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Endless Ocean: Blue World

by Neal Ronaghan - February 16, 2010, 8:25 pm EST
Total comments: 18

This is exactly what a sequel should be like.

I didn't play much of the first installment of Endless Ocean, but I liked what I saw. It seemed like a chill experience in which you just kind of hung out with different marine life. I received the game's sequel, Endless Ocean: Blue World, from Nintendo recently, and I've really enjoyed what I've played so far.

The game begins with an interesting tutorial that seems to tease later developments in the game, as you finish the exercise by gazing upon a magnificent undersea structure. After that, you begin the game on a boat as you join L&L Diving Service. You're asked a series of questions in an Animal Crossing-like manner that determines your gender and looks, and then the story begins.

Unlike the first game, Blue World features a linear story that takes you all over the globe. So far, I've only gone from the South Pacific to the Aegean Sea, but supposedly you travel up to the North or South Pole and swim in icy waters. The story centers on a girl named Oceana, who is searching for the answers to some nagging questions that arose following her father's death. You team up with her and search for the answer to the mystery of the "Dragon's Song." It's not the most interesting or well-written story in the world, but it offers a sense of direction to a game that could easily devolve into haphazard exploration.

Aside from this story element, the sequel adds a lot more depth to the experience, especially with the addition of the Pulsar and Multisensor. The Pulsar is a small pistol that heals wounded animals and calms hostile ones. It makes Endless Ocean a little more of a game without compromising the exploratory nature of it. The Multisensor is used to look for underwater trinkets that can be sold for money, which can be used to buy new equipment and additions to Nineball Island.

Nineball Island is another one of the big additions to the game. The small island is the home base for the dive operation, and you can do various things there, such as play with your pet dolphin, examine your marine encyclopedia, develop the pictures you've taken, and work on developing your own private reef. As you journey through the game, you unlock more tasks to complete. I recently found a dog that washed ashore, and he's now lingering around the island.

When you're exploring the dark depths of the water, you can pop your head up out of it and look around, and even go on land and interact with birds and other land animals. You can also take pictures underwater and save them to the SD card so that you can post them on the Wii Message Board.

The controls aren't too different from the original, as you still use the Wii Remote to point at the screen and direct your diver. The latest game adds Classic Controller support, which is welcome, but you can't easily switch between the two. You have to back out to the title screen in order to change control schemes.

For the most part, this second iteration is full of additions that do nothing but open up the gameplay. Unfortunately, the ability to listen to MP3s off of your SD card has been removed.

I haven't been able to check out online co-op and the Wii Speak compatibility, but I'll comment on that and more when the full review goes up sometime in the next week or so.

Talkback

SeacorFebruary 17, 2010

Quote:

Unfortunately, the ability to listen to MP3s off of your SD card has been removed.

Decisions to disregard Wii features like this irritate me to no end.  Excite Truck has custom music support, but that feature is missing in the sequel, ExciteBots (oh, was that music terrible).  Endless Ocean has custom music support, but the feature is missing in the sequel, Endless Ocean 2.

Does this have something to do with MP3 support being removed in the Photo Channel and replaced with AAC format?  Doubtful. Is there an issue with streaming AAC format tracks off of SD Card?  Doubtful. Does this cost extra money or something for Nintendo?  Doubtful. Does a feature like this open a door for the hacker community? Doubtful. Is it really such a chore for the Wii developer to have the background music replaced with custom audio from an SD card? Doubtful.

Nice impressions! Has the above-water gameplay been improved? I remember a lot of complaints about that in the first one.

UncleBobRichard Cook, Guest ContributorFebruary 17, 2010

Just a *guess*, but the music thing might have something to do with the Wiis that can play MP3s vs. the Wiis that can't play them.  The game would have to be programed to recognize and play both formats of music.

Yeah, it's a weak excuse...

The on-ground controls are still clunky, but you can avoid walking around the island at all because you can bring up the menu just by pressing +

TheBlackCatFebruary 17, 2010

I am really relieved.  I love the original, but I was worried they might screw up the sequel.  It seems like the handful of gripes I had with the origina have been fixed in this version (I don't really care whether on-land navigation works).  One question though: are you allowed to just go randomly exploring, or do you have to stick to the storyline?

After you spend about an hour with the story (maybe less), you can go around any areas you've unlocked.

I spent about two or three hours exploring the first area before moving on with the story.

Fatty The HuttFebruary 22, 2010


Cannot wait for this game. Loved the first one. Only gripe is the lack of MP3 support. I used that a lot and enjoyed it. Diving to "In The Air Tonight" was surprisingly fun!  ;D

I know we're in the Holocene, so I should know better than to even ASK this question, but I find I must:

ARE THERE MOSASAURS?!?

I have no idea what you said.

http://en.wikipedia.org/wiki/Mosasaurs

OH it would be so cool to see one swimming in the distance!

No Zach, I am not going to click on that link to learn about Mimosasaurs, and hence support and validate your sickness.

This is my silent protest.

MOSASAURS 4 LYF

Maybe in Monster Hunter Tri...*faroff stare*

BlackNMild2k1February 22, 2010

Quote from: NWR_Lindy

No Zach, I am not going to click on that link to learn about Mimosasaurs, and hence support and validate your sickness.

This is my silent protest.

LMAO.... unfortunately curiosity got the best of me and I clicked the link.

StratosFebruary 22, 2010

It would be cool to see some extinct creatures swimming around in a hidden area, maybe even have part of the story be you trying to hunt for 'Nessy' or something like that.

That would make me go out and buy the game RIGHT NOW.

StratosFebruary 22, 2010

Pokemon Snap meets Monster Hunter meets Endless Ocean. You swim different waters hunting for 'mysterious' creatures to photgraph. I'd buy it.

I'm actually excited that they added a camera to Endless Ocean 2 and I hope you can save them to SD cards to post on the forums. We have a great collection of pictures (some quite hilarious) from AC in the funhouse and it would be fun to have another game that could give us silly pictures.

Mop it upFebruary 22, 2010

You can take pictures in the first Endless Ocean. It has already been confirmed from the back of the game case that you can save photos to an SD card.

BlackNMild2k1February 22, 2010

Maybe that's why they took out music.
Wii couldn't handle saving pictures and playing music at the same time.

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Genre Simulation
Developer

Worldwide Releases

na: Endless Ocean: Blue World
Release Feb 22, 2010
PublisherNintendo
RatingEveryone 10+
jpn: Forever Blue: Umi no Yobigoe
Release Sep 17, 2009
PublisherNintendo
RatingAll Ages
eu: Endless Ocean 2: Adventures of the Deep
Release Feb 05, 2010
PublisherNintendo
Rating3+
aus: Endless Ocean 2: Adventures of the Deep
Release Feb 25, 2010
PublisherNintendo
RatingGeneral
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