Author Topic: HALO & HALO II Discussion  (Read 22670 times)

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Offline DrZoidberg

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RE: HALO & HALO II Discussion
« Reply #50 on: June 03, 2004, 03:40:51 PM »
So I hear Halo will be released November 9th.
OUT OF DATE.

Offline thecubedcanuck

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RE: HALO & HALO II Discussion
« Reply #51 on: June 04, 2004, 03:25:07 AM »
"IGN rated Double Dash down because there weren't custom skins...Stupid, eh?"

or could it be that the game was far to N64ish in all aspects?
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Offline DrZoidberg

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RE: HALO & HALO II Discussion
« Reply #52 on: June 04, 2004, 03:36:07 AM »
sjklghawljtlkwjytl;awj4l;awj4;t6ljw2al;jaw;l4jy6;awkl4jl;wka4; STAY ON TOPIC KTHX. Next person who talks about something that isn't Halo will be band for two weeks. I don't want to have to lock this topic.
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Offline Uncle Rich AiAi

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RE: HALO & HALO II Discussion
« Reply #53 on: June 04, 2004, 03:47:37 AM »
I'm wondering, is Hayloe 2 development actually finished (or near completion), and instead of releasing it now, MS wants to release it before Thanksgiving due to the huge holidays sales alone?

Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #54 on: June 05, 2004, 06:15:51 AM »
If the first one is any indication, Halo 2 is far from finished but they'll just copy and paste the whole campaign and throw in a different set of enemies the second ime around and call it done.

Offline vixtro

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RE: HALO & HALO II Discussion
« Reply #55 on: June 08, 2004, 01:25:08 AM »
well then u havent seen any of the game footage have u lol cuz halo 2 looks damn great and i'm so looking forward to see what will happen on the gaming market when halo 2, half-life 2 and doom 3 come out on xbox hehe cuz gamecube and ps2 are gonna have ta pull there socks up if they wanna compete but my mate keeps telling me that doom 3 will be on gc lol gc wouldnt be able to handle it if it is good as they say it is
STILL.... playing steel battalion: line of contact
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Offline NinGurl69 *huggles

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RE: HALO & HALO II Discussion
« Reply #56 on: June 08, 2004, 02:39:31 AM »
The doom3 xbox trailer had framedrop issues.
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Offline Uncle Rich AiAi

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RE: HALO & HALO II Discussion
« Reply #57 on: June 08, 2004, 03:01:27 AM »
vixtro - not everyone loves FPS.  And besides, wouldn't most people who love console FPS have a xbox by now?

Offline Bill Aurion

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RE: HALO & HALO II Discussion
« Reply #58 on: June 08, 2004, 06:12:46 AM »
Really...Halo 2 won't sell consoles, but merely catch the eyes of most everyone who bought the first game...

Half-life 2 probably won't even come out this year, which means the possibility of an Xbox version is pretty close to zero(in which console versions of the title will be pushed back to next gen, where Newell SAID HIMSELF that the title will likely reach the Revolution and PS3)...There's no way Doom 3 will be able to run on the Xbox without framerate issues...So yeah, I'll see how the gaming industry churns...

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Offline mouse_clicker

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RE:HALO & HALO II Discussion
« Reply #59 on: June 08, 2004, 08:10:58 AM »
Quote

well then u havent seen any of the game footage have u lol cuz halo 2 looks damn great and i'm so looking forward to see what will happen on the gaming market when halo 2, half-life 2 and doom 3 come out on xbox hehe cuz gamecube and ps2 are gonna have ta pull there socks up if they wanna compete but my mate keeps telling me that doom 3 will be on gc lol gc wouldnt be able to handle it if it is good as they say it is


I don't mean to sound faboyish, but the XBox version of Doom III doesn't look near as good as everyone is making it out to be (which isn't surprising- Vicarious Vision, the guys behind Clone Wars, is handling the port). Resident Evil 4 looks much better in my opinion- in fact, I think it's the best looking console game to date and will probably remain so for quite some time.

And I'm with Bill- learn some English, man, it's not that hard.
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Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #60 on: June 08, 2004, 09:11:42 AM »
A trailer won't tell you how much actual content is in the game. For all you know it could be just one level that takes five minutes to go through. They could claim 20 hours of playtime which consists of three rooms looping over and over again and you wouldn't know this until the game is out. Don't think you know a game is going to be great just because you saw the trailer or the first game was good.

Offline AMac2002

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RE:HALO & HALO II Discussion
« Reply #61 on: June 08, 2004, 01:01:57 PM »
Quote

Originally posted by: KDR_11k
A trailer won't tell you how much actual content is in the game. For all you know it could be just one level that takes five minutes to go through. They could claim 20 hours of playtime which consists of three rooms looping over and over again and you wouldn't know this until the game is out. Don't think you know a game is going to be great just because you saw the trailer or the first game was good.


Yeah, the E3 awards should let you know instead...

But really if Bungie can make Halo so good, while it being rushed like hell, think of what they can do with a bunch of time on their hands.

