Author Topic: Goldeneye to be used by EA for next Bond game  (Read 11122 times)

0 Members and 1 Guest are viewing this topic.

Offline Aretak

  • Tekishuu
  • Score: 0
    • View Profile
RE:Goldeneye to be used by EA for next Bond game
« Reply #25 on: February 16, 2004, 06:28:38 AM »
Quote

Originally posted by: Ian Sane
I think this new Goldeneye might become the best selling EA Bond game because of the name but it's not going to sell better than the original because it's just going to be the same not-as-good Bond game EA has been making for years but with the title "Goldeneye" slapped on the cover.

Actually, I'm of the opinion that Nightfire is better than GoldenEye. Of course, any time I express that opinion a bunch of Nintendo fanboys with rose-tinted glasses on round on me with their pitchforks, but that's what I think nonetheless.
DVDs | Games

"Ideas are far more powerful than guns. We don't allow our peopl

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #26 on: February 16, 2004, 06:45:10 AM »
It's hardly being fanboy-ish to defend the better of two games... =P
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #27 on: February 16, 2004, 12:51:05 PM »
i dont hate ea like alot of people do..i see them as uninspired but talented...for instance they program really good games...pretty graphics and not filled with the glitchiness...but like i said uninspired...its like how Starfox adventures was..it was programmed perfectyl...it had good mechanics....in theory it should be great fun to play...but it was only ok as far as my fun factor went.
NWR has permission to use any tentative mockup/artwork I post

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Goldeneye to be used by EA for next Bond game
« Reply #28 on: February 16, 2004, 01:24:15 PM »
Aretak: No, you get attacked because saying Nightfire is better than Goldeney is like saying Crash Bandicoot is better than Mario. :\
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Aretak

  • Tekishuu
  • Score: 0
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #29 on: February 16, 2004, 02:04:18 PM »
Thankyou for proving my point, mouse_clicker.
DVDs | Games

"Ideas are far more powerful than guns. We don't allow our peopl

Offline Termin8Anakin

  • Auuuu =\
  • Score: 2
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #30 on: February 16, 2004, 05:27:34 PM »
Nightfire was OK for a Bond Game.
For the GC version, it was quite short, and as you would have noticed, relied on the movies for level-inspiration.
The underwater car level with the Aston MArtin? The Wet Nellie sequence in The Spy Who Loved Me.
The last level? Moonraker's space battle.
The flying Level? The Little Nellie sequence You Only Live Twice.

The only difference is that they had more futuristic weapons, and more explosive action. I mean, you could stop the threat of nuclear war from your car.

The thing that EA have to know when making Bond games based on the old movies is that they shouldn't make a full level about something that Bond only did for 2 seconds in the movie. Like the Statues level. It was a bit pointless i reckon. Other than 007 revealing he is Janus, of course.

The thing i am looking forward to most in GEremake is going thru a realictically modelled city, in your tank, with people running everywhere and running over cars without them exploding in your face. And crashing thru buildings. In broad daylight. Thats what made the tank chase in the movie fun.  
Comin at ya with High Level Course Language and Violence

Offline Actraiser

  • Score: 0
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #31 on: February 16, 2004, 07:25:41 PM »
the ski chase alone would make a For Your Eyes Only game worth buying.

Offline oohhboy

  • Forum Friend or Foe?
  • Score: 38
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #32 on: February 16, 2004, 11:45:15 PM »
I believe one of the reasons why Goldeneye was great was thatit paced itself along perfectly. Back then at that time all those FPS games were getting faster and fater. Blast this, blast that with the AI being charge charge charge. Rare had slowed the game down accordingly so that you could think for a moment as to how to get pass the tactical situation ahead. the Train is an example of this. You could take snap shots starfing in and out or do that but aim. Or snipe in between the boxes or charge them. On other levels stealth could be used effectively by head shots with a silenced weapon. Also unlike alot of other shooters out there including the more recent ones was that the stun time for the ememies was fairly long compared to any other shooter out there. Also because GE ran at such a pace one could confidently plce a head shot in a professional manner. PD's pace was a bit too fast.

Take note of the Bond game after GE. Having trouble placing headshots? Nightfire for example, PC version. You on top of that tower over looking the plane sniping with an AWP. Get any head shots? Don't count on it. I believe fundmentally the head damage area in all the EA bonds are too small or are damaged.
I'm Lacus. I'm fine as Lacus!
Pffh. Toilet paper? What do you think cats are for?

