Author Topic: Resident Evil 4 Discussion  (Read 248140 times)

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Offline Berny

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RE: Resident Evil 4 Discussion
« Reply #475 on: April 08, 2004, 05:23:15 PM »
MGS had a dark color palette that I thought was very appropriate. The brown color scheme of this game, in my opinion, works well with the olden town.
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Offline akdaman1

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RE:Resident Evil 4 Discussion
« Reply #476 on: April 08, 2004, 06:06:09 PM »
Well if we had red, pink and blue then we might as well re-name it Resident Joe.

P.s - That Joe is for Viewtiful Joe
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Offline Berny

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RE: Resident Evil 4 Discussion
« Reply #477 on: April 09, 2004, 03:39:40 AM »
Heh. I caught on, akdaman. The P.S. really isn't necessary on these boards. I'd guess that most people here have played it and know that pink is sexy because of it. (You know it's true. )
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #478 on: April 09, 2004, 10:51:42 AM »
Pink is not sexy on a speedo on He-Man.
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Offline akdaman1

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RE:Resident Evil 4 Discussion
« Reply #479 on: April 09, 2004, 12:31:23 PM »
Quote

Originally posted by: Professional 666
Pink is not sexy on a speedo on He-Man.


It is on me.
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Offline ib2kool4u912

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RE:Resident Evil 4 Discussion
« Reply #480 on: April 09, 2004, 12:33:07 PM »
Quote

Originally posted by: Professional 666
Pink is not sexy on a speedo on He-Man.

Bill might disagree with you on that one.

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The Gamecube waffle iron.

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Offline NinGurl69 *huggles

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RE:Resident Evil 4 Discussion
« Reply #481 on: April 09, 2004, 03:28:44 PM »
Quote

Originally posted by: akdaman1
Quote

Originally posted by: Professional 666
Pink is not sexy on a speedo on He-Man.


It is on me.


You're not He-Man.  I don't know if that's for better or worse.
Maybe I should keep my mouth shut, or was that hands tied?  or stop thinking?


I also just got my copy of May 2004 Famitsu Wave DVD.  My precious....
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Offline Bill Aurion

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RE:Resident Evil 4 Discussion
« Reply #482 on: April 12, 2004, 08:47:38 AM »
Quote

Originally posted by: ib2kool4u912
Quote

Originally posted by: Professional 666
Pink is not sexy on a speedo on He-Man.

Bill might disagree with you on that one.

Dude, He-man isn't cute!  Only cute guys for me, and never think otherwise!  O_O

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Offline Myxtika1 Azn

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RE:Resident Evil 4 Discussion
« Reply #483 on: April 12, 2004, 03:50:18 PM »
Quote

Originally posted by: akdaman1
Well if we had red, pink and blue then we might as well re-name it Resident Joe.

P.s - That Joe is for Viewtiful Joe


No offense, but that is one of the, if not the most, dumbest thing I've ever read.


 
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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #484 on: April 12, 2004, 05:49:09 PM »
Quote

Originally posted by: Myxtika1 Azn
Quote

Originally posted by: akdaman1
Well if we had red, pink and blue then we might as well re-name it Resident Joe.

P.s - That Joe is for Viewtiful Joe


No offense, but that is one of the, if not the most, dumbest thing I've ever read.




Only because it was aimed over at your post or because you actually thought it was dumb? If that's the case, you need to read more.

Anyhow, going back onto topic... me and an online friend just had an interesting theory on what virus Mr. Wesker is actually infected with.
I doubt it'll be correct... as he is only processing really slow through the stages of mutation, hence, the yellow-brown eyes.

But we just need to look farther into the matter, and if it seems to be what I'm expecting, then I'll be sure to post his theory up on here. I just need a clear picture of the scene in which I want to examine.

Offline Myxtika1 Azn

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RE:Resident Evil 4 Discussion
« Reply #485 on: April 12, 2004, 08:34:02 PM »
Quote

Originally posted by: Zero_Plague

Only because it was aimed over at your post or because you actually thought it was dumb? If that's the case, you need to read more.


Only because it made no sense at all.  If that was an attempt at a joke, I must have missed the humor in it.  If that's the case,  then there are a bunch of other games I own that should be renamed.