Offline mouse_clicker

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RE:HALO & HALO II Discussion
« Reply #62 on: June 08, 2004, 01:38:38 PM »
Halo wasn't rushed like hell, the XBox port was rushed like hell- there's a difference. Bungie had been working on the finer details of Halo for years before it eventually came out. The only reason it was rushed at all was because Microsoft sprung the port on Bungie almost at the last minute and they had to work their asses off to get it finished.
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Offline AMac2002

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RE:HALO & HALO II Discussion
« Reply #63 on: June 08, 2004, 01:48:14 PM »
Quote

Originally posted by: mouse_clicker
Halo wasn't rushed like hell, the XBox port was rushed like hell- there's a difference. Bungie had been working on the finer details of Halo for years before it eventually came out. The only reason it was rushed at all was because Microsoft sprung the port on Bungie almost at the last minute and they had to work their asses off to get it finished.


Hey, I know about Halo's history, I was just saying it was rushed man.

Offline mouse_clicker

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RE:HALO & HALO II Discussion
« Reply #64 on: June 08, 2004, 01:52:26 PM »
The port was rushed- that has nothing to do with the content of the game and how fun it is to play. All the gameplay mechanics were pounded out long before the game was ever released- that was my point. It's like when you've written a rough draft for an English essay and have to type up the final copy- you already have all your content down but you need to transfer that to ink. If you're being rushed in that respect the end result will probably be a few spelling mistakes, not bad flow and structure. Halo was fun because Bungie had worked on it for a very long time- the XBox port itself was all that was rushed, and that doesn't affect how much you enjoy the game (for the most part). Hence you shouldn't be using Halo's quality despite its being "rushed" as an indication that Halo 2 will be leagues ahead of it.
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Offline manunited4eva22

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RE:HALO & HALO II Discussion
« Reply #65 on: June 08, 2004, 04:26:53 PM »
That and Bungie tried to add a few hours in by adding redundant levels... honestly, reason number 1, why I think halo 2 will have the same issues that PD had, it's trying to push too much on hardware that can't handle it.  There will be major slowdown, just going to irritate the hell out of me.

Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #66 on: June 09, 2004, 12:53:23 AM »
They didn't just add hours, according to some lead guy they just didn't have enough time to finish all the elvels, so they just copied and pasted.

Offline oohhboy

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RE: HALO & HALO II Discussion
« Reply #67 on: June 09, 2004, 03:54:08 AM »
I went back and played PD and it wasn't that bad. I mean if you are a frame rate freak you could have switched it down to low rez which had a frame rate comparable to GE.

Having played the PC version which was a lousy port too, I would have to say it had it's moments. Really, it did. Like a sticky genade on an elite's crotch. But came second half of the game and everybody know what happened there. Also this so called weapon balance thing some one keeps bragging about, well it was an uneeded pain in the ass, that's assumming the weapons were balanced. Firing 60 rounds of anything at that velocity would have ripped any soft target to bits. Some assult rifle. Pistol is stronger. Disappearing shots from the shot gun. Why the shotgun Vs zombie thing? Why the past and cut levels? Why do humans have ineffective weaponry?

Halo in one sentance. "Halo was a good game, maybe even great, but it was flawed".
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Offline Renny

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RE:HALO & HALO II Discussion
« Reply #68 on: June 09, 2004, 04:31:50 AM »
Here's my one-sentence treatise of Halo: Combat Derived.

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Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #69 on: June 09, 2004, 07:02:29 AM »
oohhboy: Eh? When I played it the assault rifle seemed like one of the more useful weapons.

Offline AMac2002

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RE:HALO & HALO II Discussion
« Reply #70 on: June 09, 2004, 02:31:16 PM »
yeah i thought so too in single player, but in multi player, the pistol is reeeeaally strong.

Offline oohhboy

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RE: HALO & HALO II Discussion
« Reply #71 on: June 10, 2004, 06:50:17 AM »
The covanet plasma weapons are the most effective on the widest range of targets excluding the flood where only the shotgun and genades are really effective. The shotgun is a really effective weapon overall but limited by the disappearing pellets beyond 10 meters. Pistol has zoom, accurate, powerful, quick. Only somewhat limited by clip size and the avablity of ammo at hand.

With the assult rifle, it is useful, but your required to unload pretty much the entire clip into a given target to kill it except for the Ewoks of course. It also heavyly depended on range as it sprays bullets like spit out of a dumbass.
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Offline mouse_clicker

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RE:HALO & HALO II Discussion
« Reply #72 on: June 10, 2004, 06:56:17 AM »
I was actually surprised by how useful the pistol was in the game- in most games the small handgun is there simply as a means of getting better weapons, but the pistol in Halo actually serves a purpose. It was a pleasent surprise.

Quote

It also heavyly depended on range as it sprays bullets like spit out of a dumbass.


Best description ever right there.
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Offline KDR_11k

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RE: HALO & HALO II Discussion
« Reply #73 on: June 10, 2004, 07:39:36 AM »
I must have been really close to the enemies all the time, then, as I rarely had problems with its spread...

Offline evil intentions

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RE:HALO & HALO II Discussion
« Reply #74 on: June 11, 2004, 01:02:54 PM »
I like using the sniper rifle. It's super effective in multiplayer mode. My brother gets so mad at me for taking him out before he can even get a decent weapon. The problem is it doesn't have a lot of ammo so you always gave to be going and looking for some.

The shotgun is also my favorite gun. It's very good close up. The alien guns are also good to use for you don't have to worry about running out of ammo, but you can't use it too fast or you'll have to wait a while for it to charge up again. It also runs out of battery and you have to get a new one.

Does anyone know who's the alien scum we have to take on in Halo 2?
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