Offline thecubedcanuck

  • Score: 0
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #33 on: February 17, 2004, 01:41:06 AM »
Gamespot says the new bond game may be the best bond game ever, BETTER THAN GOLDENEYE! Review was 8.8 out of 10

Has anyone played it yet?
Having sex when your 90 is like shooting pool with a piece of rope

Offline Plugabugz

  • *continues waiting*
  • Score: 10
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #34 on: February 17, 2004, 02:29:26 AM »
On the other hand, Gamesradar reviewed the PS2 version and gave it a 5 out of 10.

http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=28592&subsectionid=1605.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #35 on: February 17, 2004, 05:50:21 AM »
The developers are so proud of it they proclaim it's more fun than GE in Multiplayer...

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #36 on: February 17, 2004, 06:01:36 AM »
"Gamespot says the new bond game may be the best bond game ever, BETTER THAN GOLDENEYE! Review was 8.8 out of 10"

Yet they gave Goldeneye a 9.8, a full point higher.  Does that make any sense?

"Also unlike alot of other shooters out there including the more recent ones was that the stun time for the ememies was fairly long compared to any other shooter out there. "

That's something I really like about Goldeneye that I never really thought too much about before.  In most games if I sneak up behind someone and shoot him in the head all it does is alert him to my presence and he blows me away.  In Goldeneye if I snuck up on anyone and shot them anywhere unless they're with more guys they were pretty much f*cked.  Either I killed them in one shot or they were stunned long enough for me to finish them off.  That's the way it should be in any sort of stealth game.

Makes you wonder why so many of today's FPS games are so fast-paced.  Did people complain that Goldeneye was too slow or too easy?

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Goldeneye to be used by EA for next Bond game
« Reply #37 on: February 17, 2004, 06:16:12 AM »
Honestly, do you think you wouldn't be stunned if you were shot?  There would be a higher chance of you dropping to the ground crying like a baby than you reacting fast and shooting back at an attacker...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline thecubedcanuck

  • Score: 0
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #38 on: February 17, 2004, 06:40:32 AM »
Although I am far from an expert on  the subject. I am guessing that if someone snuck up behind you, and shot you in the head with a machine gun from inside of ten feet, you would a little more than f**cking stunned.
Now even if it didnt hit you in the head, and simply got you in the shoulder, as Bill said, you would be far to busy panicing to react.
Having sex when your 90 is like shooting pool with a piece of rope

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Goldeneye to be used by EA for next Bond game
« Reply #39 on: February 17, 2004, 10:21:44 AM »
I seem to recall one instance while playing Return to Castle Wolfenstein. I snuck up behind a Nazi in a stealth level and stabbed him no less than 6 or 7 times in the back. He promptly turned out, shot me several times in the head, then ran off at full speed and triggered the alarm, effectively losing me the mission. That's not very realistic, in my humble opinion. In Goldeneye it was a blast sneaking up and picking off enemies one by one.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Termin8Anakin

  • Auuuu =\
  • Score: 2
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #40 on: February 17, 2004, 10:23:12 AM »
I'm actually very surprised that EA never put the animations in for say, when a guy gets shot in the hand, groin, leg, etc like Rare did for GE and extended in PD. That was so cool. Probably the only game to be taking that to the next level will be Resident Evil 4.

The animations for the baddies in Nightfire were excellent, and were quite realistic, but never really realistic in that they didn't react well to gun shots to their arms or anything. You could shoot a guy ONLY in the leg and he would still die. I know that this happened in GE, but for a newer title, say, lets see them make it so that they will only die if it was a head shot or of body shot. You wouldn't die from a leg shot unless you were left there for a long time.
Comin at ya with High Level Course Language and Violence

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Goldeneye to be used by EA for next Bond game
« Reply #41 on: February 17, 2004, 10:27:50 AM »
Quote

Originally posted by: Termin8Anakin
I'm actually very surprised that EA never put the animations in for say, when a guy gets shot in the hand, groin, leg, etc like Rare did for GE and extended in PD. That was so cool. Probably the only game to be taking that to the next level will be Resident Evil 4.

Sure it's not in the same degree as GE, but Wind Waker had enemies reacting to hits... ^_~
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline odifiend

  • "Who's the tough guy now Vinnie?"
  • Score: 0
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #42 on: February 17, 2004, 10:31:23 AM »
So did Eternal Darkness! odifiend <3 Silicon Knights.
Kiss the Cynic!

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #43 on: February 18, 2004, 03:04:31 AM »
Termin8: A downed enemy is not necessarily dead, but unable to participate in a fight. If you shoot somebody bad enough so he cannot move anymore he doesn't need to be dead to pose no further threat.

