Author Topic: Switch 2 Speculation  (Read 2355 times)

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Offline Kairon

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Switch 2 Speculation
« on: May 21, 2020, 02:57:08 PM »
So as time as passed I've fallen out of love with the idea of a "Pro" revision. There was a window where I think that had appeal due to worries about the Switch's power gap leading to consumer interest dropoff, and due to a belief that technology for a true generational jump in the technical form factor of the portable Switch wasn't ready at Nintendo price points yet.

Obviously, the Switch is still selling gangbusters, and I guess we could probably say that it's actually currently supply-constrained! It still has a power gap, but its unique portable proposition coupled with the power of Nintendo first party software make it look like it can have a full generational cycle. It's hard to imagine a hardware sales dropoff so extreme that Nintendo couldn't ride a healthy 2020 and competent 2021 for the Switch, taking the console into year 5.

Additionally, I think we're finally seeing the hardware appear that suggests a full Switch 2 successor could materialize at desired performance levels, which is what prompted me to make this post.

To begin with, I think the idea of a Switch 2 targeting XB1 or PS4 performance in a handheld is a good shorthand. I'm not an electrical engineer so this is all internet fanboy level speculation, but I'd generalize that target even further to hitting the 1 TFLOP target for the GPU, and of course increasing the CPU power appropriately.

Currently the Switch can be said to almost reach 400 GFLOPS docked, and almost 200 GFLOPS when portable. So as another rule of thumb, I would generalize a Switch 2 target EVEN FURTHER to aiming to double the Launch Switch's performance.

Actually, this would ALSO jive with Nintendo's current pattern of simply doubling performances every generation: The Wii was two GC's duct-taped together, the Wii U was double the Wii's performance, the Switch is even sort of twice the Wii U's performance.

We've already seen the Switch handle previously unimaginable current-gen ports with aplomb, so in conclusion I think a rough doubling of the Switch's performance, (which almost hits a supposed 1 TFLOP GPU performance target) is a reasonable yardstick to go by.

And by that yardstick, I think we're finally seeing tech in the consumer market that achieve this.

For example, the Surface Pro X launched in Fall 2019 with the claim that it had  2TFLOP GPU. The Tegra X1 ws claimed as the first mobile SoC that hit 1 TFLOP, so this is the sort of "doubling" claim that I've been looking out for. In this case however, MS is using a custom Snapdragon 8cx platform, which is Qualcomm instead of Nvidia. They're using A76 CPU processors and a mobile Adreno 685 GPU as compared to the Switch's A57 CPUs and Nvidia Maxwell architecture.

Again, I'm just an armchair crank with the internet, but on the CPU side I think the Arm Cortex A73 is already supposed to have twice the sustained performance of the A57's used in the Switch. The A76 is another generational improvement on top of that, but this time I think it's more like a 40% improvement vs. the A73/A75. (A LOT of marketing is centered around peak performance unrestricted by power or heat, which is OBVIOUSLY not realistic for the Switch.) So just on the CPU side I think we're seeing consumer-level offerings that are around 2.8X the Switch CPU.

It's easy enough to think about the CPUs, but the GPU is tougher. I have no idea how to compare the Adreno performance claims with the Tegra X1 inside the Switch since they're completely different lines. It SOUNDS like a mobile chipset hitting 2 TFLOPS bodes well for the technology being ready, but it's way guesswork than even I'm comfortable with, and obviously I'm indulging in a metric-ton of what-ifs here.

Ideally, I'd look at Nvidia successor Tegra chips, but these are uber weird things none of which actually are suitable for the Switch. So I'll just look at the GPU architectures they've been putting out. The Launch Switch used Maxwell cores at 20nm. The Maxwell architecture was succeeded by Pascal, but that sounds like most of the benefits of Pascal was jumping down to 16nm with very little innate improvements. The next meant-for-consumers architecture was Turing, which DOES exist in the market: Nvidia GeForce 16 GPUs hit the market in early 2019 as a budget line targeting $150 GPU SKUs, lacking exotic AI and raytracing. These are desktop GPUs, so obviously they're super-powered compared to what will the Switch will use. According to Wikipedia the GeForce GTX 1650 has 3.5X the number of shader processors the Switch has. But naively, imagine a Switch 2 with 384 shader units (compared to the Switch's 256) that are maintain the performance improvement ratio, and that means it should hit 1.083 TFLOPs! And that's considering the GeForce GTX 1650 has a die size of 200 mm^2, so an equivalently shrunk GPU would be 85mm^2 (Tegra X1's GPU size is 118 mm^2).

