Author Topic: the deal with the new star wars?  (Read 9934 times)

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Offline mouse_clicker

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RE:the deal with the new star wars?
« Reply #25 on: October 24, 2003, 11:14:37 AM »
I've played Rebel Strike for less than 5 hours (broken up, not straight), and I've had the game lock up twice so far. First time it was on the Dantooine level and the second time it was on the Sarlaac Pit level (which is one of the worst experiences I've ever had playing a game ever). On Dantooine the big lake you see in the cutscene when Luke goes over the waterfall dissappears on my copy, too.
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Offline WesDawg

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RE:the deal with the new star wars?
« Reply #26 on: October 24, 2003, 11:30:30 AM »
I  never noticed no invisible wall. Went right on through. The game did lock up on me once though, and its not like I abuse, or ever even move my Cube for that matter.  Restarted and everything has been fine since. Anyways, it seems easier to pick off Ties from a long ways in this one than in RL, but its still ain't always easy. The only thing thats really bothering me is that I can't figure out how to control the camera when you're on foot. I keep thinking I'm in Zelda or something and hitting L to flip it around and instead I kneel down or something.

I gotta talk someone into CoOp with me if its that good. Wish my stupid roomate would play games for once.

Offline mouse_clicker

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RE:the deal with the new star wars?
« Reply #27 on: October 24, 2003, 11:33:33 AM »
The coop is great- I played through a few levels with a few friends last night. It's not easy, though- they ramped up the difficulty since 2 people are playing. The other multiplayer modes are great, too, especially the dogfights.
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Offline StRaNgE

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RE:the deal with the new star wars?
« Reply #28 on: October 24, 2003, 05:57:02 PM »
so far the co-op seems easier to me, i am playing with my 6 year old son too.

for ex, on the 1st level, when you blast the towers, nota single tie chased or fired at me.
even when i was destroying ties not one tailed me or returned fire.


Offline mouse_clicker

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RE:the deal with the new star wars?
« Reply #29 on: October 24, 2003, 06:03:51 PM »
Hey, shut up. So what if I suck, it doesn't matter!  
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Offline StRaNgE

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RE:the deal with the new star wars?
« Reply #30 on: October 25, 2003, 04:57:56 AM »
hey mouse clicker, no worries, my 6 year old has been jammin  since mario 64 and he was 1 then. lol  i can not beat him on mario melee. and soul calaber he  hold his own  too. lol

Offline Dynamitega

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RE:the deal with the new star wars?
« Reply #31 on: October 25, 2003, 09:10:19 PM »
I try not to replay the on foot missions more than once...  So, I haven't really had many chances to see the weird sand wall you speak of.

Offline Quiznojoe

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RE:the deal with the new star wars?
« Reply #32 on: October 29, 2003, 05:14:13 PM »
Mine freezes too. I went back to EB and they gave me a new one. Then the new one started freezing as well, however none of my other games have this problem. So I called EB again and they said it's my gamecube because they hadn't heard any other complaints about the game, and that I should buy a new gamecube.

Offline oohhboy

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RE: the deal with the new star wars?
« Reply #33 on: October 29, 2003, 10:44:44 PM »
I had spin of the Hoth level demo on that pre-order disk and well I love it. The foot based controls could do with some more work. Based on what I've seen I would give it a score around 8 to 9.5.
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Offline Bloodworth

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RE: the deal with the new star wars?
« Reply #34 on: October 29, 2003, 11:03:12 PM »
Review should be up sometime today.
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Offline Jonnyboy117

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RE:the deal with the new star wars?
« Reply #35 on: October 30, 2003, 04:58:52 AM »
LucasArts developed Shadow of the Empire internally.  Many people think it was Factor 5 because the Hoth level was recreated almost exactly in Rogue Squadron.  (That level was part of the inspiration for Rogue Squadron in the first place.)
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Offline Jonnyboy117

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RE:the deal with the new star wars?
« Reply #36 on: October 30, 2003, 05:00:36 AM »
Quote

Originally posted by: oohhboy
I had spin of the Hoth level demo on that pre-order disk and well I love it. The foot based controls could do with some more work. Based on what I've seen I would give it a score around 8 to 9.5.


