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DS

North America

Yoshi's Island DS

by Aaron Kaluszka - May 25, 2006, 8:52 am EDT
Total comments: 17

Can Artoon deliver?

The main thing that can be said about this game is that Yoshi’s Island 2 really is Yoshi’s Island 2. Coming over a decade after the original, the game looks very much like the original and plays like it as well. As Yoshi’s Island is considered by many as one of the best games of all time, that’s a good thing. Though many will have some apprehension after finding out that the game is being developed by Artoon (of Yoshi Topsy-Turvy infamy), after playing the E3 demo, I can say that there doesn’t appear to be too much to worry about.

Many of the graphics seem ripped right from the original, though characters and scenery are even more colorful than the previous game. In other words, the graphics in the game appear hand drawn, though the newer graphics appear less crayon-like than in the original. The game uses both screens for gameplay, with the possibility of action occurring on both screens instead of something like a map screen occupying one of the screens. Focus can be shifted between the screens so that players can see further up or down the level.

The major new addition to the game is that you can carry babies other than Baby Mario. Baby Peach and Baby Donkey Kong can also be carried by Yoshi, one at a time. Each baby comes with its own set of special moves, and babies are switched at stork “bus stops," where a stork will bring one of the other babies and the player is given the option to switch the baby currently on Yoshi’s back with the new arrival. Mario allows Yoshi to run, as in the original, while Peach packs an umbrella, which used for floating. Baby Donkey Kong lets Yoshi perform a Mega Man X-like dash attack, and can grab vines to climb along the underside of platforms. Different babies are required to complete certain areas.

The E3 demo featured 3 levels. Just as in the original, 30 stars, 20 red coins, and 5 flowers must be collected in each level to obtain 100% completion. At least in the E3 version, red coins did not make their characteristic collection sound, making it more difficult to recognize their collection. Additionally, most of the other sound effects sounded out of place and left something to be desired. The after-stage bonus game appeared to be rigged so that you could never play it.

The first level featured standard Yoshi’s Island gameplay with plenty of Shy Guys and other classic enemies and showed off how Peach’s umbrella could be used to float up in the wind. In the second level, aptly titled “Mario’s Fleet Feet," a giant Tap-Tap chases Yoshi, destroying everything in its path. Mario’s running ability must be used in order to outrun the monster. After this a cave full of enemies must be cleared, and the middle part cleared quickly since successful exit depends on running over red switch blocks. The third level featured a castle setting, and began with rubbery enemies that swung down from above, rotating spike balls, and lava-inhabiting Blaargs. The final boss was a giant suspended blob covered in balls. Once all of the balls were cleared, the demo was completed.

Yoshi’s Island 2’s egg-shooting controls varied slightly from the originals, and only the trigger and shoot method was available. The press and release method was not in the demo, but will hopefully be added later. A or R could be used to active the targeting reticule and throw the egg while L or X locked the cursor.

The game is also very fluid and felt much smoother than the original. Others commented that Yoshi moved too fast, but I actually preferred this; it makes control in the original seem a little sluggish. Platforming fans, particularly Yoshi’s Island fans, will likely have another great game delivered to them soon.

Talkback

couchmonkeyMay 25, 2006

I know this is a bad thing to say, but I'd prefer a full-blown platformer based on Yoshi Touch n' Go. This game sounds too much like the original...which was an awesome game, but I want more than just an exact sequel.

TJ SpykeMay 25, 2006

I have wanted this game since it was first announced at E3. It will also be nice to know that we won't have to see that annoying Bowser Jr. in this game, he is easily the worst thing to happen to the Mario franchise in years.

It's also nice to have a game be great without using the touch screen.

Shin GallonMay 25, 2006

Bowser Jr. worse than Waluigi? I think not...
As for the game, it sounds awesome, I can't wait. The DS has been getting a lot of platforming love lately, and I for one couldn't be happier about that.

Hostile CreationMay 25, 2006

Very cool.
The original will be one of the games I'll be downloading via VC. I've played it before, but not PLAYED it, y'know? I need to.

ArbokMay 25, 2006

Quote

Originally posted by: Shin Gallon
Bowser Jr. worse than Waluigi? I think not...


I think so. Besides, Waluigi hasn't exactly been used much outside of stuff like Tennis, certainly not in the "story" games.

KDR_11kMay 26, 2006

Waluigi is much better as a character than Bowser Jr. Also I like the Waluigi color scheme in Paper Mario 2, it's what I finished the game in.

mantidorMay 26, 2006

Waluigi is great, he is always my Mario Party character.

And I think that yoshi's island bowser is baby bowser not bowser jr, and both of them are great too :P.

Ian SaneMay 26, 2006

Waluigi is merely a Mario spinoff character which makes him for less horrible. And at least he's a distinct character.

