Author Topic: IMPRESSIONS: James Bond 007: NightFire  (Read 1947 times)

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Offline NWR_Karlie

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IMPRESSIONS: James Bond 007: NightFire
« on: September 01, 2002, 11:48:42 PM »
What is there to see in the next installment of 007? Guns, gadgets and transporters.

The version I played was quite an early build, but there was already quite a variety of levels with many vehicles, as well as stages on foot. In the snow mobile level you are shooting down enemies from all directions. The vehicle takes you down a snowy hill, through a forest. Voice acting is in place, with your partner who is driving telling you which direction enemies are coming from. There is also an underwater level, and from your car you can shoot missiles at submarines.    


The cut scenes are shown in third person and feature Pierce Brosnan as James Bond and are all fully voice acted. Subtitles were not on the screen while I played.    


I also played a couple of stealth levels. In one, the only weapons were darts and you had to leave the indoor area undetected avoiding guards and alarms. A larger level had a variety of mission objectives and environments. Floodlights could be shot out to avoid detection; guards sniped from far away (with a sniper rifle, obviously). There are a variety of ways to get around the level, with choices such as jumping on the truck or walking. All the outdoor levels I played were set at night (unsurprisingly) and in the snow.    


The controls feel quite well suited, with the control stick used for moving and strafing, and the C-stick for turning. Shooting is with the R shoulder button and switching weapons uses the D-pad. It seemed that the pause screen could only be navigated using the D-pad and not the control stick. I still find this rather difficult; it’ll be a while yet until I can hit the D-pad correctly without looking. There are also various control methods that can be changed through the pause menu.