The on-foot section of that Hoth demo level is the best on-foot sequence in the game.  So it's all downhill from there.
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Offline Super Mekman

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RE:the deal with the new star wars?
« Reply #37 on: October 30, 2003, 05:31:27 AM »
Ugh! Too many critics!

The game is worthy of the Rouge Squadron name.

Factor 5 was showing you the inspiration for the title, from the unlockable Starwars arcade games included in the disc. Hell they said it in the in game documentary.

EGM also said that the on foot missions were inspired by the classic Robotron 2084 game (page 86, issue 169 "Sonic Heroes cover" opinionated E3)

The whole game is homage to classic 70's arcade games (the 70's being the time when the Star Wars series first appeared).

The on foot levels are short and done in tongue in cheek for a film that (if you observe the cinemas in this game) never took it self too seriously to begin with.

Factor 5 got it right.

And I love this game.

Offline egman

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RE:the deal with the new star wars?
« Reply #38 on: October 30, 2003, 06:31:01 AM »
Most of the thoughts in this thread correspond to mine. The PGC review as well as IGN and Gamespot pretty much hit the nail on the head.

This game would've been closer to 8.5 to 9 material had the on foot not existed. That doesn't mean that Factor 5 can't do it--they did make the awesome Turrican cames--but it seems quite clear that Julian was not joking in the RS documentary on the disc about the crunch in time that came from rewriting the engine. The technically stuff is spot on, inlcuding in the on foot engine. Unfortunately, it looks like there just was not enough time allowed for the designers and artist to really get the modeling right and to get the on foot gameplay to a point that it did not feel like a mindless version of Smash TV. The Hoth level is much better than the demo which suggest that some extra time would've been extremely benefical if not enough to turn the on foot stuff around to something bearable. Overall I think they would've done better to save the on foot engine for a seperate game where they could've really put the time in to get it right.

I'm still not sure why Thornado went on hold. The mystery just further fuels the opinion of many critics that Factor 5 is using the Star Wars license as a crutch.

I'm still enjoying the game, but make no mistake about it, the game has some big flaws and the series overall is getting too long in the tooth to continue to provide a satisfying experince. After Pilot Wings I hope for  Factor 5's sake that they take a very long vacation from anything Star Wars.

Offline Jonnyboy117

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RE:the deal with the new star wars?
« Reply #39 on: October 30, 2003, 08:29:36 AM »
Super Mekman, I have no problem paying homage, but your new material has to be good in its own right.  If you've ever played Robotron, you would know that it's an insanely difficult game that requires a lot of dexterity and concentration to play.  The on foot parts in Rebel Strike involve smashing the A button and occasionally turning.  If these bits are supposed to pay tribute to a game like Robotron, they fail miserably.  My problem is not that the on foot gameplay is simple or unrealistic, it's that it SUCKS.  It's not fun because there is no challenge at all, which is pretty unbelievable coming from a developer that is well known for making its games hard.
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Offline GoldShadow1

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RE: the deal with the new star wars?
« Reply #40 on: October 30, 2003, 01:34:39 PM »
Hrm.. I never was especially excited about RL3.  I mean, the first one more or less covered all the important Star Wars battles, and ground missions don't sound that fun.

Now if they only they could make a Star Wars game with the freedom of Knights of the Old Republic, the flying missions of RL2, and the on-foot controls of Jedi Outcast/Academy.  Mmm..

Offline Super Mekman

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RE:the deal with the new star wars?
« Reply #41 on: November 01, 2003, 03:39:06 AM »
It's not that I do not respect opinions, just so long as they are not parroted.

The game is not that bad as a whole and I think that the on foot segment on Geonosis was pretty cool as well as rescuing Princess Leia from the Death Star.