Bowser Jr. looks exactly like Baby Bowser. So much so that I'm convinced that Nintendo f*cked up their own continuity with Super Mario Sunshine. It looks like while Nintendo was working on Super Mario Sunshine they actually thought Baby Bowser and Bowser co-exist and only later caught on to their mistake and thus named him "Bowser Jr." Maybe that's not what happened but it sure as hell looks like it did. It's not like intentionally designing a new character that looks exactly like an old character is much better.

Plus Bowser already has the Koopa Kids so for him to have another child that for some reason didn't co-exist with his other kids in SMB3 and SMW is pretty odd. Plus he names his YOUNGEST kid "Bowser Jr."? Huh?

vuduMay 26, 2006

Quote

Plus Bowser already has the Koopa Kids so for him to have another child that for some reason didn't co-exist with his other kids in SMB3 and SMW is pretty odd. Plus he names his YOUNGEST kid "Bowser Jr."? Huh?
I don't believe Bower is the Koopa Kids' father. Uncle, perhaps? Even if they were his, the Koopa Kids are all grown up by now; moved out of the house and off terrorizing far away kingdoms.

As far the the name thing goes, if the Koopa Kids are Bowser's offspring, too, he didn't name them Bowser Jr because they didn't look exactly like him. He held off on naming a kid Jr until they looked exactly like a mini-Bowser.

UltimatePartyBearMay 26, 2006

Quote

Originally posted by: Ian Sane
Bowser Jr. looks exactly like Baby Bowser. So much so that I'm convinced that Nintendo f*cked up their own continuity with Super Mario Sunshine. It looks like while Nintendo was working on Super Mario Sunshine they actually thought Baby Bowser and Bowser co-exist and only later caught on to their mistake and thus named him "Bowser Jr." Maybe that's not what happened but it sure as hell looks like it did. It's not like intentionally designing a new character that looks exactly like an old character is much better.

There's this thing called heredity that means that children tend to look like their parents. I look uncannily like my own father, in fact.

Ian SaneMay 26, 2006

"There's this thing called heredity that means that children tend to look like their parents. I look uncannily like my own father, in fact."

Yeah but why if you were designing a character would you make the son of a character look EXACTLY like the baby version of that character? Bowser Jr. is either a mistake or the result of laziness.

mantidorMay 26, 2006

They are not exactly tha same, baby bowser was more mean and spoiled.

And it always cracks me up when bowser juniors says "mama peach", I dont know why.



KDR_11kMay 27, 2006

Ian: Humans can't pick up the individual differences between members of a species so it doesn't surprise me that Bowser Jr. looks like Bowser Sr. to a human, assuming Bowser is a normal representation of his species and not a mutant koopa (which would give him an unstable genetic makeup). But then again Nintendo never applied logic to the Mario franchise. It seems to be normal in that world for rulers to be a different species than their underlings (Peach, Tatanga, Wario and Bowser certainly are). Also reproduction seems to work strange since Bowser Jr. doesn't have a mama which forces us to assume that Bowser reproduces like Yoshis (so is he a cross between a Koopa and a Yoshi? Perhaps with some Spiky bred in there for good measure? How did that happen, some kind of Koopa Kingdom military experiment?). Or did Bowser rape Peach when he kidnapped her?

NinGurl69 *hugglesMay 27, 2006

Geez, didn't anyone play Super Mario World? I killed the Koopa Kids. They died in boiling hot lava AND their castles crumbled on top of them. Bowser Jr. is just the next offspring we didn't really get a chance to destroy in Super Mario Sunshine. Yay low-quality FMV.

KDR_11kMay 27, 2006

Bowser was burned to death in Super Mario Bros, Tatanga exploded in Super Mario Land, the Koopa kids were killed in SMW and beaten up again in Mario & Luigi, then vaporized when the castle exploded (which happens after SMW because Mario already met the Yoshis), the Mother Brain was blown to bits in Metroid, got its life force sucked out by a Metroid and finally blown to bits again in Super Metroid, Kraid exploded in Metroid, Ridley was destroyed in Metroid, Prime, Super Metroid and Fusion, Metroids went extinct in Metroid 2, Super Metroid and Fusion. Nintendo doesn't care about that kind of stuff, their villains have more extra lives than Zero.

ShyGuyMay 27, 2006

Mario died in Donkey Kong when I couldn't jump over the barrel. Tragic industrial accident.

Infernal MonkeyMay 27, 2006

I hope Nintendo replaces Yoshi and co. with Blinx for the Western release.

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Yoshi Island DS Box Art

Genre Action
Developer Artoon
Players1 - 4

Worldwide Releases

na: Yoshi's Island DS
Release Nov 15, 2006
PublisherNintendo
RatingEveryone
jpn: Yoshi Island DS
Release Mar 08, 2007
PublisherNintendo
RatingAll Ages
eu: Yoshi's Island DS
Release Dec 01, 2006
PublisherNintendo
Rating3+
aus: Yoshi's Island DS
Release Nov 23, 2006
PublisherNintendo
RatingGeneral
kor: Yoshi's Island DS
Release Nov 08, 2007
PublisherNintendo
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