For instance, Zelda the Joe Waker, Zelda: The Ocarina of Joe, Street Fighter Joe (this might make sense), Beyond Good and Joe, Grandia Joe, Shenmue Joe, Castelvania: The Symphony of the Joe.

Anyways....  
500 years ago, I shook the Pillars of Heaven.  Why should I fear a runt like you?

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #486 on: April 12, 2004, 08:47:23 PM »
Funny stuff!

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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #487 on: April 12, 2004, 08:51:21 PM »
Quote

Originally posted by: Myxtika1 Azn
Quote

Originally posted by: Zero_Plague

Only because it was aimed over at your post or because you actually thought it was dumb? If that's the case, you need to read more.


Only because it made no sense at all.



Well, it seemed to make sense to the rest of us.
And trust me, it isn't coincidence that your the only one who had something negative to say about it. It was only because that the post stated the member's own opinion, yet you disagreed with it, therefore making a post that wasn't positive to that member.

Everybody else seemed to of found it to make sense, regardless of whether it was stupid or not. So my point is that people have different opinions. Keep yours to yourself, or express them in a way thats not going to make other members start a debate.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #488 on: April 13, 2004, 02:28:23 PM »
BTW, my DivX encode of the Resident Evil 4 trailer is finished.  If there's someone who wants a direct link to a copy of it for the purpose of sharing it or hosting it off their own webspace (this DOES NOT mean you get to share the direct link I give you) feel free to email me or PM me.

It's cleaner, clearer (not murky) than last week's trailer (the one that also had Killer 7), looks better than Fileshack's current copy, and is properly deinterlaced and properly cropped so the in-game footage takes up the 640x480 image space as it should.  Other details:  3min 54sec, 54.1 MB, 640x480 DivX 5.1.1 format.

The Killer 7 trailer will be done encoding shortly.  I've got class now, so I'll be back in a couple hours.
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #489 on: April 13, 2004, 06:28:20 PM »
Killer 7 done encoding.

Time to checkout the Xenosaga Ep. II trailer...
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Offline akdaman1

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RE:Resident Evil 4 Discussion
« Reply #490 on: April 14, 2004, 04:11:03 PM »
Quote

Originally posted by: Myxtika1 Azn
Quote

Originally posted by: akdaman1
Well if we had red, pink and blue then we might as well re-name it Resident Joe.

P.s - That Joe is for Viewtiful Joe


No offense, but that is one of the, if not the most, dumbest thing I've ever read.


None taken.

THats sorta the impression you supposed to get off my jokes.
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Offline NinGurl69 *huggles

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RE:Resident Evil 4 Discussion
« Reply #491 on: April 14, 2004, 05:18:09 PM »
ok, here's my build of the Resi4 trailer:
http://www.fileshack.com/file.x?fid=4803

I think this is the best looking copy at a reasonable filesize for a so-called "high-quality" encode.  I heard IGN Insider had a 100MB+ copy, which I think is rediculously huge and painful if it's Quicktime -- they might as well have uploaded the original DVD rip:  the *.VOB file I have for this trailer was just 134MB.
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Offline vudu

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RE: Resident Evil 4 Discussion
« Reply #492 on: April 15, 2004, 06:24:28 AM »
last night i started playing through REmake again ... this time with the gernade launcher with unlimited ammo.  i must say, it takes the freakiness out of the game completely.  here i am, walking down a dark hallway, and suddenly

* bang bang *
*CRAAAAAAAAASH!!! *

a zombie bursts through the window and starts lurching towards me.

* KA - BOOM!! *

i blow the crap out of him with a gernade launcher.  a zombie just doesn't have the same scare factor when you're packin' that much heat.  it makes me a little worried that re4 isn't going to have nearly the same scare-factor because (judging from what we've seen so far) leon have access to greater abundence of powerful weapons (at least compared to past games).
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Offline Bill Aurion

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RE: Resident Evil 4 Discussion
« Reply #493 on: April 15, 2004, 08:30:10 AM »
That is made up by having more enemies coming at you at once...The fact that you are being overwhelmed is where the scare factor will come in...
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Offline SearanoX

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RE: Resident Evil 4 Discussion
« Reply #494 on: April 15, 2004, 11:11:13 AM »
Quote

That is made up by having more enemies coming at you at once...The fact that you are being overwhelmed is where the scare factor will come in...

