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WarioWare: Smooth Moves

by Aaron Kaluszka - May 25, 2006, 9:26 am EDT
Total comments: 6

Move your body.

WarioWare: Smooth Moves is the perfect game to show off the different ways that the Wii controller can be used. Just like the previous games in the series, players are presented with 5 second microgames that must be completed to progress. However, in this iteration, players are directed on how they must hold the Wii remote before each game. Each method is given a descriptive and sometimes humorous name. In total, there are 17 different ways of holding the controller, some requiring full-body motions in order to perform properly. As such, the “how to hold the remote with the wriststrap on" screen that was present in most of the other demos didn’t make a lot of sense here.

At E3, there were a bunch of microgames playable, and all of them wouldn’t come up on a single play through. Here is a list of some of the wacky microgames I saw:

  • The Chauffer – 1. Drive a car. 2. Knock over a person.
  • The Handlebar – 1. Balance on a ball. 2. Inflate a ball with a pump. 3. Run in a race.
  • The Umbrella – 1. Shake suds off of a man. 2. Shake bugs off of a banana. 3. Swat a bug.
  • The Waiter – 1. Roll a ball from a flat surface into a small hole at the center. 2. Balance the tip of broom on an open hand.
  • The Sketch Artist – 1. Cut out cookies from dough. 2. Trace around a square. 3. Insert dentures into an old woman’s mouth. (especially good for showing off Wii remote distance detection)
  • The Samurai – Slice objects.
  • The Big Cheese – Hula-hoop (literally!).
  • The Mohawk – Perform squats (again, literally!).
  • The Remote Control – 1. Stab fruit thrown by a fencer. 2. Keep a ball bouncing on a racket. 3. Sautee food on a frying pan. 4. Hook a hoop.
  • The Boxer – Run paper through a shredder.
  • The Finger Food - Turn a key.
  • The Dumbell – Lift weights.

Most of the microgames were easy to complete, though rolling a ball into a small hole (like the cheap kids games using BBs) and balancing on a ball were a little tricky. After losing too many times or completing a certain number of games, the demo ended. WarioWare: Smooth Moves is sure to be a blast, especially at parties, and does require more physical activity than most of the games shown. Expect the extreme weirdness present in the previous WarioWare games to be found here.


couchmonkeyMay 25, 2006

I hope this is available at launch. Me wantee!

I don't really see any reason for it not to be. I imagine this was one of the earliest games in development, with the very first Revolution teaser trailer probably representing some of the microgames.

TJ SpykeMay 25, 2006

I thought I read that it will be a launch game. I hope so because it looks interesting, although i'm not sure how many people will have the full experience of the game by actually doing the moves the way Nintendo intends them too.

Hostile CreationMay 25, 2006

I don't see myself getting this, but I DO see some friends getting this, so I have no doubts that there will be Warioware MAYHEM at some parties soon enough. That's where it's all at.
Looking forward to this.

I have a love/hate relationship with WarioWare. One one hand, WarioWare games are always a blast. But on the other hand, they're responsible for Wario's current inane Village People outfit.

SvevanEvan Burchfield, Staff AlumnusMay 27, 2006

But...but...the Village people are so...manly!

Actually, the launch titles for Wii are going to necessitate I take it around to all my friends (a lot of them adults with children) to show exactly how new and exciting Nintendo gaming is. This game is one that stands out, as is Wii Sports. With Metroid and Trauma Center as back up (haha), this launch is looking killer.

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Odoru Made in Wario Box Art

Genre Party/Parlor
Developer Intelligent Systems
Players1 - 12

Worldwide Releases

na: WarioWare: Smooth Moves
Release Jan 15, 2007
RatingEveryone 10+
jpn: Odoru Made in Wario
Release Dec 02, 2006
RatingAll Ages
eu: WarioWare: Smooth Moves
Release Jan 12, 2007
aus: WarioWare: Smooth Moves
Release Jan 25, 2007
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