Author Topic: Resident Evil storyline hoedown  (Read 4028 times)

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Offline S-U-P-E-R

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Resident Evil storyline hoedown
« on: May 24, 2004, 11:25:31 AM »
Oh ho, so many unanswered questions, and so many important people that could be showing up in RE4! I heard a long time ago that Hunk, Wesker and/or Sherry could be showing up, but I also hear that Capcom scrapped a lot of the story and redid everything at one point. And, hell, the game's not out yet, anything we saw is subject to change.

Howeverrrrr, there are a ton of unsolved mysteries and important people running around that I think ought to make an appearance in RE4.
There's a few STARS team members alive and well, like Jill, Chris, and Barry. Claire has been reunited with Chris, too. Isn't STARS supposed to be investigating something in Europe shortly after the whole Raccoon City mess?

Wesker and Ada (Wesker's report spoiler) are alive and well, Wesker likes to sell out to Umbrella rivals, possibly with his own agenda. Oh yeah, he's picked up a sample of pretty much every virus ever, including the super duper one that makes him such a strong bastard in Code Veronica.

Pretty much everybody important from Umbrella seems to be dead, except whoever's at this European branch I keep hearing about, Hunk, Nicholai (I hear he lives somehow, but don't get how), and (Outbreak spoiler) Yoko, who turns out to be an Umbrella employee that lost her memory. In the best ending in Outbreak, the survivors escape Raccoon with a sample of a t-virus cure.

Last I checked, Sherry was in government custody and she probably had a sample of the G-Virus or something. Leon and and Barry have some sort of lovely cruise in RE Gaiden, which I'm going to get around to playing really soon, here.

I have a wild guess as to the storyline of RE4 - the village is a front or somehow related to what's left of Umbrella, or better yet, a rival company that's gotten ahold of some virus samples, thanks to Wesker or Ada. If the latter, oh snap, that'll make for quite a storyline twist.

Also, someone on IRC pointed out that putting RE4 six years after the Raccoon City mess will allow them to make a bunch of cop-out RE4 prequels.

Also, Outbreak 2 is coming out on ps2, so maybe we'll glean some more storyline details from that, too.

Offline boggy b

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RE: Resident Evil storyline hoedown
« Reply #1 on: May 24, 2004, 11:47:41 AM »
<QUOTE>I have a wild guess as to the storyline of RE4 - the village is a front or somehow related to what's left of Umbrella, or better yet, a rival company that's gotten ahold of some virus samples, thanks to Wesker or <spoiler>Ada</Spoiler>. If the latter, oh snap, that'll make for quite a storyline twist.</QUOTE>

Or, it's some mystical cult put in because Capcom noticed that after playing Silent Hill, supernatural is much scarier than biological and decided to wholesale steal the storyline

Nice work, though, on collating the storyline. Though, isn't the T-virus the virus that took over Raccoon City, not the G-virus? I was under the impression that the G strain was the one that infected only the mansion...
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Offline Bill Aurion

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RE: Resident Evil storyline hoedown
« Reply #2 on: May 24, 2004, 11:55:53 AM »
No, it was Birkin who carried the G-virus...Sherry had a sample in her pendant but that was destroyed towards the end of RE2...I also could have sworn Ada was infected with the G-virus when she was attacked by Birkin, but others have disagreed in the past...

Hopefully answers on Wesker's mystery company are answered in this game(and may perhaps have been caused by the group itself)
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Offline NinGurl69 *huggles

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RE: Resident Evil storyline hoedown
« Reply #3 on: May 24, 2004, 12:08:35 PM »
[throwover from RE4 thread]

As someone mentioned earlier, Leon's drivers were "PN" -- Policia Nacional. (forgive me for not putting accent marks).  They did NOT look prepared for recon or hostile engagements, and in the latest trailer they didn't know what Leon's mission was -- typical of local law enforcement who aren't given intelligence clearance.  Analagously, they were like state troopers driving a federal agent to a remote, "unpoliced" location.  Reminds me of X-Files.