.... I think my justifications on GPU power doubling is a little thin, but since an Adreno GPU is able to claim hitting 2 TFLOPS, then I would think it's possible in the mobile space for Nvidia to do the equivalent.

Finally, I wanted to find current available tech a these levels because when the Switch came out in 2017, it was using cutting edge 2015 consumer tech. Likewise, if this tech is available in 2019/early 2020, then I could envision a Switch 2 landing in 2021 or 2022. Obviously prices on these components hopefully come down in time, and there are other technical components that need to be considered, like RAM pricing and performance, as well as the question of internal storage.

In conclusion, I've basically completely given up on the idea of a Switch "Pro", and now am focusing on imagining a Switch 2 that is on paper not quite an XB1 or PS4, but in reality is able to perform very much like one with a 3 hr battery life. I guess it could come in 2021, but with the Switch's current momentum, I'm more imagining it coming to market in early 2022 with a little bit more breathing room against the the XBSX and PS5 furor.

And of course, I'd envision it being 99% backwards compatible with Switch so that the generation can transition smoothly, the Switch "1" can move to lower price points naturally and the Switch 2 can have a little more price flexibility in case Nintendo needs to target a higher then $299 price point. If a Switch 2 launches in 2022, the Switch 1 would've had a 5 year lifecycle but still probably be doing really strongly. Perhaps there'd be a risk of cutting out the Switch's sales by releasing its successor, but I'd like to think that a large number of cross-gen games, as well as ever-more-palatable price points, would allow the Switch "1" to trail alongside the Switch 2 for a very long time, somewhat akin to the longer tails that the PS1, PS2, and GBA enjoyed even while their successors were on the market.
« Last Edit: May 22, 2020, 12:49:51 PM by Kairon »
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Offline Adrock

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Re: Switch 2 Speculation
« Reply #1 on: May 21, 2020, 07:41:35 PM »
I'm such a slut for Nintendo hardware that I'd totally buy a Switch Pro. That said, I don't think Nintendo needs one. Typically, companies release those to spur sales. Switch is doing so well; Nintendo can probably ride out the generation.

I think Q4 2022 is the absolute latest Nintendo can launch a successor as Switch would be on the market for around five and a half years. Nintendo sat on Wii for two years longer than it should have and was still completely unprepared to launch a successor in 2012. It needs to launch a Switch successor while Switch is still getting support but clearly approaching the end like Switch did with 3DS.

PlayStation 5 and Xbox Series X are either getting delayed or "delayed" in that they both launch in 2020 but to such limited quantities (due to Coronavirus) they may as well be considered 2021 launches. Once the second wave of software starts releasing for those consoles and publishers begin to stop releasing PS4/One ports (not because it isn't possible, just that they don't want to anymore), Nintendo needs to be prepared with both new hardware and a strong first party lineup.

Every month or so, someone on ResetEra posts a Switch successor hardware capabilities thread. I'm not a hardware engineer so I only understand bits and pieces of those threads. Personally, I think Nintendo should focus more on the CPU and not just because Sony and Microsoft are both targeting CPU next generation. Like Switch, a Switch successor is always going to be judged on portable mode so GPU performance is less important (but not unimportant). I believe (at least at launch) Switch's CPU ran at the same speed docked and undocked while the GPU was underclocked undocked. Makes sense since the screen is 720p and to conserve battery. I expect a similar strategy for a successor.

As far as actual performance, it's in Nintendo's best interests to have Nvidia provide the absolute best hardware possible without the thing melting while still being able to launch at $300 (or $400 if it's feeling bold). The important thing is for Switch successor to get as many ports of PS5 and XBSX games as it can.

Backwards compatibility is a must including eShop purchases. I'll take 99% backwards compatibility. It should be 100%, but even Switch Lite isn't 100% compatible out of the box.

We should probably talk about the Switch successor screen. Personally, I don't give a **** about VR, but I kind of feel like Nintendo should have VR support (and that Labo stuff). I mean, Nintendo releases a head mount dealie the Switch successor docks into which means 1080p isn't going to cut it if Nintendo takes this seriously which it should.

