Author Topic: Master Chief design  (Read 7758 times)

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Offline KDR_11k

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RE: Master Chief design
« Reply #25 on: December 05, 2003, 05:42:46 AM »
How would a multiplayer mode for Metroid Prime play, anyway? MP is all about exploration and puzzles, that's why they added autoaim. I could imagine an MP mode in PN03, but not Prime.

Offline Ymeegod

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RE:Master Chief design
« Reply #26 on: December 08, 2003, 03:09:39 AM »
The same way Big N added MP to Zelda Link to the Past .

The plot to MP has big ole holes anyhow so why Not add in MP?  Would I buy it, HELL YA.