Author Topic: A realistic Zelda afterall?  (Read 30496 times)

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Offline Don'tHate742

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RE: A realistic Zelda afterall?
« Reply #125 on: February 07, 2004, 12:24:33 PM »
Then you should know that Tomb Raider blows......every game same gameplay, different setting. Zelda at least has evolved and matured into one of the most respected names in this game world.

Zelda WW was almost a perfect game, in my opinion only flawwed with small islands. Had the islands been bigger, with side quests and such then it would of been a perfect game.

In the sequel they should consider using land and sea elements ala OOT where it had Woods/desert/lake/mountains. Different landscapes add to whole adventure feel, plus its alot better than having element dunguens which has been used for what seems to be forever.
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Offline Bill Aurion

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RE: A realistic Zelda afterall?
« Reply #126 on: February 07, 2004, 03:27:11 PM »
Age is by no account an accurate measure of how long someone has been gaming...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline MysticGohan24

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RE:A realistic Zelda afterall?
« Reply #127 on: February 07, 2004, 05:55:27 PM »
heh I'm 24 and I can bet your bottom dollar that I've been playing alot longer than you have Actraiser,
and by no means in Tomb Raider consider anything but garbage. After the 1st game the novelty wears off.
Could also be attributed to the creator of TR leaving after the 1st game was finished.

Either way it just plainly sucks.

Super Mairo64 did came out before Tomb Raider, by quite abit ( Refferring to Japanese release date )
still, it's alot more innovative.




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Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline Rich

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RE:A realistic Zelda afterall?
« Reply #128 on: February 08, 2004, 04:54:05 AM »
I played Tomb Raider at my friends house whent it was first released. We really got into it for like 2 hours we played. Then the next day we went to go play again and after about 45 min or something like that we realized how repetitious it was and we just got bored with it. When I bought WW we played it the entire weekend. The puzzles kept us in the game and we liked the sailing. We had fun finding treasure and stuff and trying to figure out what to do next. It was so rewarding to see the end. That was one of my favorite boss fights behind Metroid Prime.
 

Offline Rich

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RE: A realistic Zelda afterall?
« Reply #129 on: February 08, 2004, 05:02:05 AM »
hey how do you highlight stuff so other people don't see it right away? For like spoilers and stuff.

Offline Bill Aurion

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RE: A realistic Zelda afterall?
« Reply #130 on: February 08, 2004, 05:06:39 AM »
(spoiler)text(/spoiler)

Replace the ( ) with [ ]
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Rich

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RE: A realistic Zelda afterall?
« Reply #131 on: February 08, 2004, 05:09:06 AM »
ok  thanks a lot.

Offline Don'tHate742

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RE:A realistic Zelda afterall?
« Reply #132 on: February 08, 2004, 08:31:53 AM »
To add to my ealier comment, another thing about WW i didn't like was the missing ability to transport. In almost every zelda, you could transport between worlds/times/demensions/seasons, that was missing from this game. I liked the whole mystery of WW, where you slowly uncover the truth about Hyrule, but there still needed to be the power to transport. OOT was awesome for the fact that you could go back and forth through time, capcom zeldas were awesome for controlling the season. I geuss in WW they gave us the power of the wind, but only in the way of changing its direction. Maybe if they gave us the FULL power of the wind.

I don't know, i'm just rambling. I wonder what kind of power they'll give Link next.
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Offline Bill Aurion

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RE: A realistic Zelda afterall?
« Reply #133 on: February 08, 2004, 08:34:30 AM »
You didn't get the Ballad of Gales?  -___-;
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline odifiend

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RE: A realistic Zelda afterall?
« Reply #134 on: February 08, 2004, 09:00:14 AM »
Reading his post I'm guessing not.  But still even with the ballad of gales, you had to sail a lot.  I wish Nintendo had allowed you to create at least one whirlwind in the essence of Farore's wind from OoT, well maybe next time...
Kiss the Cynic!

Offline Don'tHate742

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RE:A realistic Zelda afterall?
« Reply #135 on: February 08, 2004, 04:24:32 PM »
I got that, but that didn't change the world around you, that just made moving around the map easier. The Ballad of Gales has nothing to do with what i'm talking about.
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline Actraiser

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RE: A realistic Zelda afterall?
« Reply #136 on: February 08, 2004, 05:18:41 PM »
someone please show me where I said Tomb Raider was the best game ever or even anything all that special?  Please?  Even better, show me where I said Tomb Raider was more fun.  All I said was I found elements of Tomb Raider's gameplay in Zelda.  I know Tomb Raider sucks.  I havent touched any of the games since TR2 and that is still the only TR game Ive played for any particular length of time.  I didnt even bother finishing that one, because I got bored.  You little nintendo freaks got all butt hurt because I am not someone who will sit here and applaud Big N for giving me a game full of hours and hours of WALKING and SAILING.  Saying that Zelda looked like Mario 64 is redundant because the graphics on 3/4 of the games on the 64 looked like Mario's.

I apologize for not kissing Zelda's ass.

Offline Mario

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RE:A realistic Zelda afterall?
« Reply #137 on: February 08, 2004, 05:25:37 PM »
Personally, i found walking in OoT and MM, and sailing in TWW, very enjoyable. I could walk/sail for an hour and not get bored, yet in some games (Animal Crossing) i get bored after taking a few steps (i'm weird like that).

There's just something about Zelda games that makes everything fun, well to me anyway.

