KDR: Maybe that would be true, IF Rogue Leader was polygons and nothing else, which it most certainly is not. It's using every effect the Gamecube has to offer, and even some it wasn't supposed to have, such as bumpmapping. Rallisport Challenge is also using every effect the XBox has to offer, but it's at 30 fps as opposed to RL's twice as fast 60 fps. Rebel Strike further pushes the bar by significantly increasing the number of polygons on screen, plus with some new effects, such as the atmospheric light diffusion they weren't even sure was possible this generation, all while keeping the game at a more steady 60 fps than RL did. My point in mentioning Rallisport Challenge was that it is currently the only XBox to push as many polygons as Rogue Leader with as many effects, but in doing so has to sacrifice its framerate. No other XBox game, not DOA3, not Halo has surpassed Rogue Leader's performance. In fact, the only console game that has, as I've said, is Rebel Strike.