Author Topic: PREVIEWS: Need for Speed ProStreet  (Read 2339 times)

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Offline WindyMan

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PREVIEWS: Need for Speed ProStreet
« on: September 22, 2007, 08:24:36 AM »
What happens when the Need For Speed series goes legit?
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14452

 The Need For Speed series has been known recently to skirt the law.  High speed car chases, underground street racing, and other shady activities have taken place, usually under the cover of darkness.  ProStreet is taking the series in a more legitimate direction, keeping the essence of the tuner car culture and removing the need to look over your shoulder for Johnny Law with every turn.    


Instead of the street racing that one normally associates with movies like The Fast and the Furious, developer EA Blackbox is taking a real-world angle on things.  There are actually drift racing and drag racing disciplines in the tuner car world, and these modes will be presented in ProStreet similarly to how such an event would be staged in real life.  Two more game modes, grip racing—which sounds like a fancy way of describing a traditional race—and the new speed challenge mode, will cover all of the bases of the multi-disciplinary world of actual street racing.    


In another nod to a more realistic street racer, players will be able to individually tune their cars to each event type.  That is, a single car can have four different setups based on the specific demands of each event.  This makes sense, given that the level of grip your car should have should be different in a drift race than in a grip or drag race.    


Speaking of drag racing, the Wii version will have special controls that take advantage of the Wii remote's motion-sensing capabilities.  In drag mode, for example, you'll use remote gestures to shift gears.  EA is also including a family mode control scheme that first appeared in EA's sports titles.  The computer has three levels of assists to help inexperienced players with acceleration and braking, so all someone playing with family controls will need to do is hammer down on the "Go Button" (the 2 Button on the Wii remote, as held sideways) and steer the car around corners.  Seasoned gamers can forgo this option altogether, of course, and use more traditional control schemes without any interference from the game.    


New to ProStreet is the concept of vehicle damage.  Previous games have had dings and door scrapes affect the look of a car, but this time if you hit something out on the track, the car's performance will be affected.  There are three different damage states a car can be in, which will change how your car looks (pieces flying off) and drives (hard to steer) out on the track.  You won't be able to just bounce your car around corners anymore, either; if you're going too fast and hit a wall, you'll crash, and your race will be over.    


All versions of Need For Speed ProStreet, including the Wii version, will be hitting store shelves in early November.

Steven "WindyMan" Rodriguez
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