Exactly.  That, and the fact that the horror is more psychological than anything else.  Since there are apparently "normal" characters as well, you won't know who to trust.  I'd take that over cheap shock horror any day of the week.

Offline akdaman1

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RE:Resident Evil 4 Discussion
« Reply #495 on: April 15, 2004, 12:26:34 PM »
Actually Mikami said this game wont be as scary as previous Resident Evil games. He said this was more action then horror.

I dont have the link buts its an interview on cube-europe.  
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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #496 on: April 15, 2004, 02:36:23 PM »
Quote

Originally posted by: akdaman1
Actually Mikami said this game wont be as scary as previous Resident Evil games. He said this was more action then horror.

I dont have the link buts its an interview on cube-europe.



It'll probablly have more action then horror, but that doesn't mean that the game won't be scary.  Even reviewers put captions under the pictures, and a few of them talked about how the 'chainsaw massacre' lookalike guy brang in a lot of heart pounding suspense.
Pretty much like the crimson heads in the Resident Evil Remake.  They won't stop running after you unless you unload your bullets into them, and that is exactly the same with the Leatherface type enemy.

Just the intelligence of the villagers and the way they just trap you inside a house, forcing you to barricade yourself in brings a whole new meaning to horror.  Of course, it isn't going to be the norma Resident Evil game where the music just sends shivers down your spine... waitng till something jumps out.
This is going to be intense running from the enemies 24/7, and this is what you would get extreme panic from.

Put it this way.
If you beat the Remake a couple of times, you would basically know off by heart where all the scare scenes are, and it would be incredibly predictible.  But with Resident Evil 4, each time you play it, depending on which options you take (For instance, running to a house to barricade yourself in, or just running around the town until you find safety), the game will be a lot more scarier, and will relive that scare factor time and time again.

As we had read in a magazine, as Leon runs throughout the village, hundreds of maniac villagers chase him.
I actually think that the player is going to have a time limit on how long to survive for.  Say if it was 30 minutes for instance... Leon would be running around the town, barracading himself in different locations until that time limit runs out, which leads to the cut-scene of the church bell ringing and the villagers dropping their weapons. (As that is what we heard in the multiple reviews.)
If that is the case, then each time you play it, you can run a different route then the previous time, barricading yourself in different houses and barns then what you had done the time before.  It will be incredible fun to replay over and over again, and like I said, it will relive the scare factor as you don't know what's coming at you due to choosing a different path.



By the way, Professional 666...
If it isn't too much of a hassle, would it be alright if you could hand me over a link for your Resident Evil 4 trailer?
Thanks in advance.

Offline Bill Aurion

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RE:Resident Evil 4 Discussion
« Reply #497 on: April 15, 2004, 06:28:09 PM »
Quote

Originally posted by: akdaman1
Actually Mikami said this game wont be as scary as previous Resident Evil games. He said this was more action then horror.

I dont have the link buts its an interview on cube-europe.

He said the exact opposite, saying that the members of his team have been scared working on it(slight exaggeration, I'm sure, but it makes its point)
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #498 on: April 15, 2004, 06:43:59 PM »
Zero_Plague:  Be my guest.  I've sent you a PM.
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #499 on: April 15, 2004, 07:34:13 PM »
Here's a couple observations from watching the trailer:

1)  The scene where Leon kicks off the ladder was not continuous.  The first scene showed the chainsaw guy climbing up.  Suddenly, there's a scene change, and we see the chainsaw guy falling down well before Leon is able to kick off the ladder.  There's obviously a few frames of missing footage, and I assume Leon probably shot this guy in the head to shake him off.  With that, I can't readily conclude that Leon can kick the ladder off while someone's still climbing it.

2)  The lake scene shows the RE4 graphics engine has real-time, reactive hydrodynamics (think Wave Race: Blue Storm).  As the boat and the monster tread over the water you see the nice foamy splash textures kicking up, but in addition to that the lake surface waves and deforms as the boat and monster cut the surface.  Considering this a action/adventure type game, I'm really impressed it has this feature (well-executed too) at all.
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