Some odds and ends:

1. Include universal voice chat. Stop trying to reinvent the wheel especially now that Nintendo is charging for online. I don't even play online games. It should just be there.

2. Stop putzing with USB Type-A. USB4 should be fairly ubiquitous by the time a Switch successor releases. Just use that.

3. If a Switch successor has anything less than a 128 GB of internal storage, someone at Nintendo should get should get backhanded.

Offline Spak-Spang

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Re: Switch 2 Speculation
« Reply #2 on: May 22, 2020, 03:37:24 AM »
I think Nintendo would be smart to ride out the generation.  They came from a loss with the Wii U and they have a big success.  Because it is viewed as a portable system people aren't looking at graphical parity.  Nintendo needs to ride this train.  Then launch a year or 2 into the PS5 and new Xbox console generation.  Nintendo can safely position itself as the alternative system.

As for what the Switch should be.  When the Wii was released and talk about a Wii 2 was around.  I believed Nintendo should have made a "Super Wii" basically perfect the system and the features and just make the best Wii system they could.  Nintendo didn't do that and I think they suffered for it. 

The Switch 2 needs to be the best damned Switch console they can make...keep the core principle, but make it a better system.  To the regards, I would make a more module Switch.  Right now the controllers have some cool features in them, but many of them are not needed.  Enhance the controllers by making them bigger and better quality and release with the idea of module controllers from off the bat.

Of course 100% backwards compatibility should be had.  From this generation on people should expect that if they buy a game it will move with them to their next console, this should be come place, so that updating your console is like updating your computer.  You will be able to play your games on Steam on your new computer...consoles should be the same.

Offline BlackNMild2k1

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Re: Switch 2 Speculation
« Reply #3 on: May 22, 2020, 12:45:28 PM »
I didn't finish the entire 1st post, but had to drop this thought while i had it....

I'm all for a Switch 2, and it waiting as long as needed.
Imagine the marketing for an early 2022 launch

Switch to Switch 2 on Tuesday (2sday) 2/22/2022

To be here by known as Switch 2's Day!!

or is that too many twos and too many plays on two too? LMAO
« Last Edit: May 22, 2020, 12:47:22 PM by BlackNMild2k1 »

Offline Kairon

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Re: Switch 2 Speculation
« Reply #4 on: May 22, 2020, 12:48:28 PM »
Nintendo sat on Wii for two years longer than it should have and was still completely unprepared to launch a successor in 2012. It needs to launch a Switch successor while Switch is still getting support but clearly approaching the end like Switch did with 3DS.

I definitely agree with this. Normally I'd think a "Pro" as a half-step would be a way to achieve that, sort of how new iPhones release every year and they sort of flow into each other, but like I previously stated I think the window of opportunity for a Pro has mostly closed.

As far as actual performance, it's in Nintendo's best interests to have Nvidia provide the absolute best hardware possible without the thing melting while still being able to launch at $300 (or $400 if it's feeling bold). The important thing is for Switch successor to get as many ports of PS5 and XBSX games as it can.

I forgot to mention this, but I'm in agreement here too. The Switch actually punches above its FLOPS number because it's using such a modern architecture. Scaling graphics is one thing, but if Nintendo's architecture is just a complete outlier in comparison to the industry norm, like the GC, Wii, and even Wii U were, that just makes ports 10X harder.

It's probably more important that Nintendo get the most current hardware architecture and feature set that they can than hit the FLOPS targets I was talking about earlier.

Personally, I don't give a **** about VR, but I kind of feel like Nintendo should have VR support (and that Labo stuff). I mean, Nintendo releases a head mount dealie the Switch successor docks into which means 1080p isn't going to cut it if Nintendo takes this seriously which it should.

I don't think Nintendo should target VR with the Switch. Technically I guess you could make a head mount, but I think the Switch is just too heavy to be comfortable, the ergonomics is serving a different master, and that VR just doesn't reap enough rewards right now. Nintendo should just focus on improving the Switch, hitting price points, fixing weaknesses, and making games, instead of trying to redeem the Virtual Boy.

3. If a Switch successor has anything less than a 128 GB of internal storage, someone at Nintendo should get should get backhanded.

