Congrats on learning useful language skills!
Meanwhile I've been learning uh... survival skills... in
Don't Starve (Giant Edition).

Gotta be honest, this game ain't for me, but it is neat. It procedurally generates a world for you, and the goal is to, well, Not Starve. You're managing things like constantly increasing hunger, slowly depleting sanity, crafting systems, health, resource gathering, etc.
During the daytime things are mostly fine. You run around picking berries, chopping trees, trapping rabbits and such. When nighttime hits monsters come out (think Pikmin or Minecraft), so you'll want to build a campfire to fend them off. Of course as seasons begin changing nighttime gets longer and daytime more limited, and you'll have likely strip-mined your surroundings for easy pickings already, necessitating trips through the dark anyway.
My issue with the game is it's very obviously dense with systems, and encourages players to trawl through wikis and cooperate to figure them out. But if you don't want to put in that work, it's easy to get stuck in a loop. I can pretty reliably set up camp near 10 rabbit holes and a forest, continuously capture rabbits every day, chop down & replant trees and use those materials for new traps & campfires... and just rinse-repeat?
Meanwhile going out of my way to explore mostly results in finding spiders and monsters, less hospitable environments and some more mysterious things I can't really use yet. I'm sure it's the wrong approach to just sit around and slowly build a home base with farms and berry bushes, waiting for new wolf attacks, since that runs counter to the central goal of escaping the wilderness... But it sure is easier than relocating every 2nd day. Feels like the systems inadvertently reward a sub-optimal play style, if that makes sense.