HOWEVER, I now recall the previous trailer, and yes a bridge was destroyed.  Overlooking some wrecked old vehicles, Leon stood there, shook his head, and in a girly voice said "NOOO!"  So now I agree with the idea that he was supposed to rendevous with other agents who used similar means of transportation.
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Offline NinGurl69 *huggles

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RE: Resident Evil storyline hoedown
« Reply #4 on: May 28, 2004, 12:27:29 PM »
Trailers indicated Leon uses a "gun."  Innovatingly enough, Leon can slaughter "cows."
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Offline ShutEye

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RE:Resident Evil storyline hoedown
« Reply #5 on: May 28, 2004, 05:59:16 PM »
Ah my favourite thing, RE stories. Do not read my post if you have not played through all five main RE games (and shame on you for not doing so, go now!)

1. The G-virus was successfully obtained by Hunk/Umbrella, who survived RE2 with it (note the RE3 epilogues)
2. Sherry carries a dormant, "vaccinated" G-virus sample planted in her by her father.
3. Leon's involvement with the U.S. government may still be related to a military force blackmailing him in order to obtain Sherry (again this is suggested by the RE3 epilogues). However Wesker mentions that Sherry is in his custody in one of his two reports (I'm not sure on this so please correct me)
4. MIA characters: Rebecca Chambers - her story needs some more information badly
                             Billy - is he alive?
                             Jill and Barry and Carlos - what did they do after Raccoon city became a crater?
5. Oswald Spencer - Spencer the true founder of Umbrella is a complete mystery - Very little information about spencer has entered the current storyline. What is interesting about Spencer is that he is the catalyst for much of Birkin and Weskers activities prior to 2, he is a primary motivating factor in the Ashford revenge plot, he is a primary motivating factor in the Marcus revenge plot,. He apparently has order two attacks against his own main scientists (Marcus and Birkin) and we don't know anything about him (other than he likes strange houses). Spencer also has an incredible ability at planning, ploting and controling the myriad resources under his control. His ability to pit his development teams against one and other has produced some remarkable innovations in the BOW field; Nemesis, Alexia and even Super -Wesker are all a result of Spencer fueling hatred and mistrust amongst his top scientists. One could hypothesize that Spencer is the central key to unraveling the Umbrella mystery. Furthermore it is highly probable that Spencer has used his resources to develop immensely powerful 'toolsets' for his own personal use.

So I'm going to place my bets that RE4 is ultimately concerned with the history, activities and plans of Ozwald Spencer, founder of Umbrella. Spencer, from what little we know of him, seems like just the type of guy to have a crazed, 'undead' cult protecting his identity, bad science, and power schemes from outside observers in rural Spain.

In regards to Umbrella being no more: the various research facilities of Umbrella have been able to operate completely independently of each other, even when one is blown sky high, another only a kilometer away can continue to persist. I see no reason why Spencer could not successfully hide a secret facility from a government investigation, especially a rural facility where the national police are afraid to go.

that is my two cents.

And SUPER, good luck with Gaiden, it sucks, it really really sucks.




Offline S-U-P-E-R

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RE:Resident Evil storyline hoedown
« Reply #6 on: May 28, 2004, 10:52:00 PM »
Quote

3. Leon's involvement with the U.S. government may still be related to a military force blackmailing him in order to obtain Sherry (again this is suggested by the RE3 epilogues). However Wesker mentions that Sherry is in his custody in one of his two reports (I'm not sure on this so please correct me)

I think Capcom knew they were kinda contracting themselves here, so they made Wesker's report to straighten out all the loose ends, so I think we should go with that.

Quote

Jill and Barry and Carlos - what did they do after Raccoon city became a crater?