Storage is definitely a good thing to consider. With the PS5 and XBSX using bleeding edge SSD, I unfortunately can't fathom how Nintendo can replicate that in a portable form factor. I'd just hope for top notch MicroSD card support, and yeah, more internal storage memory by default.
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Offline BlackNMild2k1

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Re: Switch 2 Speculation
« Reply #5 on: May 22, 2020, 01:11:28 PM »
Nintendo should just allow multi slot Hi Capacity SDXCHC compatibility.
Allow us to jam in 2x 1TB+ SD cards and the system can bridge them like they are one card and shuffle storage accordingly to make the actual data fit on one card or the other where needed.


As for power....
XB1/PS4 lite sounds good to me.
1080p portable and 4k docked also sounds good, but I don't really care if it happens.
I just know that if we are capable of doing native 4k docked, then we have more than enough graphical prowess to sway the naysayers.

Also if we are capable of doing 4k docked.... then maybe there is a way to release a VR headset separately that the switch can stream to, and the joycons 2.0 can act as the 3D controllers (not sure if you would need to use the docked switch 2's camera to view the motion of the controllers, but I do have an idea of a special IR reflective hand grip that the joycons can clip to).

I don't personally care for VR at the moment, but it seems cool, and if 3rd parties are interested, and Nintendo can come up with some good ideas too, maybe it'll justify itself down the road somewhere (and the Virtual boy does need it's redemption, just as the Switch is the redemption of the WiiU).

and once again, just picture the perfect marketing....

Switch 2's Day!!!
Switch to Switch 2 on Tuesday (2sday) 2/22/2022

Let's make it happen Nintendo. It would also be a great late B-day present for me.
« Last Edit: May 22, 2020, 01:13:15 PM by BlackNMild2k1 »

Offline Kairon

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Re: Switch 2 Speculation
« Reply #6 on: May 22, 2020, 01:58:45 PM »
Nintendo should just allow multi slot Hi Capacity SDXCHC compatibility.
Allow us to jam in 2x 1TB+ SD cards and the system can bridge them like they are one card and shuffle storage accordingly to make the actual data fit on one card or the other where needed.

I'd love multiple microSD Card Slots but I don't know if I see that as a major benefit. The PS5 will come with 825 GB internal storage via its fancy new SSD, so if the Switch 2 can take 1TB or maybe even 2TB microSD cards the sheer amount of storage shouldn't be a problem.

Rather, the sticking point will be performance of how quickly that storage can load.

and the joycons 2.0 can act as the 3D controllers (not sure if you would need to use the docked switch 2's camera to view the motion of the controllers, but I do have an idea of a special IR reflective hand grip that the joycons can clip to).

At first I was thinking this'd involve a lot of major work to get right, but then I looked it up and Oculus Touch 2 controllers, as used for the Oculus Quest, only cost $69! It sounds like if you have the right 3D spatial tracking tech, as Oculus does, then the tech in the controller won't be too much of a problem... I guess the question is just whether Nintendo can use/license those specific solutions if they wanted to go VR.

As a side note, I've wanted an Oculus Quest since I had the chance to try one at work. It "just worked" in a way that really reminded me of the Wii all those years ago. So I enjoy VR, I just think we've gone a long time trying to make it a thing and only now we're maybe sort of close to that being not a pipe dream? I've been meaning to buy the $400 SKU for forever since it came out, but, well, life happens.

and once again, just picture the perfect marketing....

Switch 2's Day!!!
Switch to Switch 2 on Tuesday (2sday) 2/22/2022

This reminds me of all the Dreamcast 2 crazy release date coincidences conspiracy theories I inhaled during college. Believe!
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline pokepal148

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Re: Switch 2 Speculation
« Reply #7 on: May 22, 2020, 03:17:42 PM »
Just give me Bluetooth headset support already.
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Offline nickmitch

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Re: Switch 2 Speculation
« Reply #8 on: May 22, 2020, 09:14:12 PM »
I wonder if Nintendo can put some hardware in the dock to give the Switch (2) some extra power.  That could help keep the internals minimal but sufficient for portable play.
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Offline Spak-Spang

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Re: Switch 2 Speculation
« Reply #9 on: May 23, 2020, 05:33:51 AM »
NickMitch:  That is an interesting idea.  We had talked about those ideas with the Switch Pro but the internals of the Switch were just not capable of that.

If you were do design it from the get go.  Maybe 2 USB 3, One for boosting performance like a graphics card and RAM upgrade and one that is for charging and sending information to the TV.  (Maybe they actually don't need 2)  But it would theoretically work like an external graphics card.  Then Nintendo can allow developers to turn on extra features when docked. 

