four of them. And it has to be time limited if they're going to have everyone playing the full game, which is good for the reasons I outlined above.

The thing is, only three of them are new. Even earlier games like Mario Kart 64 had four new courses. In addition to my feeling that sequels should have more content than their predecessors, I also find the retro tracks to be a lame way to inflate the numbers. But that's just me.

Yeah, you've got a point there. And the Palm Shore retro course from Mario Kart DS sucked. That game had six battle courses, but  most of the new ones weren't any good; the only DS-original one I ever played much was Twilight House, which I loved, but was already in MK Wii, and Nintendo refuses to repeat retro tracks for some reason. Personally, I'd like to see more new courses AND more retro courses. I want a chance to play Block Fort online.

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3DS

Game Profile

Mario Kart 7 Box Art

Genre Racing
Developer Nintendo,
Retro Studios
Players1 - 8

Worldwide Releases

na: Mario Kart 7
Release Dec 04, 2011
PublisherNintendo
RatingEveryone
jpn: Mario Kart 7
Release Dec 01, 2011
PublisherNintendo
RatingAll Ages
eu: Mario Kart 7
Release Dec 02, 2011
PublisherNintendo
aus: Mario Kart 7
Release Dec 03, 2011
PublisherNintendo
RatingGeneral

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