Barry joined some sort of anti-umbrella organization, possibly an operation of the U.S. government (I don't remember) and starred in that cheesy RE Gaiden for GBC, which I'm pleased to say I just started playing. It also has Leon in it. This happens well before RE4. I don't know what happens to 'em in the story yet, though.

Also I haven't finished RE-Zero yet, I'll do it after I finish CVX (I played through CV when it came out, but not the updated 'X' one).

Offline Deguello

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RE: Resident Evil storyline hoedown
« Reply #7 on: May 29, 2004, 12:26:40 AM »
Resident Evil Gaiden is one weird piece of work.  It takes place on the Starlight ship for some uh... reason.  And Bearded Barry-man is the slow-running star of it.  I can barely stand it, but I still love it.  It's a bit more... musical than other Resident Evils.
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Offline NinGurl69 *huggles

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RE: Resident Evil storyline hoedown
« Reply #8 on: May 29, 2004, 01:28:22 AM »
Leave it to Barry to take the franchise into the oddest of directions.
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Offline Deguello

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RE: Resident Evil storyline hoedown
« Reply #9 on: May 29, 2004, 01:57:10 AM »
The way to fight off the zombies in Gaiden is quite different, they still run up to you and grab ya.  When you shake them off you enter a sort of turn-based fight against them.  The Zombies approach rather slowly and how close they are is represent by this bar that runs on the bottom of the "playinf field" so to speak.  They get closer, their bar gets bigger.  All the while this cursor is sliding back and forth and you have to try to hit A when it gets to the center of the zombie's err... ahh.. hit area.  Sorta like you are always Mario Golf during the fight scenes, trying to get the timing right to hit the center.

And this one guy keeps calling Beardman continually telling him that he's on a ship, or something.
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Offline S-U-P-E-R

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RE:Resident Evil storyline hoedown
« Reply #10 on: May 29, 2004, 06:15:18 AM »
I think the aiming system is pretty cool, actually.

The game is hard as hell to actually see, though, since all the colors and stuff are so dark. And people thought Castlevania was bad about that...

Offline NinGurl69 *huggles

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RE: Resident Evil storyline hoedown
« Reply #11 on: May 29, 2004, 10:34:33 AM »
[Barry] "Is that a proximity bar in yer pants, or are ya just happy to see me?"


Haha, Barry engaged in fist fights with the undead.  He's the only man brave/stupid enough to get the job done.
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Offline S-U-P-E-R

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RE:Resident Evil storyline hoedown
« Reply #12 on: May 29, 2004, 08:16:55 PM »
You can fight zombies unarmed in RE Outbreak, it's quite hilarious actually. It's not very effective one-on-one, but get all four players together and you can have a total gang-beating & curb stomp

Offline anubis6789

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RE:Resident Evil storyline hoedown
« Reply #13 on: June 02, 2004, 01:47:23 AM »
If anyone cares there is a plot FAQ at gamefaqs that covers every game (except Gaiden, the author refuses to play it), I found it highly informative and fun(ny) to read.
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Offline S-U-P-E-R

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RE:Resident Evil storyline hoedown
« Reply #14 on: June 02, 2004, 08:52:37 AM »
Yeah, it is awesome. I should also be wrapping up CVX in the next 1-3 days and starting Dead Aim and/or playing Gaiden more.

Offline vixtro

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RE: Resident Evil storyline hoedown
« Reply #15 on: June 07, 2004, 12:29:56 PM »
i did dl a rom of gaiden but couldnt stand it lol and as for dead aim, i'm not ever buying another ps2 game even dbz budokai 2 which i do really want but would like it to come to gc or the box (box more) but proly wont cuz of the greedy ps2

anyway back on topic - gaiden was ok for the first 5 mins but the way u fight enimies is terrible and the story is confusing to what is going on
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Offline S-U-P-E-R

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RE:Resident Evil storyline hoedown
« Reply #16 on: June 07, 2004, 08:09:30 PM »
I finished CVX, the extra footage and story over CV is worth the ten or so bucks I paid for it