I like the idea, but I am sure others won't.  To me it makes sense and would even allow for future proofing if needed.

Offline BlackNMild2k1

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Re: Switch 2 Speculation
« Reply #10 on: May 23, 2020, 08:57:54 AM »
It would make sense for how much the dock already cost.

I should be able to buy 1 or 2 extra docks for other televisions, but for $100 (originally)..... I'm questioning what's in the dock besides a TV passthrough and power connection.
I'm still wondering what it does that makes it cost more than $19.99

Offline nickmitch

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Re: Switch 2 Speculation
« Reply #11 on: May 23, 2020, 02:48:31 PM »
There's not much to the docks but USB ports and HDMI out. I really don't think there's anything to justify the price tag.

EDIT: Someone on Reddit broke down the cost, arguing it's actually a fair price. I did recently buy a USB hub for my laptop last year, and the prices were not great. Also, USB type-c chargers weren't exactly cheap either, and I ended up buying anything one from Nintendo.
« Last Edit: May 23, 2020, 02:54:15 PM by nickmitch »
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Offline Adrock

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Re: Switch 2 Speculation
« Reply #12 on: May 23, 2020, 10:14:50 PM »
I don't think Nintendo should target VR with the Switch. Technically I guess you could make a head mount, but I think the Switch is just too heavy to be comfortable, the ergonomics is serving a different master, and that VR just doesn't reap enough rewards right now. Nintendo should just focus on improving the Switch, hitting price points, fixing weaknesses, and making games, instead of trying to redeem the Virtual Boy.
1. Target ≠ support. Nintendo's target should be improving what it already has because it works and it's popular. However, Nintendo can also try to support VR. They aren't mutually exclusive.

2. Personally, I think Switch is pretty light. For comparison's sake, Switch weighs ~0.66 lbs without Joy Cons, and PlayStation VR weighs ~1.30 lbs. More importantly, we're not talking about Switch. We're talking about a Switch successor, and we don't know how heavy it's going to be. Regardless, Nintendo has an entire hardware research and development department full of people whose entire job is coming up with solutions to things like comfort and ergonomics. This is the same Nintendo that didn't release the Wii Vitality Sensor because it only worked on 90% of people in the test group (it wanted 99%). That said, if for example, 10% of a test group said it was uncomfortable to use a Switch successor VR headmount for about an hour (for the recommended 10 to 15 minute break), maybe Nintendo doesn't bring that to market.

3. This has nothing to do with redeeming Virtual Boy. Why would the failure of a device that is now 25 years old ever be a factor? I don't even know why you brought that up. VR over 20 years into this century has everything to do with Nintendo being in a growing space as long as it's not only possible but viable. And it fits right into Nintendo's wheelhouse of supplementing its primary product without taking focus away.
I wonder if Nintendo can put some hardware in the dock to give the Switch (2) some extra power.  That could help keep the internals minimal but sufficient for portable play.
This idea has been floating around for several years. I believe Nintendo filed a patent for a supplemental computing device in 2016 (?) which we all equated to the dock once Switch was announced. It's a neat idea, just not something Nintendo will likely ever end up doing. The patent seemed like something it was merely looking into. There are some fundamental problems a dock with extra computing power carries. How would Nintendo even begin to explain this to consumers? Why would anyone feel like they need this? It sounds like Sega 32X. I suppose if Nintendo were to release this with the understanding that it's a niche add-on, it could work. I don't see it happening. If Nintendo brings something to market, it expects to make money on it.

Additionally, how would Nintendo get third parties on board? To make an enhanced dock viable enough to release, Nintendo absolutely needs third party buy-in. Third parties would have to release games that take advantage of the additional power to make it worthwhile. My understanding is they don't even do that now with docked mode. If I recall correctly, third parties make Switch games primarily for portable mode because if it works undocked, it'll worked docked. Yeah, they'll try to bump up some features (frame rate and whatnot), but apparently few developers if any (at least outside of Nintendo) are spending a lot of time fine-tuning the games for the extra processing power when docked. I brought up VR which would require some tweaking, but we know some companies already do this with PlayStation VR compatible games. A headmount which likely includes some kind of head tracking, USB Type C plug, audio etc. would be what, $59.99 (which would probably be too much, but Nintendo is the same company that sells the non-charging Joy Con grip for $19.99). This brings me to...