Offline Arbok

  • Toho Mikado
  • Score: 5
    • View Profile
    • Toho Kingdom
RE:Goldeneye to be used by EA for next Bond game
« Reply #44 on: February 18, 2004, 06:25:18 AM »
Quote

Originally posted by: KDR_11k
Termin8: A downed enemy is not necessarily dead, but unable to participate in a fight. If you shoot somebody bad enough so he cannot move anymore he doesn't need to be dead to pose no further threat.


Unless he can scream his bloody head off for back up

Anyway, if EA does make another Goldeneye game... I hope to god that they include a secret level or two. I love the Egypt level with Baron Samedi, such a cool and under used villian.
Toho Kingdom

@romero_tk

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #45 on: February 18, 2004, 08:54:31 AM »
When you get shot, it's extremely likely the body will go into shock...So the chances of that happening are actually pretty slim...

(It, of course, depends on where you're shot...It puts much less stress on the body when you are shot in the arm vs. in the chest)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ian Sane

  • Champion for Urban Champion
  • Score: 1
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #46 on: February 18, 2004, 09:53:37 AM »
Here's  quote from IGN's Everything or Nothing review:
"After all, we definitely liked Bond being a first-person shooter, preferred it to a point, but it just wasn't working; EA wanted it to be more like the movies and fans expected it to be more like GoldenEye, which really doesn't cover the scope of what Bond films are."

I think that sums up why EA will never make a Bond game as universally enjoyed as Goldeneye.  They want their games to be as similar as possible to the movies.  That makes sense since EA has always been famous for simulating real life sports.  Therefore they want to make a James Bond sim.  However Rare did not make a Bond sim they made a Bond game.  Goldeneye didn't follow the movie exactly it just used the general storyline and a lot of the levels were influenced by scenes in the movie.  Anything that could be changed to add to the gameplay however was.  In the movie Bond parks a tank in front of the train and shoots it to stop it.  In the game he's on the train because that provides a better gameplay experience.  With Goldeneye it was gameplay first, license second and that's why people loved it.

If EA truly wants to make their Goldeneye as good as the original they have to think of it from a gameplay perspective first.  The first question should be "what sort of missions to we want to do?" and the second should be "how do we fit those ideas into the 007 universe?"  EA will never do that though.  Stuff like hiring a famous singer to perform the theme song gets higher priority.

Offline Termin8Anakin

  • Auuuu =\
  • Score: 2
    • View Profile
RE: Goldeneye to be used by EA for next Bond game
« Reply #47 on: February 18, 2004, 11:41:20 AM »
Yeah, it's more about making games more cinematic, which is what people seem to crave these days.
I mean, I was pretty surprised that Nightfire had a theme song in the first place, let alone having one sung by a famous artist for a game.
Has anyone heard the theme song by Mya? Is it a ghey poppy/techno track like Madonna's Die Another Day?
Comin at ya with High Level Course Language and Violence

Offline AERO

  • Score: 0
    • View Profile
RE:Goldeneye to be used by EA for next Bond game
« Reply #48 on: February 18, 2004, 02:39:13 PM »
You should try splinter cell if your looking for realism.

Personally I wouldn't buy an exact remake of goldeneye. Wheres the innovation in that? I own an N64 already.  

Offline Arbok

  • Toho Mikado
  • Score: 5
    • View Profile
    • Toho Kingdom
RE:Goldeneye to be used by EA for next Bond game
« Reply #49 on: February 18, 2004, 04:15:47 PM »
Quote

Originally posted by: AERO
Personally I wouldn't buy an exact remake of goldeneye. Wheres the innovation in that? I own an N64 already.


Neither would I; however, an enhanced remake would have me very, very, interested.

If EA were to remake Goldeneye007 with graphics slightly better than Everything or Nothing (they were pretty good, but not great) throw perhaps the lost stage (Cathedral) and then, working off the idea set by Goldeneye007, add some more secret levels based on previous bond films or newly created events based on past characters (exa. Samedi in Egypt) to unlock. But, what I would really want, is a overhauled multiplayer. One that is on par with Time Splitters 2 and Perfect Dark, with lots of bots and such but with the classic Goldeneye levels. Furthermore, open up some of those levels that never made it in the final product, like the Cradle. Oh, and while we are at it, throw in some more Bond based characters from other movies for multiplayer (like Blofield from You Only Live Twice), along with different versions of Bond to conside with the different actors. Oh, and perhaps address the unbalanced characters, like Oddjob. Then, add voice work from the Goldeneye 007 actors from the actual film, and I'm sold, it would be EA's best Bond game, without a doubt.
Toho Kingdom

@romero_tk