Offline Actraiser

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RE:A realistic Zelda afterall?
« Reply #138 on: February 08, 2004, 05:34:35 PM »
my biggest beef with the whole of OoT was that the story had this sense of urgency, yet you spent half the running stupid errands.  "Ive gotta save the world........right after I get done fishin"

Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #139 on: February 08, 2004, 05:45:08 PM »
Sidequests were optional, Actraiser- not everything is essential to complete the game.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Actraiser

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RE:A realistic Zelda afterall?
« Reply #140 on: February 08, 2004, 05:50:49 PM »
Quote

Originally posted by: mouse_clicker
Sidequests were optional, Actraiser- not everything is essential to complete the game.


you had to do quite a few of them to acheive certain key things in the game.  I just hate and will always hate sidequests.  I guess I just miss the old days when they focused more on gameplay and fun and less on story.  The younger gamers seem to be obsessed with having a killer story in their games.  My favorite Zelda of all of them will always be the original and there was little to no story told in the game.  The back story was given in the book that came with it as I recall.  I remember when Final Fantasy 7 came out and everyone was creaming over it.  I watched my friend play it for an hour and he spent most of that time reading.  WEE FUN!!

Offline Bill Aurion

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RE: A realistic Zelda afterall?
« Reply #141 on: February 08, 2004, 05:54:33 PM »
"I just hate and will always hate sidequests."

Every Zelda game since LttP has had side quests!  If you hate them so much, then stop playing Zelda games...period...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Actraiser

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RE: A realistic Zelda afterall?
« Reply #142 on: February 08, 2004, 05:57:59 PM »
every game since Link to the Past.  hmmm.......barring the Gameboy games, thatd be OoT, MM and WW.  The games Im pretty much talking about.  I love how all of you get so up in arms about all this.  All I am doing is stating my opinions and I get this very hostile attitude from you all.  This is a discussion forum, last I checked.  Im discussing.

Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #143 on: February 08, 2004, 05:58:50 PM »
The original Legend of Zelda had more pointless trapsing around the overworld to collect things than any other game in the series! And none of the sidequests were required in OoT- you beat one dungeon, you go on to the next. It's not that complicated. The game CAN be beaten in some 6 hours, you know. :/
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Bill Aurion

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RE: A realistic Zelda afterall?
« Reply #144 on: February 08, 2004, 06:05:43 PM »
You're complaining about something that has made up core gameplay in the game series for most of it's lifespan...7 Zelda games out of 9 have sidequests...And YES, the Game Boy games count...

I just find it silly that someone dislikes a game because they add more to it...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Ms.Pikmin

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RE:A realistic Zelda afterall?
« Reply #145 on: February 08, 2004, 06:06:45 PM »
Quote

Originally posted by: Actraiser
I love how all of you get so up in arms about all this.  All I am doing is stating my opinions and I get this very hostile attitude from you all.  This is a discussion forum, last I checked.  Im discussing.



It is a discussion forum, but you're crossing the line into bashing.  And you're bashing a series of games that is well loved here.  You're also bashing the people here with your comment about the "little Nintendo feaks getting all up in arms" because you're not kissing Zelda's @ss.  


Offline S-U-P-E-R

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RE:A realistic Zelda afterall?
« Reply #146 on: February 08, 2004, 06:27:36 PM »
Take the Tomb Raider jibber-jabber to some other thread

Offline MysticGohan24

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RE:A realistic Zelda afterall?
« Reply #147 on: February 08, 2004, 09:32:17 PM »
Quote

Originally posted by: Actraiser
someone please show me where I said Tomb Raider was the best game ever or even anything all that special?  Please?  Even better, show me where I said Tomb Raider was more fun.  All I said was I found elements of Tomb Raider's gameplay in Zelda.  I know Tomb Raider sucks.  I havent touched any of the games since TR2 and that is still the only TR game Ive played for any particular length of time.  I didnt even bother finishing that one, because I got bored.  You little nintendo freaks got all butt hurt because I am not someone who will sit here and applaud Big N for giving me a game full of hours and hours of WALKING and SAILING.  Saying that Zelda looked like Mario 64 is redundant because the graphics on 3/4 of the games on the 64 looked like Mario's.

I apologize for not kissing Zelda's ass.


Heh It's an honor to kiss Zelda's ass It's you just compared it to crap like Tomb Raider ( which shouldn't even be mentioned in the same sentence )

I take it you applauded Eidos for giving you hours of horrible low polygon @$$? ........How original *Rolles eye's*


I see alot of Mario clones on Playstation or any system really *cough* Crash *cough* let alone 12 dozen other games.

And insulting us isn't gonna help very much on our views on you.

Mouse_Clicker pretty much stated the obvious, so I'll leave it to him




What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline Don'tHate742

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RE: A realistic Zelda afterall?
« Reply #148 on: February 11, 2004, 11:55:33 AM »
How could you not like side-quests? They not only lengthen the game but they make the whole game seem more like an adventure. Plus there always enticing becuase you know your always going to get something after you complete it. Personally I hate going from dungeun to dungeun. I'm more of the guy who goes to one dungeun, finds something cool in that dungeun, then goes around trying to solve side-quests with the new "something cool that I got".
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline Rich

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RE: A realistic Zelda afterall?
« Reply #149 on: February 11, 2004, 12:10:05 PM »
Personally I like figuring out the duneon and getting the item at the end and also beating the boss espesially when there is a certain way to do it, like the first boss. it took me a little bit before I realized what to latch onto?