How much would a dock with extra computing power cost? As stated, the current dock is an HDMI passthrough and a few USB ports, MSRP $89.99 and it doesn't even have an Ethernet port (the officially licensed Hori LAN adapter is another $29.99). An enhanced dock with extra computing power is already a hard sell in my estimation with everything I said above, might as well break out the Coffin Dance meme if it's over $100. Would Nintendo admit to gross price gouging with the current dock and release an enhanced dock next generation for under $100? If Nintendo released a dock with extra computing power, I imagine it would also have a regular dock.

That said, it's easier for Nintendo to just include all the necessary hardware into the unit itself and downclock in portable mode. That's straight up Occam's Razor. And this approach worked for Switch; it'll likely work for a successor. Personally, I think it's in Nintendo's best interest to leave the basics alone. It can add motion controls and HD rumble in a controller because those things can be dismissed, ignored, and even removed without causing too much controversy. As soon as you start putzing around with the fundamentals, you begin losing people.
EDIT: Someone on Reddit broke down the cost, arguing it's actually a fair price. I did recently buy a USB hub for my laptop last year, and the prices were not great. Also, USB type-c chargers weren't exactly cheap either, and I ended up buying anything one from Nintendo.
The Redditor used aftermarket prices which are marked up so the seller can make a profit. Nintendo buys parts in bulk directly from suppliers. The dock is probably less than $10 for materials, manufacturing, and labor. If the dock is manufactured in a different factory as the actual Switch unit, I wonder if shipping is the most expensive individual part of the process.

Offline Spak-Spang

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Re: Switch 2 Speculation
« Reply #13 on: May 23, 2020, 11:15:11 PM »
Well if it was out of the Box Nintendo could allow the dock to upscale it. Developers would aim for undocked mode and a scaler could turn on additional particle, lighting effects and such.

Offline Adrock

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Re: Switch 2 Speculation
« Reply #14 on: May 24, 2020, 02:24:54 AM »
That's basically what most developers currently do with docked mode. If they aren't going to put in the additional effort to truly take advantage of the extra computing power, I don't see the point of an enhanced dock. There's nothing wrong with the current approach with Switch. Just keep everything in the unit itself. The system is going to live and die by what's possible in portable mode. An enhanced dock is almost like Nintendo releasing another home console. Those days are gone.

If the implication that an enhanced dock is just the dock included with a Switch successor (rather than an upgrade to a regular dock), help me understand why that's a better solution than what Nintendo does now with Switch: a single SOC that has different clockrates depending on whether the unit is docked or undocked.

Offline Spak-Spang

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Re: Switch 2 Speculation
« Reply #15 on: May 24, 2020, 05:32:54 PM »
Adrock I think the thing is the solution is the same, but because there is actual hardware in the dock you don’t have to worry about heat problems in the main unit. So it allows for a more powerful performance boost while docked. And since it would be around from the very beginning it would hopefully be used more.

Offline nickmitch

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Re: Switch 2 Speculation
« Reply #16 on: May 25, 2020, 12:49:36 PM »
I wonder if Nintendo can put some hardware in the dock to give the Switch (2) some extra power.  That could help keep the internals minimal but sufficient for portable play.
This idea has been floating around for several years. I believe Nintendo filed a patent for a supplemental computing device in 2016 (?) which we all equated to the dock once Switch was announced. It's a neat idea, just not something Nintendo will likely ever end up doing. The patent seemed like something it was merely looking into. There are some fundamental problems a dock with extra computing power carries. How would Nintendo even begin to explain this to consumers? Why would anyone feel like they need this? It sounds like Sega 32X. I suppose if Nintendo were to release this with the understanding that it's a niche add-on, it could work. I don't see it happening. If Nintendo brings something to market, it expects to make money on it.

Explaining it to consumers is easy; they just do it the same way they do now. The "Switch2" has extra power for enhanced gameplay when docked.  If they were to make it an add-on for the current Switch, it's basically the same pitch as an N64 expansion pack or the Xbox One X.  The games work good normally, but even better with this.

You do make good points for not releasing one for the current gen, but I'm not sure 3rd party support would be a concern of Nintendo's, as long as they still make games for the system in general.  Nintendo would use it in their big games, and you'd get a few 3rd party titles to use it.
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